thenobodies80 wrote:Now, if a player takes the time to go to the
browse maps page, study a bit the map and understand how it works before to start a game on it, issues like the planes wouldn't be issues. Then if that page is too hidden, and i can only agree about that, it's not a foundry or mapmaker fault.
Planes are not clear at glance, but I can't say they are so unclear. In real life, when someone buy a board game, some time is certainly spent on reading instructions and understand how the game works....no?
I have the feeling that it's some time that players think maps should be ready to play without spend 10 mins at looking at the map.
In addition, when something is unclear, it would be nice to not point out the problem and click submit, but instead try to spend a minute and suggest a possible solution for it.
Beta stage is done to test maps and if something deosn't work find a solution for it....problems without a solution remain problems! So please, if there's something that is not clear or doesn't work for a player, i think it's courteous to try to give a suggestion so to help the mapmaker to fix the issue without have to try 1000 times before to fix it. Unfortunately we are not able to read into people mind and understand what they would like to see.

On the opposite, I agree with Leehar about the river between twizel and Mt. Cook . It can be easily redraw to make the border more clear....something like this could work imo:

Be aware, I'm not trying to argue with anyone here, just trying to explain to everyone that find a balance and a way to cooperate between mapmakers and players is the way to go.
Nobodies
I'm one of those who prefer to learn through experience as opposed to learning through poring over a map for ages. With that I obviously anticipate and acknowledge any errors I make are largely my fault;
& wouldn't have mentioned it all since it's a relatively minor thing, but thought it couldn't hurt to mention that further clarification of those little things could be useful if they help to avoid mistakes by people who are somewhere between going the whole hog of all the way of reading a training manual before putting your toe in the water, and jumping in blindfolded. So while you may be somewhat critical of someone not taking the time to go research a map before playing it, the reality is that with over 200 maps around, it's also unreasonable to expect people to do that every time they play a game. I feel I'm relatively well-versed in the art of CC, but if even I am stumbling over some things, it stands to reason it's far more intimidating for others to try it out as well.
It was an easy mistake to make and I doubted I'd be the last one to make it, so if it could clear some small amount of confusion; to me there wasn't much harm in suggesting it...
I did try to suggest that perhaps mini-airports or something could make it a bit easier (Which I also know realise may have been a bit much at this advanced stage of development) but more felt it's better left to those who actually know how best to solve the problem. And Indeed a foundry regular came up with a decent sugg on perhaps just extending the name banner around the plane as well; which is far better than anything I could ever come up with.
I'm a bit ambivalent about bridges, as I said earlier it was something I had added to perhaps decrease the sentiment against me, since I assumed it was something explicitly stated in other maps. Since thats apparently not the case, I apologise.
Also, can I assume the difference in colours for some waterways, is to show the difference between rivers and lakes? (ie the TL portion vs Central Otago?)
Why is the lake in Taupo light blue then?
And similar to that same mt.cook border issue, is the area around Te Anau/Milford/Doubtful & Winton a bit congested with regards to the lakes and borders?
Perhaps a more contrasting colour between the bonus and the water/lakes/mountains?
Basically, you can the lake doesn't extend that far to the mountains, so there's space for Milford & Te anau to border, but there's a little wobble between the lake and the mountains to bring doubt into perhaps Milford & Doubtful Sounds also perhaps connecting(the mountain also blends in a bit)
Then the lake takes a little jump and now Winton's border extends a bit letting it connect to Doubtful but not to Fiordland and of course it connects to Te anau which itself doesn't connect to Doubtful because of the impassable and squiggly line next to the 'T' in Te Anau.
Tried to go into a bit of detail there just to expound on the issue, but if it's clearer for others then I apologise again for time-wasting.