ok, some thoughts.
Every user has the right to say nothing about a map till a map reaches the beta stage. And we all know that Beta is the moment in which a map receives the biggest amount of suggestions.
In the same time an earlier comment would be really appreciated, this because make maps require lot of work and late changes are really stressing and unfreindly from a mapmaker's point of view.
Said that, I would like to not read unkind answer that might push users to not visit or suggest in the foundry anymore.
I understand the effort put to draw a map and i have respect for mapmakers, but in the same time the mapmakers should have respect for those who pay
to play the maps.
I don't want to seems hars but like I have already said no one force people to draw maps. Mapmaking has rules here so if we want to draw maps we must live with the fact that maps must be changed accordingly a reasonable
request of players till the moment a map is quenched.
In the same time, if a player want to play a game, he must know how to play it. A request just because a player is too lazy to read instructions or take the time to "study" a map is not reasonable imo.
Now, if a player takes the time to go to the browse maps
page, study a bit the map and understand how it works before to start a game on it, issues like the planes wouldn't be issues. Then if that page is too hidden, and i can only agree about that, it's not a foundry or mapmaker fault.
Planes are not clear at glance, but I can't say they are so unclear. In real life, when someone buy a board game, some time is certainly spent on reading instructions and understand how the game works....no?
I have the feeling that it's some time that players think maps should be ready to play without spend 10 mins at looking at the map.
I'm not referring to Leehar
, I'm just speaking about a feeling I have each time I read on this forum that people spend zero time to read instructions. (e.g. when people ask to explain killer neutrals on maps)
In addition, when something is unclear, it would be nice to not point out the problem and click submit, but instead try to spend a minute and suggest a possible solution for it.
Beta stage is done to test maps and if something deosn't work find a solution for it....problems without a solution remain problems! So please, if there's something that is not clear or doesn't work for a player, i think it's corteous to try to give a suggestion so to help the mapmaker to fix the issue without have to try 1000 times before to fix it. Unfortunately we are not able to read into people mind and understand what they would like to see.
Things like rivers that can be crossed via bridges are pretty clear to everyone who has a brain....but maybe those who says the opposite, in real life swim to reach the opposite side of a river?
With bridges the only thing required is a bit of common sense...and again if someone make a mistake for a "unclear" bridge on a map, then i think that the mistake can be done just once. In italy we say: "errare è umano, perseverare è diabolico"
On the opposite, I agree with Leehar about the river between twizel and Mt. Cook . It can be easily redraw to make the border more clear....something like this could work imo:
Finally, Beta stage is NOT for minor tweaks only. If maps have flaws, they must be fixed. It doesn't matter if they are big or small. Then..if they are big feel free to spank a CA for not spotting the issue when it was the right moment...but the mapmaker should fix it anyway. Also in this case, don't play a game if you're not keen to follow the rules.
Be aware, I'm not trying to argue with anyone here, just trying to explain to everyone that find a balance and a way to cooperate between mapmakers and players is the way to go.