Labyrinth [Quenched]

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Re: Labyrinth [19/6] Page 1/8

Postby nolefan5311 on Tue Jun 19, 2012 12:35 pm

Let's get this one moved to the next stage. Congrats koontz!

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Re: Labyrinth [19/6] Page 1/8

Postby koontz1973 on Tue Jun 19, 2012 12:40 pm

Thanks nole,

OK guys, lets go over the graphics again.
Same questions...
    What stays
    What goes
    What needs touching up

Will go over this, this week to line up all of the symbols and text.

Nole, are you doing the xml on this one for me or would you prefer an easier one to start with?
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Re: Labyrinth [19/6] Page 1/8

Postby nolefan5311 on Tue Jun 19, 2012 12:48 pm

This one shouldn't be too difficult, I can handle it. Time consuming, lol, but pretty straighforward.
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Re: Labyrinth [19/6] Page 1/8

Postby chapcrap on Tue Jun 19, 2012 5:28 pm

I think red color for the spear was better than the color it was changed to.
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Re: Labyrinth [19/6] Page 1/8

Postby nolefan5311 on Tue Jun 19, 2012 5:31 pm

chapcrap wrote:I think red color for the spear was better than the color it was changed to.


You don't think it caused a contrast issue? I'm green/red colorblind so I was having difficulties.
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Re: Labyrinth [19/6] Page 1/8

Postby chapcrap on Tue Jun 19, 2012 5:42 pm

nolefan5311 wrote:
chapcrap wrote:I think red color for the spear was better than the color it was changed to.


You don't think it caused a contrast issue? I'm green/red colorblind so I was having difficulties.

I can't comment on issues with colorblindness. It looked ok to me. The new color is hard to tell what squares are also that color that the spear can actually attack.

So, maybe thicker lines/different colors.
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Re: Labyrinth [19/6] Page 1/8

Postby koontz1973 on Tue Jun 19, 2012 10:15 pm

Spears colour - noted.
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Re: Labyrinth [19/6] Page 1/8

Postby isaiah40 on Wed Jun 20, 2012 10:09 am

The first thing I noticed was that the Minotaurs blend into the background a tad too much. At first I was like "What's in there?" I finally saw what they were after a couple of minutes. I don't have any suggestions right now, but I know you can make them stand out a little more. What do they look like in the colorblind tests?
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Re: Labyrinth [19/6] Page 1/8

Postby koontz1973 on Thu Jun 21, 2012 12:08 am

Brought the contrast up on all symbols (swords, food, minatours, medusa, sirens, etc).
CB test from my GIMP filters work very well on all 3 but you should be able to make the out better.
Medusa now sits on the bottom of the territ so as not to be obscured by the 88s.
Food, bottom right as it is the smallest and cannot be seen behind the 88s.
Glows around spears should be far easier to distinguish.
Click image to enlarge.
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Re: Labyrinth [21/6] Page 1/9

Postby chapcrap on Thu Jun 21, 2012 7:49 pm

Are the 88s gonna be in the same spot on every tert? I think they need to be.

And, would it look better if the territories that the spears attack have a more prominent outline. It feels like they're a little hard to distinguish to me.
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Re: Labyrinth [21/6] Page 1/9

Postby koontz1973 on Thu Jun 21, 2012 11:54 pm

chapcrap wrote:Are the 88s gonna be in the same spot on every tert? I think they need to be.

And, would it look better if the territories that the spears attack have a more prominent outline. It feels like they're a little hard to distinguish to me.

88s on the same spot for every territ.
A more prominent out line for the spears (attack spots) tends to interrupt the other things like Medusa's glow. When you say they are hard to distinguish, do you mean that you cannot tell the difference between the colours or the areas where the fire?
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Re: Labyrinth [21/6] Page 1/9

Postby koontz1973 on Thu Jun 28, 2012 3:25 pm

Working on the small and hit a problem. The legend needs an extra 30 pixels in height so I can fit the rest in. Still lots to do to get this one the same as the large one but would like to see if I can get the extra. When this one is brought up to date, then we can see about making any adjustments that are needed.
Current size 600/600
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Re: Labyrinth [21/6] Page 1/9

Postby isaiah40 on Thu Jun 28, 2012 3:52 pm

I believe that you can fit everything within the size limits you have now.

1. Remove the key part of the legend.
2. Instead of Medusas Gaze kills all, say Medusas Gaze kills all troops
3. Prometheus fire kills all troops instead of Prometheus fire
4. Say Slaves entrance =2 autodeploy
5. Say Sirens Call is alluring, lose 1/turn
6. For the winning condition just say Hold Prometheus to win.
7. Add the signatures for yourself and nolefan to the side of the map somewhere on the stone area.

You can then add in the reinforcements without a problem. It will mean that some things have to be shuffled, but I believe that it can be done.
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Re: Labyrinth [21/6] Page 1/9

Postby koontz1973 on Thu Jun 28, 2012 11:03 pm

isaiah40 wrote:I believe that you can fit everything within the size limits you have now.

1. Remove the key part of the legend.
2. Instead of Medusas Gaze kills all, say Medusas Gaze kills all troops
3. Prometheus fire kills all troops instead of Prometheus fire
4. Say Slaves entrance =2 autodeploy
5. Say Sirens Call is alluring, lose 1/turn
6. For the winning condition just say Hold Prometheus to win.
7. Add the signatures for yourself and nolefan to the side of the map somewhere on the stone area.

You can then add in the reinforcements without a problem. It will mean that some things have to be shuffled, but I believe that it can be done.


Thanks isaiah, it works great. A little clunky but it works. Will get it finished of this weekend.

New layout for the large legend following isaiahs guide. With this, managed to increase text size by one. :D The only thing left in is the Prometheus section.

Click image to enlarge.
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Re: Labyrinth [29/6] Page 1/9

Postby isaiah40 on Sat Jun 30, 2012 8:10 pm

So how does the small look with the rearranged legend??
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