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Re: New Zealand [20.6.12] V13-P11 GFX?

Postby cairnswk on Wed Jun 20, 2012 5:37 pm

Updated version 13.
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Re: Re: New Zealand [21.6.12] V13-P12 GFX?

Postby thehippo8 on Thu Jun 21, 2012 3:34 am

I wonder if there is some way to focus the game-map so it is clearly differentiated from the keys (which set out the region bonuses) ... at the moment the focus is equally on the map and the keys ... maybe it's the flatness of the sea going everywhere. Not sure if I'm being clear here but the keys are distracting in a way and the sea does seem a bit drab. I haven't got an answer to that at this stage and will think on it but hopefully you get what I mean.
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Re: Re: New Zealand [21.6.12] V13-P12 GFX?

Postby koontz1973 on Thu Jun 21, 2012 4:16 am

Andy suggested it in another thread and I will say the same thing in this one about the sea. Try something like England for it maybe. Then you can have a darker part running between the 3 to break it all up a tad while keeping it all on the same level. If you get my meaning.
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Re: Re: New Zealand [22.6.12] V14-P12 GFX?

Postby cairnswk on Thu Jun 21, 2012 4:42 pm

thehippo8 wrote:I wonder if there is some way to focus the game-map so it is clearly differentiated from the keys (which set out the region bonuses) ... at the moment the focus is equally on the map and the keys ... maybe it's the flatness of the sea going everywhere. Not sure if I'm being clear here but the keys are distracting in a way and the sea does seem a bit drab. I haven't got an answer to that at this stage and will think on it but hopefully you get what I mean.


koontz1973 wrote:Andy suggested it in another thread and I will say the same thing in this one about the sea. Try something like England for it maybe. Then you can have a darker part running between the 3 to break it all up a tad while keeping it all on the same level. If you get my meaning.


Guys, you mean something like this.

Version 14 with darken sea area
Click image to enlarge.
image


or Version 14a with reduced opacity of the mini-maps
Click image to enlarge.
image
Last edited by cairnswk on Thu Jun 21, 2012 10:36 pm, edited 1 time in total.
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Re: New Zealand [22.6.12] V14-P12 GFX?

Postby Nola_Lifer on Thu Jun 21, 2012 8:46 pm

Leave it how it is. Don't really agree with V. 14 or comments.
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Re: New Zealand [22.6.12] V14-P12 GFX?

Postby cairnswk on Thu Jun 21, 2012 10:23 pm

Nola_Lifer wrote:Leave it how it is. Don't really agree with V. 14 or comments.

Maybe i need to simply reduce the opacity of the mini-maps so they don't stand out so much and give more prominence to the actual map....yes?
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Re: Re: New Zealand [22.6.12] V14-P12 GFX?

Postby thehippo8 on Thu Jun 21, 2012 11:24 pm

I'll leave it to you but I liked both your suggestions but particularly liked 14a ... what was Nola's suggestion - was he happy with v13?
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Re: Re: New Zealand [22.6.12] V14-P12 GFX?

Postby cairnswk on Thu Jun 21, 2012 11:30 pm

thehippo8 wrote:I'll leave it to you but I liked both your suggestions but particularly liked 14a ... what was Nola's suggestion - was he happy with v13?

Mmmm. no indication what Nola likes as yet...but i am inclined more to 14a :idea:
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Re: Re: New Zealand [22.6.12] V14-P12 GFX?

Postby koontz1973 on Thu Jun 21, 2012 11:50 pm

Either would be good but 14a does have a nice look to it.
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Re: New Zealand [22.6.12] V14-P12 GFX?

Postby isaiah40 on Fri Jun 22, 2012 5:00 am

Looking at this again, and was going to suggest reducing the opacity on the minimaps. 14a is where it should be!
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Re: New Zealand [22.6.12] V14-P12 GFX?

Postby AndyDufresne on Fri Jun 22, 2012 8:37 am

isaiah40 wrote:Looking at this again, and was going to suggest reducing the opacity on the minimaps. 14a is where it should be!


I like them both, but maybe 14b more so slightly. Cairnswk, if you prefer one or the other, I'd go with whatever you have a preference for probably.

Keep up the good work. Glad to see this getting down in the final stretches.


--Andy
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby cairnswk on Fri Jun 22, 2012 12:36 pm

koontz1973 wrote:Either would be good but 14a does have a nice look to it.


isaiah40 wrote:Looking at this again, and was going to suggest reducing the opacity on the minimaps. 14a is where it should be!


AndyDufresne wrote:...
I like them both, but maybe 14b more so slightly. Cairnswk, if you prefer one or the other, I'd go with whatever you have a preference for probably.
Keep up the good work. Glad to see this getting down in the final stretches.
--Andy


There seems to be a bit of support for V14a, so here is v15.

Click image to enlarge.
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Re: New Zealand [23.6.12] V15-P12 GFX?

Postby cairnswk on Fri Jun 22, 2012 8:39 pm

Is everyone happy with the bridges?
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby ender516 on Fri Jun 22, 2012 11:16 pm

Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby cairnswk on Fri Jun 22, 2012 11:26 pm

ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?

mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby thehippo8 on Fri Jun 22, 2012 11:33 pm

They are bridges? I thought they were skateboards! :lol:
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby cairnswk on Fri Jun 22, 2012 11:36 pm

thehippo8 wrote:They are bridges? I thought they were skateboards! :lol:


Come into my web said the spider to the fly ;)
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Re: New Zealand [23.6.12] V15-P12 GFX?

Postby Nola_Lifer on Sat Jun 23, 2012 12:30 am

Sorry for the delay in response, but yes 14a and 15 are good :!:
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby cairnswk on Sat Jun 23, 2012 5:44 pm

ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.


ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map. :)
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby ender516 on Sat Jun 23, 2012 10:51 pm

cairnswk wrote:
ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?

mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.

I expected as much, but thought it couldn't hurt to ask.
cairnswk wrote:ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map. :)

Okay, fair enough.
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby cairnswk on Sun Jun 24, 2012 5:30 pm

ender516 wrote:
cairnswk wrote:
ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?

mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.

I expected as much, but thought it couldn't hurt to ask.
cairnswk wrote:ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map. :)

Okay, fair enough.

Thanks ender516 :)
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby cairnswk on Tue Jul 03, 2012 3:18 pm

here is v15....just bumping to next page. :)

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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby AndyDufresne on Tue Jul 03, 2012 3:36 pm

Everything looks pretty clear to my eyes. I am not sure I have any new suggestions or critiques. I could say that the blue around the mini-maps looks more fuzzy compared to the blue around the gameboard islands, but the fuzzy look probably works since the all the mini-maps are toned down in visual strength.

Keep up the good work.


--Andy
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Re: New Zealand [23.6.12] V15-P12 GFX?

Postby Arama86n on Tue Jul 03, 2012 3:50 pm

Nice to see a map of NZ. I lived there once upon of time.
I won't say much about the actual map, as for me, carinwk's maps have always taken some getting used to. But hey, some of the best people I know I didn't like on first impression, and that goes for many things in life, including CC maps ;)

Keep up the brilliant work cairnswk. =D>
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

Postby thehippo8 on Tue Jul 03, 2012 4:14 pm

AndyDufresne wrote:Everything looks pretty clear to my eyes. I am not sure I have any new suggestions or critiques. I could say that the blue around the mini-maps looks more fuzzy compared to the blue around the gameboard islands, but the fuzzy look probably works since the all the mini-maps are toned down in visual strength.

Keep up the good work.


--Andy


I suspect that it's a vidual effect brought about by the contrast in blues.
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