Czecho Slovak Fragmentation - bonus change?

Maps that may be nearing the end of production. Finalize maps here, while testing.

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Re: Fragmentation of CSFR, big and small maps, Jul 31

Postby Oneyed on Wed Aug 01, 2012 9:38 am

isaiah40 wrote:Nope, the title is still too hard to read. Take one of the fonts you have on the playable area of the map, and use it for the title.


the font is the same as on map.

next version
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Re: Fragmentation of CSFR, big and small maps, Jul 31

Postby isaiah40 on Wed Aug 01, 2012 9:44 am

Do you still have the shadow on the title?? If so remove it. Have the font as a regular font, no shadow, no bold no nothing.
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Re: Fragmentation of CSFR, big and small maps, Jul 31

Postby Oneyed on Wed Aug 01, 2012 9:55 am

isaiah40 wrote:Do you still have the shadow on the title?? If so remove it. Have the font as a regular font, no shadow, no bold no nothing.


yes. this is regular font. and there is no shadow. only stroke.

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Re: Fragmentation of CSFR, big and small maps, Jul 31

Postby isaiah40 on Wed Aug 01, 2012 10:13 am

Oneyed wrote:
isaiah40 wrote:Do you still have the shadow on the title?? If so remove it. Have the font as a regular font, no shadow, no bold no nothing.


yes. this is regular font. and there is no shadow. only stroke.

Oneyed

Remove the stroke.
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Re: Fragmentation of CSFR, big and small maps, Jul 31

Postby Oneyed on Wed Aug 01, 2012 10:35 am

stroke is removed. I did font bold and twice double layer of title.

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Re: Fragmentation of CSFR, big and small maps, Jul 31

Postby isaiah40 on Wed Aug 01, 2012 10:38 am

Much, much better! =D>
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Re: Fragmentation of CSFR, big and small maps, Jul 31

Postby Oneyed on Wed Aug 01, 2012 10:59 am

isaiah40 wrote:Much, much better! =D>


thanks. and thanks for help :)

last updated versions of big and small maps:

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Re: Fragmentation of CSFR, big and small maps, Aug 01

Postby isaiah40 on Wed Aug 01, 2012 11:24 am

Okay, I believe this is almost there! What we need for you to do now is:
1 - Post your color blind test in the first post,
2 - Post both versions with the 888's on them (notice 888 not 88)
3 - A version with starting neutrals

If I forgot anything, I'll let you know.
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Re: Fragmentation of CSFR, numbers, colourblind, Aug 01

Postby Oneyed on Wed Aug 01, 2012 2:01 pm

colourblinds
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big and small maps with numbers

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big map with neutrals. these three regions will be in every game neutrals. the number of neutral troops is question. 3 in Brno, 5 in capitals?

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Re: Fragmentation of CSFR, numbers, colourblind, Aug 01

Postby koontz1973 on Thu Aug 02, 2012 1:34 pm

Noticed that your 888s are out of alignment. They centre between the first two numbers (or the colour code and first number). Not really going to make much of a difference but make sure when you do the xml, you centre the numbers inside the boxes.
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Re: Fragmentation of CSFR, numbers, colourblind, Aug 01

Postby Oneyed on Thu Aug 02, 2012 1:49 pm

koontz1973 wrote:Noticed that your 888s are out of alignment. They centre between the first two numbers (or the colour code and first number). Not really going to make much of a difference but make sure when you do the xml, you centre the numbers inside the boxes.


will edit this. thanks.

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Re: Fragmentation of CSFR, numbers, colourblind, Aug 01

Postby iancanton on Sun Aug 05, 2012 4:53 pm

Oneyed wrote:the number of neutral troops is question. 3 in Brno, 5 in capitals?

i think n1 or n2 for brno, n4 for capitals. brno is now not so important because there is more than one railway. with n3, there will be little reason for anyone to conquer brno.

the disconnected railway network looks really strange. let praha connect to usti n labem?

please list the neutrals and start positions in the first post of this thread.

ian. :)
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Re: Fragmentation of CSFR, numbers, colourblind, Aug 01

Postby Oneyed on Mon Aug 06, 2012 10:03 am

iancanton wrote:i think n1 or n2 for brno, n4 for capitals. brno is now not so important because there is more than one railway. with n3, there will be little reason for anyone to conquer brno.


I agreed with Brno, but I am not sure with n4 for capitals. in 4 players game each player will start with 8 regions and here is big chance that he will hold 3 towns in CR or in SR. andif the first player in the first round take capital (6 : 4) he wiould has big advantage...
iancanton wrote:the disconnected railway network looks really strange. let praha connect to usti n labem?


then Usti n/Labem will be the fifth region which can attack Praha.
iancanton wrote:please list the neutrals and start positions in the first post of this thread.


Praha, Bratislava, Brno will be in each game neutral. all other regions will be randomly deployment.
it the 4 players games will each player starts with 8 regions. but in 3 players games t will be 10 for each (and two more neutrals) and in 1 v 1 games 16 regions for each player. I think 10 and 16 are too much regions for start. so how this solve?

thanks ian.

the new positions of army numbers.
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Re: Fragmentation of CSFR, conditional border, Aug 07

Postby Oneyed on Tue Aug 07, 2012 1:10 pm

I did version with conditional border. this solve problem with starting positions which could directly attack capitals and all regions couldbe codded as random deployment.
could conditional border works on this small map?


version with conditional border
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Re: Fragmentation of CSFR, conditional border, Aug 07

Postby koontz1973 on Tue Aug 07, 2012 1:16 pm

It works for any size map, but I do not think it adds anything to this map. Everyone is likely to ignore the capitals in small games anyway and in the larger ones, they will be hard to hold till further in the game and players have the kraj needed for it. Seems like this one has it, just to have it, if you know what I mean. But on another note, have a think about putting it into the drafting room map.
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