Labyrinth [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Labyrinth [19/6] Page 1/8

Postby nolefan5311 on Tue Jun 19, 2012 12:35 pm

Let's get this one moved to the next stage. Congrats koontz!

Image
Image
User avatar
Major nolefan5311
 
Posts: 1644
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 113
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (3) Tournament Achievement (30) General Achievement (5)
Clan Achievement (12) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Labyrinth [19/6] Page 1/8

Postby koontz1973 on Tue Jun 19, 2012 12:40 pm

Thanks nole,

OK guys, lets go over the graphics again.
Same questions...
    What stays
    What goes
    What needs touching up

Will go over this, this week to line up all of the symbols and text.

Nole, are you doing the xml on this one for me or would you prefer an easier one to start with?
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [19/6] Page 1/8

Postby nolefan5311 on Tue Jun 19, 2012 12:48 pm

This one shouldn't be too difficult, I can handle it. Time consuming, lol, but pretty straighforward.
Image
User avatar
Major nolefan5311
 
Posts: 1644
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 113
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (3) Tournament Achievement (30) General Achievement (5)
Clan Achievement (12) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Labyrinth [19/6] Page 1/8

Postby chapcrap on Tue Jun 19, 2012 5:28 pm

I think red color for the spear was better than the color it was changed to.
Image
User avatar
Major chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 167
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (16) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Labyrinth [19/6] Page 1/8

Postby nolefan5311 on Tue Jun 19, 2012 5:31 pm

chapcrap wrote:I think red color for the spear was better than the color it was changed to.


You don't think it caused a contrast issue? I'm green/red colorblind so I was having difficulties.
Image
User avatar
Major nolefan5311
 
Posts: 1644
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 113
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (3) Tournament Achievement (30) General Achievement (5)
Clan Achievement (12) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Labyrinth [19/6] Page 1/8

Postby chapcrap on Tue Jun 19, 2012 5:42 pm

nolefan5311 wrote:
chapcrap wrote:I think red color for the spear was better than the color it was changed to.


You don't think it caused a contrast issue? I'm green/red colorblind so I was having difficulties.

I can't comment on issues with colorblindness. It looked ok to me. The new color is hard to tell what squares are also that color that the spear can actually attack.

So, maybe thicker lines/different colors.
Image
User avatar
Major chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 167
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (16) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Labyrinth [19/6] Page 1/8

Postby koontz1973 on Tue Jun 19, 2012 10:15 pm

Spears colour - noted.
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [19/6] Page 1/8

Postby isaiah40 on Wed Jun 20, 2012 10:09 am

The first thing I noticed was that the Minotaurs blend into the background a tad too much. At first I was like "What's in there?" I finally saw what they were after a couple of minutes. I don't have any suggestions right now, but I know you can make them stand out a little more. What do they look like in the colorblind tests?
User avatar
Lieutenant isaiah40
 
Posts: 3947
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Labyrinth [19/6] Page 1/8

Postby koontz1973 on Thu Jun 21, 2012 12:08 am

Brought the contrast up on all symbols (swords, food, minatours, medusa, sirens, etc).
CB test from my GIMP filters work very well on all 3 but you should be able to make the out better.
Medusa now sits on the bottom of the territ so as not to be obscured by the 88s.
Food, bottom right as it is the smallest and cannot be seen behind the 88s.
Glows around spears should be far easier to distinguish.
Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [21/6] Page 1/9

Postby chapcrap on Thu Jun 21, 2012 7:49 pm

Are the 88s gonna be in the same spot on every tert? I think they need to be.

And, would it look better if the territories that the spears attack have a more prominent outline. It feels like they're a little hard to distinguish to me.
Image
User avatar
Major chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 167
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (16) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Labyrinth [21/6] Page 1/9

Postby koontz1973 on Thu Jun 21, 2012 11:54 pm

chapcrap wrote:Are the 88s gonna be in the same spot on every tert? I think they need to be.

And, would it look better if the territories that the spears attack have a more prominent outline. It feels like they're a little hard to distinguish to me.

88s on the same spot for every territ.
A more prominent out line for the spears (attack spots) tends to interrupt the other things like Medusa's glow. When you say they are hard to distinguish, do you mean that you cannot tell the difference between the colours or the areas where the fire?
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [21/6] Page 1/9

Postby koontz1973 on Thu Jun 28, 2012 3:25 pm

Working on the small and hit a problem. The legend needs an extra 30 pixels in height so I can fit the rest in. Still lots to do to get this one the same as the large one but would like to see if I can get the extra. When this one is brought up to date, then we can see about making any adjustments that are needed.
Current size 600/600
Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [21/6] Page 1/9

Postby isaiah40 on Thu Jun 28, 2012 3:52 pm

I believe that you can fit everything within the size limits you have now.

1. Remove the key part of the legend.
2. Instead of Medusas Gaze kills all, say Medusas Gaze kills all troops
3. Prometheus fire kills all troops instead of Prometheus fire
4. Say Slaves entrance =2 autodeploy
5. Say Sirens Call is alluring, lose 1/turn
6. For the winning condition just say Hold Prometheus to win.
7. Add the signatures for yourself and nolefan to the side of the map somewhere on the stone area.

You can then add in the reinforcements without a problem. It will mean that some things have to be shuffled, but I believe that it can be done.
User avatar
Lieutenant isaiah40
 
Posts: 3947
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Labyrinth [21/6] Page 1/9

Postby koontz1973 on Thu Jun 28, 2012 11:03 pm

isaiah40 wrote:I believe that you can fit everything within the size limits you have now.

1. Remove the key part of the legend.
2. Instead of Medusas Gaze kills all, say Medusas Gaze kills all troops
3. Prometheus fire kills all troops instead of Prometheus fire
4. Say Slaves entrance =2 autodeploy
5. Say Sirens Call is alluring, lose 1/turn
6. For the winning condition just say Hold Prometheus to win.
7. Add the signatures for yourself and nolefan to the side of the map somewhere on the stone area.

You can then add in the reinforcements without a problem. It will mean that some things have to be shuffled, but I believe that it can be done.


Thanks isaiah, it works great. A little clunky but it works. Will get it finished of this weekend.

New layout for the large legend following isaiahs guide. With this, managed to increase text size by one. :D The only thing left in is the Prometheus section.

Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [29/6] Page 1/9

Postby isaiah40 on Sat Jun 30, 2012 8:10 pm

So how does the small look with the rearranged legend??
User avatar
Lieutenant isaiah40
 
Posts: 3947
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Labyrinth [29/6] Page 1/9

Postby koontz1973 on Mon Jul 02, 2012 3:43 am

isaiah40 wrote:So how does the small look with the rearranged legend??

Sorry for the delay (busy but completely unforgivable :oops: ), judge for yourself.
Small map now brought up to date with the large. Some symbols have not been scaled down in the same ratio as detail is lost and makes them hard to see.

Click image to enlarge.
image

Click image to enlarge.
image


Now that both maps are nearly identical (some placements need to be adjusted), again the questions arises....
What stays, goes, touched up?
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [3/7] Page 1/10

Postby koontz1973 on Tue Jul 03, 2012 12:37 am

Finished the small and fixed the mistake in the legend.

Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [3/7] Page 1/10

Postby isaiah40 on Tue Jul 03, 2012 6:36 am

Now that I think about it, on the small "Sirens call ..." change "lose 1/turn" to "-1 per turn" some may not know that / is short for per.
User avatar
Lieutenant isaiah40
 
Posts: 3947
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Labyrinth [3/7] Page 1/10

Postby koontz1973 on Tue Jul 03, 2012 7:27 am

isaiah40 wrote:Now that I think about it, on the small "Sirens call ..." change "lose 1/turn" to "-1 per turn" some may not know that / is short for per.

Done, also for the large for the same reason. Fixed the territs in the dead warrior regions.
Large 800/800
Click image to enlarge.
image

Small 600/600
Image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [3/7] Page 1/10

Postby x-raider on Wed Jul 04, 2012 6:36 pm

Wow, can't believe It's taken me so long to look at this...
Cool stuff you got.

The food should contrast with the background more and the fire maybe change the graphic (there's just something I find wrong with it; can't tell what)
Also I find the side numbers a bit distracting. Change the colour?

I hope that was helpful.
User avatar
Corporal 1st Class x-raider
 
Posts: 275
Joined: Tue Nov 17, 2009 5:32 am
Location: Lost in the Complexities of the Undiscovered Universe
Medals: 5
Standard Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Ratings Achievement (1) General Achievement (1)

Re: Labyrinth [3/7] Page 1/10

Postby Teflon Kris on Wed Jul 04, 2012 7:09 pm

Useful comments from x-raider ;-)

Excellent progress - I'm sure loads of folks are looking forward to playing on this one.

:D
User avatar
Lieutenant Teflon Kris
 
Posts: 3724
Joined: Sun Jul 13, 2008 4:39 pm
Location: Lancashire, United Kingdom
Medals: 174
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (4) Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (4)
Cross-Map Achievement (4) Beta Map Achievement (2) Bot Achievement (3) Ratings Achievement (4) Tournament Achievement (30)
General Achievement (14) Clan Achievement (20) Challenge Achievement (2) Tournament Contribution (32) General Contribution (8)

Re: Labyrinth [3/7] Page 1/10

Postby DoomYoshi on Wed Jul 04, 2012 7:41 pm

Legend looks much Better without the key
show
User avatar
Corporal 1st Class DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3877
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Labyrinth [3/7] Page 1/10

Postby koontz1973 on Thu Jul 05, 2012 12:18 am

x-raider wrote:Wow, can't believe It's taken me so long to look at this...
Cool stuff you got.

The food should contrast with the background more and the fire maybe change the graphic (there's just something I find wrong with it; can't tell what)
Also I find the side numbers a bit distracting. Change the colour?

I hope that was helpful.

Food contrast toned down a tad. When it becomes too close to the grass, it becomes hard to see as it is the smallest icon. Again, this is the reason why it is out of scale for the small map.
Toned down the territ names
Fire trap graphic has stayed. It needs to be able to not conflict with the red and orange numbers.
Fixed icon placement for the small map.
Click image to enlarge.
image

Click image to enlarge.
image

And finally, the small with the 888s on.
Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [9/7] Page 1/10

Postby koontz1973 on Mon Jul 09, 2012 3:30 pm

Got both images icons centred against the army numbers. With the small map though, Medusas face is obscured by the 88s. Should I do what I did with the spears and make the face fill the territ or leave it as it is. Previous post has the 88s on the small so you can see it.
Click image to enlarge.
image

Click image to enlarge.
image


The legend paper is looking too new for my liking and want to age it some. Any one have any preference on how far to take this?

Still need to fix the spacing on the small legend but will wait to see how the new paper works out when found.

Will be away from my files for 3 weeks so no work on this till I get back. :( But do leave feedback for me on what you want to see. :D
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Labyrinth [9/7] Page 1/10

Postby koontz1973 on Tue Jul 10, 2012 3:55 am

Paper distressed. Enough or not?
Added nole for xml.
Click image to enlarge.
image

Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron
Login