Magyarország [Quenched]

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Re: Magyarország [9/10] Pg 1/19

Postby nolefan5311 on Fri Oct 12, 2012 6:26 pm

Ok, here is the corrected XML. Sorry for the delay.

http://www.fileden.com/files/2012/5/13/ ... Magyar.xml
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Re: Magyarország [9/10] Pg 1/19

Postby koontz1973 on Fri Oct 12, 2012 11:31 pm

No problem nole, a few maps before this one to get to be played on so no rush YET.
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Re: Magyarország [9/10] Pg 1/19

Postby thenobodies80 on Sat Nov 10, 2012 9:04 am

The xml is ok!

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2 minor things before to upload the files for the Beta stage:
1. Why you decided to have a different color for the non playable area on the Austrian-Italian side, when instead Kingdom of Romania and Kingdom of Serbs, Croatian and Slovenes are the same?
2. Could you please have a costant spacing between letters and words in the story (the one in which you used the native language) on the small version?

Nobodies

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Re: Magyarország [9/10] Pg 1/19

Postby koontz1973 on Sat Nov 10, 2012 10:16 am

thenobodies80 wrote:The xml is ok!

Image

2 minor things before to upload the files for the Beta stage:
1. Why you decided to have a different color for the non playable area on the Austrian-Italian side, when instead Kingdom of Romania and Kingdom of Serbs, Croatian and Slovenes are the same?
2. Could you please have a costant spacing between letters and words in the story (the one in which you used the native language) on the small version?

Nobodies

1. All of the countries that border have a different colour. Would you like a single colour?
2. Will go and look at spacing now for you.
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Re: Magyarország [9/10] Pg 1/19

Postby thenobodies80 on Sat Nov 10, 2012 10:37 am

Maybe they are different, but two of them look almost the same to me...anyway I'm not asking nothing about that, you can leave them as they are, I was just wondering why a totally different color. So, considering that also the other two are different, if it was my map I would have used another shade of the same color but not another totally different color...but it's just a personal preference. ;)

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Re: Magyarország [9/10] Pg 1/19

Postby nolefan5311 on Sat Nov 10, 2012 11:30 am

thenobodies80 wrote:The xml is ok!

Image

2 minor things before to upload the files for the Beta stage:
1. Why you decided to have a different color for the non playable area on the Austrian-Italian side, when instead Kingdom of Romania and Kingdom of Serbs, Croatian and Slovenes are the same?
2. Could you please have a costant spacing between letters and words in the story (the one in which you used the native language) on the small version?

Nobodies


Thanks tnb!
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Re: Magyarország [9/10] Pg 1/19

Postby koontz1973 on Sat Nov 10, 2012 11:35 am

Large map and small have one colour for the non playable land. Small map text fixed.
Click image to enlarge.
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Click image to enlarge.
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the reason the first post took ages to upload was because of visicheck CB tests. Had to delete them for it to work.
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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Sat Nov 10, 2012 8:50 pm

I noticed too that vischeck isn't working anymore....don't know if it's a temporary thing or if they won't give a free online service anymore.
Anyway both PS and GIMP have their colorblind vision tests nowdays so it's not a so big issue. (apart the fact I wasted 10 mins today trying to add a dot to your first post :lol: )

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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Sat Dec 01, 2012 11:01 am

Noticed that cairns got a silver dot, please may I have one oh blue god that looks over us with kindness and humility?
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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Sat Dec 01, 2012 3:56 pm

I'm waiting an answer from the tech guys, the map will be available very soon.

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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Mon Dec 03, 2012 5:07 pm

Got an answer, just the time to send and upload the files and you will be able to play! ;)

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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Mon Dec 03, 2012 5:23 pm

Guys, we're fast today...the map is live!


          Beta - Quenching

---The Final Forge period has concluded for the Magyarország Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Mon Dec 03, 2012 7:11 pm

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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Mon Dec 03, 2012 11:13 pm

nobodies, thanks. :D
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Re: Magyarország [10/11] Pg 1/20

Postby thehippo8 on Tue Dec 04, 2012 3:19 am

good stuff!!
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Tue Dec 04, 2012 4:05 am

nole, can you get some positions put into the xml for me. Both Austria and 2 for Tiszantul. The small games are giving me thought that we need this in.

Code it as 4 seperate positions with and underlying neutral of 2. Give a max of 1 out to each player please. Also, change the neutral 1s to a neutral 2 as well. Thanks.

On a completely separate note and neither of these have been intentional, we have a dog in Rorke's Drift and a Hamster on this map. :lol:
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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Tue Dec 04, 2012 9:13 am

koontz1973 wrote:nole, can you get some positions put into the xml for me. Both Austria and 2 for Tiszantul. The small games are giving me thought that we need this in.

Code it as 4 seperate positions with and underlying neutral of 2. Give a max of 1 out to each player please. Also, change the neutral 1s to a neutral 2 as well. Thanks.

On a completely separate note and neither of these have been intentional, we have a dog in Rorke's Drift and a Hamster on this map. :lol:


I also think we need to lower Fuime to a 2. Nobody is ever going to take a neutral 3 tucked away in the far corner for only a 1 autodeploy.
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Tue Dec 04, 2012 11:01 am

nolefan5311 wrote:
koontz1973 wrote:nole, can you get some positions put into the xml for me. Both Austria and 2 for Tiszantul. The small games are giving me thought that we need this in.

Code it as 4 seperate positions with and underlying neutral of 2. Give a max of 1 out to each player please. Also, change the neutral 1s to a neutral 2 as well. Thanks.

On a completely separate note and neither of these have been intentional, we have a dog in Rorke's Drift and a Hamster on this map. :lol:


I also think we need to lower Fuime to a 2. Nobody is ever going to take a neutral 3 tucked away in the far corner for only a 1 autodeploy.

Agreed.
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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Tue Dec 04, 2012 7:33 pm

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Re: Magyarország [10/11] Pg 1/20

Postby ViperOverLord on Thu Dec 27, 2012 3:42 pm

The neutral 1's seem random w/o rhyme or reason. It's very distracting and doesn't seem conducive to strategy.
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Fri Dec 28, 2012 4:42 am

ViperOverLord wrote:The neutral 1's seem random w/o rhyme or reason. It's very distracting and doesn't seem conducive to strategy.

The neutral ones are there to make the map balanced for all game types. They are going to turn into neutral 2s soon though. They are programmed in to stop 1v1 games, player going first getting a good head start.
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Re: Magyarország [10/11] Pg 1/20

Postby ManBungalow on Mon Dec 31, 2012 7:54 am

You could scale up the Budapest icon on the small map image a little.
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Mon Dec 31, 2012 9:56 am

ManBungalow wrote:You could scale up the Budapest icon on the small map image a little.

I see no reason not to do this, but will hold of for now till other things are seen and need doing.
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Re: Magyarország [10/11] Pg 1/20

Postby GoranZ on Sun Jan 13, 2013 6:42 pm

I still think that the storyline should be changed... In order to make the map historically correct.

From:
After the Great War of 1914-18, Europe lies in ruins. The Treaty of Trianon, which is being negotiated, will reduce the Kingdom of Hungary to 28% of its pre-war size. While foreign powers are still bickering over the spoils, stage an uprising and unite the country under your leadership.

To:
After the Great War of 1914-18, Europe lies in ruins. The Treaty of Trianon, which is being negotiated, will reduce the Kingdom of Hungary to 28% of its pre-war size. While foreign powers are still bickering over the spoils, save the Kingdom under your leadership


P.S. There was no uprising in Hungary for unification, but there was a struggle for keeping territories from Hungarian Kingdom under Hungarian rule... Starting with Croatia for Međimurje and especially with Romania(after they crossed WWI cease-fire line) and partially with Czechoslovakia. This fact should not be neglected and mixed with rebellion.
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Mon Jan 14, 2013 1:39 am

GoranZ, I do not see any difference. :?

In the one on the map, it is an uprising, whilst not accurate, neither is the premise of the map now because of the back story. In your one, it says to save the kingdom which is another way of saying to stage an uprising or use political means. Again, not accurate as this never happened. But both are just ways to say save the kingdom. As this is a war game, the uprising text does seem to suit better though.
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