Labyrinth [Quenched]

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Re: Labyrinth [17/8] Pages 1/14

Postby koontz1973 on Thu Aug 16, 2012 9:28 pm

nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors

Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.

All done.
Click image to enlarge.
image

These are simple changes for you to make real quick.

No such thing as a quick simple change.
IcePack wrote:Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!

Not to worry. As soon as the GP stamp is given, these are top priority along with about a million other things.
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Re: Labyrinth [17/8] Pages 1/14

Postby nolefan5311 on Fri Aug 17, 2012 8:14 am

koontz1973 wrote:
nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors

Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.

All done.


Well, not really, but I suppose if you're happy with it...
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Re: Labyrinth [17/8] Pages 1/14

Postby nolefan5311 on Fri Aug 17, 2012 8:16 am

Image

Restamped
Image
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Re: Labyrinth [17/8] Pages 1/14

Postby koontz1973 on Fri Aug 17, 2012 8:29 am

nolefan5311 wrote:
koontz1973 wrote:
nolefan5311 wrote:Slaves Entrance (should be Slave Entrances, since it's used in the singular in the description of the conditional border)
Medusa's Gaze (apostrophe needs to be added)
Dead Warriors

Both words are capitalized in these instances because they are proper nouns. Shouldn't Ring of Fire be the same way? And while you're at it, might as well change Siren call to Siren's Call.

All done.


Well, not really, but I suppose if you're happy with it...

What did I miss? Thought I got it all.
nolefan5311 wrote:Image

Restamped

:lol:
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Re: Labyrinth [17/8] Pages 1/14

Postby koontz1973 on Sun Aug 19, 2012 12:09 am

Nole, what did I miss with the game play wording?
IcePack wrote:Wish list:
1) swords crisper
2) white gone from ring of fire
3) beta!

1) Done
2) Done
3) Not there yet.

Gone round and cleaned up the image. Legend is now aligned. Not perfect as that is not wanted.
Click image to enlarge.
image


Can I ask the mods to let me know what they like and dislike so I am not flapping around later trying to please them. ;)
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Re: Labyrinth [20/8] Pages 1/1

Postby koontz1973 on Sun Aug 19, 2012 11:42 pm

Glow versus icons.
Top image has the glows for the killer neutrals (Medusa) and the target squares for the spears.
The bottom has some icons for the same ones.

Which one is better? Glow or icons.
Click image to enlarge.
image
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Re: Labyrinth [20/8] Glow v Icons? Page 15.

Postby IcePack on Mon Aug 20, 2012 9:21 am

1) Done - looks great
2) Done - I'm still let peevin', the white on the inside of the ring still driving me crazy :)
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Re: Labyrinth [20/8] Glow v Icons? Page 15.

Postby koontz1973 on Mon Aug 20, 2012 9:33 am

Thats not white, it is a slight grey which is why I missed it. Will fix now.
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Re: Labyrinth [20/8] Glow v Icons? Page 15.

Postby nolefan5311 on Mon Aug 20, 2012 9:37 am

Hmm...I can't really tell what the icons are meant to represent. I mean, I know because I know the map, but if I was looking at it for the first time I wouldn't really have a clue.
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Re: Labyrinth [20/8] Glow v Icons? Page 15.

Postby koontz1973 on Mon Aug 20, 2012 10:42 am

nolefan5311 wrote:Hmm...I can't really tell what the icons are meant to represent. I mean, I know because I know the map, but if I was looking at it for the first time I wouldn't really have a clue.

But if the icon was in the legend so you would have a reference to it, I just do not want to get further down the line and have someone ask for the icons over the glows. cairnswk is famous for icons after Stalingrad and flapcake put them on trench warfair. I just do not want to over look any possibility if you know what I mean.
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Re: Labyrinth [20/8] Glow v Icons? Page 15.

Postby IcePack on Mon Aug 20, 2012 10:49 am

You've started / kept the glow theme, I would strongly prefer keeping those areas glow over adding additional icons.
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Re: Labyrinth [20/8] Glow v Icons? Page 15.

Postby koontz1973 on Mon Aug 20, 2012 10:50 am

That was and is my inclination.

EDIT: Got rid of the icons, updated legend, removed light grey from fire rings, added a darker glow to the sirens as the blue was too hard to see over the sea. :mrgreen:
Click image to enlarge.
image
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Re: Labyrinth [20/8] Glow v Icons? Page 15.

Postby AndyDufresne on Mon Aug 20, 2012 2:37 pm

IcePack wrote:You've started / kept the glow theme, I would strongly prefer keeping those areas glow over adding additional icons.


Glow all the way. This map already has a plethora of icons and other objects, that more icons I think would just distract more.


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Re: Labyrinth [21/8] Page 15.

Postby koontz1973 on Tue Aug 21, 2012 4:17 am

Icon and glow time then.

Icons in use at the moment.
    Medusa
    Minotaur
    Dead Warriors (4 territs per bonus)
    Spears
    Food
    Swords
    Ring of fire
    Pegasus
    Prometheus
    Traps
    Siren
    Pegasus
Change any? Increase/decrease size of any? Move any to a different part of the territ?

Glows
    Black for siren decay
    White and Yellow for Spear targets
    Blue for Medusa killer territs
Colours are OK now for colour blind tests.
But are they OK for normal people (Like/dislike colour)?
Too small or too large?
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Re: Labyrinth [21/8] Page 15. Icons and Glows?

Postby isaiah40 on Tue Aug 21, 2012 11:27 am

The food icons are a little hard to see on the map. Can you enlarge them and place the 888's in those squares? You may have to move the icons to a different corner, to get the 888's to fit with the enlarged icons.
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