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Re: Labyrinth [10/8] Pages 1/13

Postby IcePack on Fri Aug 10, 2012 5:15 pm

Is it possible to get rid of the tiny bit(s) of white on Prom fire?
If its intended that way...ok, but to me it looks like a bad edit job whether intended or not.
I think it'd look more polished if that was corrected.

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Re: Labyrinth [10/8] Pages 1/13

Postby koontz1973 on Sat Aug 11, 2012 12:02 am

IcePack wrote:Is it possible to get rid of the tiny bit(s) of white on Prom fire?
If its intended that way...ok, but to me it looks like a bad edit job whether intended or not.
I think it'd look more polished if that was corrected.

IcePack

I see what you mean. Never noticed it before but I can see how that would become annoying (to me that I see it). Will get it removed with the graphic polish.
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Re: Labyrinth [10/8] Pages 1/13

Postby IcePack on Sat Aug 11, 2012 12:11 am

koontz1973 wrote:
IcePack wrote:Is it possible to get rid of the tiny bit(s) of white on Prom fire?
If its intended that way...ok, but to me it looks like a bad edit job whether intended or not.
I think it'd look more polished if that was corrected.

IcePack

I see what you mean. Never noticed it before but I can see how that would become annoying (to me that I see it). Will get it removed with the graphic polish.


Also, is there a way to make the swords look "crisper"? Everything else looks bright and clean, while the swords look faded.
Again, you don't have to make all the changes obviously, just giving more feedback.
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Re: Labyrinth [10/8] Pages 1/13

Postby koontz1973 on Sat Aug 11, 2012 12:28 am

IcePack wrote:
koontz1973 wrote:
IcePack wrote:Is it possible to get rid of the tiny bit(s) of white on Prom fire?
If its intended that way...ok, but to me it looks like a bad edit job whether intended or not.
I think it'd look more polished if that was corrected.

IcePack

I see what you mean. Never noticed it before but I can see how that would become annoying (to me that I see it). Will get it removed with the graphic polish.


Also, is there a way to make the swords look "crisper"? Everything else looks bright and clean, while the swords look faded.
Again, you don't have to make all the changes obviously, just giving more feedback.
IcePack


Will be done.
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Re: Labyrinth [10/8] Pages 1/13

Postby iancanton on Wed Aug 15, 2012 2:25 am

looking excellent. the only thing i'd do is to move the corner dead warrior bonuses one square toward the middle slave entrances. this is because the corner entrances already have the big advantage of being remote from attack, so they should not also have the additional advantage of being closer to the nearest dead warrior bonus. otherwise, i regard it as good for the gameplay stamp in all respects. alternatively, if u don't want to move the dead warriors, then have each of the four corner foods start as n2.

i'm not sure that it's possible to arrange for only the 4 corner entrances and nothing else to be occupied for 4-player games. if the corners are the 4 start positions with a maximum of 1 position each, then the other 4 entrances are shared equally among the players (though there's nothing wrong with that).

ian. :)
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Re: Labyrinth [10/8] Pages 1/13

Postby koontz1973 on Wed Aug 15, 2012 2:32 am

iancanton wrote:looking excellent. the only thing i'd do is to move the corner dead warrior bonuses one square toward the middle slave entrances. this is because the corner entrances already have the big advantage of being remote from attack, so they should not also have the additional advantage of being closer to the nearest dead warrior bonus. otherwise, i regard it as good for the gameplay stamp in all respects. alternatively, if u don't want to move the dead warriors, then have each of the four corner foods start as n2.

Will go with the neutral 2 on the food then if that is OK.
i'm not sure that it's possible to arrange for only the 4 corner entrances and nothing else to be occupied for 4-player games. if the corners are the 4 start positions with a maximum of 1 position each, then the other 4 entrances are shared equally among the players (though there's nothing wrong with that).

ian. :)


It is not. I realised that a while ago but forgot to update the GP in the OP. But you are right, the centre 4 are the starting positions with a max of 1. This should only give one extra randomly within the centre 4 in all game sizes. Again, this should add some difference to the strategy.

Thanks ian.
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Re: Labyrinth [10/8] Pages 1/13

Postby nolefan5311 on Wed Aug 15, 2012 8:54 pm

We will go ahead and restamp this one in 48 hours or so if you have concerns/comments, etc., now is the time to speak up.
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Re: Labyrinth [10/8] Pages 1/13

Postby AndyDufresne on Thu Aug 16, 2012 9:21 am

For Traps, is the -1 on that region? Or does it reduce your every turn reinforcements?


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Re: Labyrinth [10/8] Pages 1/13

Postby koontz1973 on Thu Aug 16, 2012 10:52 am

AndyDufresne wrote:For Traps, is the -1 on that region? Or does it reduce your every turn reinforcements?


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Re: Labyrinth [10/8] Pages 1/13

Postby nolefan5311 on Thu Aug 16, 2012 11:49 am

"Slaves entrances can be attacked by adjacent regions only if Prometheus is held"

I think what you currently have needs to be changed to that. Having Prometheus fire and Prometheus in the same sentence is a little confusing.
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Re: Labyrinth [10/8] Pages 1/13

Postby koontz1973 on Thu Aug 16, 2012 12:17 pm

You dangle stampage in front of me and then throw a spanner in the works. :lol:
nolefan5311 wrote:"Slaves entrances can be attacked by adjacent regions only if Prometheus is held"

I think what you currently have needs to be changed to that. Having Prometheus fire and Prometheus in the same sentence is a little confusing.

Disagree that it would be confusing and your wording is very windy. But as stampage is imminent, a brainwave hits me like a force 9 hurricane. Hows this grab you.

Prometheus fire now ring of fire. Changed all wording to fit.
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Re: Labyrinth [17/8] Pages 1/14

Postby nolefan5311 on Thu Aug 16, 2012 12:25 pm

That's good. Last suggested change...either make it Ring of Fire, or ring of fire, to make it consistent.
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Re: Labyrinth [17/8] Pages 1/14

Postby koontz1973 on Thu Aug 16, 2012 12:30 pm

Why not both? The big R starts a sentence and the little r is on the middle of one. Seems that we might have the English grammer police after us if we do that.
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Re: Labyrinth [17/8] Pages 1/14

Postby nolefan5311 on Thu Aug 16, 2012 12:37 pm

Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors

Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.

These are simple changes for you to make real quick.
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Re: Labyrinth [17/8] Pages 1/14

Postby IcePack on Thu Aug 16, 2012 2:50 pm

Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!
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