Moderator: Cartographers
IcePack wrote:Is it possible to get rid of the tiny bit(s) of white on Prom fire?
If its intended that way...ok, but to me it looks like a bad edit job whether intended or not.
I think it'd look more polished if that was corrected.
IcePack
koontz1973 wrote:IcePack wrote:Is it possible to get rid of the tiny bit(s) of white on Prom fire?
If its intended that way...ok, but to me it looks like a bad edit job whether intended or not.
I think it'd look more polished if that was corrected.
IcePack
I see what you mean. Never noticed it before but I can see how that would become annoying (to me that I see it). Will get it removed with the graphic polish.
IcePack wrote:koontz1973 wrote:IcePack wrote:Is it possible to get rid of the tiny bit(s) of white on Prom fire?
If its intended that way...ok, but to me it looks like a bad edit job whether intended or not.
I think it'd look more polished if that was corrected.
IcePack
I see what you mean. Never noticed it before but I can see how that would become annoying (to me that I see it). Will get it removed with the graphic polish.
Also, is there a way to make the swords look "crisper"? Everything else looks bright and clean, while the swords look faded.
Again, you don't have to make all the changes obviously, just giving more feedback.
IcePack
iancanton wrote:looking excellent. the only thing i'd do is to move the corner dead warrior bonuses one square toward the middle slave entrances. this is because the corner entrances already have the big advantage of being remote from attack, so they should not also have the additional advantage of being closer to the nearest dead warrior bonus. otherwise, i regard it as good for the gameplay stamp in all respects. alternatively, if u don't want to move the dead warriors, then have each of the four corner foods start as n2.
i'm not sure that it's possible to arrange for only the 4 corner entrances and nothing else to be occupied for 4-player games. if the corners are the 4 start positions with a maximum of 1 position each, then the other 4 entrances are shared equally among the players (though there's nothing wrong with that).
ian.
AndyDufresne wrote:For Traps, is the -1 on that region? Or does it reduce your every turn reinforcements?
--Andy
nolefan5311 wrote:"Slaves entrances can be attacked by adjacent regions only if Prometheus is held"
I think what you currently have needs to be changed to that. Having Prometheus fire and Prometheus in the same sentence is a little confusing.
nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors
Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.
These are simple changes for you to make real quick.
IcePack wrote:Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!
koontz1973 wrote:nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors
Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.
All done.
nolefan5311 wrote:koontz1973 wrote:nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors
Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.
All done.
Well, not really, but I suppose if you're happy with it...
nolefan5311 wrote:
Restamped
IcePack wrote:Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!
nolefan5311 wrote:Hmm...I can't really tell what the icons are meant to represent. I mean, I know because I know the map, but if I was looking at it for the first time I wouldn't really have a clue.
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