Labyrinth [Quenched]

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby knowman on Tue Apr 02, 2013 6:23 am

Can someone explain to me how Prometheus works? Is it only the person who has captured Prometheus that can take out someone else's slave entrance, or once Prometheus is captured, is everyone able to attack everyone else?

Also, why is the game being changed to a 20-round limit when the XML was fixed?
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Tue Apr 02, 2013 6:24 am

knowman wrote:Can someone explain to me how Prometheus works? Is it only the person who has captured Prometheus that can take out someone else's slave entrance, or once Prometheus is captured, is everyone able to attack everyone else?

Only the person who holds him can attack the slave entrances. You must hold him to attack, even in the same turn it works.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby knowman on Tue Apr 02, 2013 6:46 am

Thank you for the quick response!
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby isaiah40 on Tue Apr 02, 2013 9:45 am

knowman wrote:Also, why is the game being changed to a 20-round limit when the XML was fixed?

The games are being changed to 20 round limits because there was still a major problem with the XML. If we had uploaded the new XML players positions would have been changed which would have changed the outcome of the game. The reason for this is because the game engine reads the XML in order, so if you change the order of the XML then a big change happens, and that would not be a good thing. So the best thing to do is impose the round limit, delete all games where no one were receiving any regions and wait until all games finish before we upload the new XML.

Hope this makes sense! :)
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby knowman on Tue Apr 02, 2013 9:54 am

Yup, makes sense to me. Thank you for the explanation.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Sat Apr 06, 2013 7:33 am

koontz1973 wrote:Thanks for the deletions and the caps for games. What happens if a game is already over the 20 round cap?
Game 12522021
Game 12522095
Game 12539899 Trench game.


We changed to 30 rounds ;)

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Sat Apr 06, 2013 7:41 am

I noticed.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby mint-murray on Sun Apr 14, 2013 1:29 pm

What's happening with Labyrinth is it dead, or making a comeback once glitches are sorted ?
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Sun Apr 14, 2013 10:39 pm

It has 14 active games left to finish. When they have finished, we will update the map and get it live again.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Teflon Kris on Wed May 01, 2013 8:01 am

Any closer to re-release date?

:D
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Wed May 01, 2013 8:11 am

DJ Teflon wrote:Any closer to re-release date?

:D

3 games left. So any time from now to eternity.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Teflon Kris on Sun May 12, 2013 5:40 am

Any closer to eternity?

:D
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Sun May 12, 2013 6:04 am

DJ Teflon wrote:Any closer to eternity?

:D

One game with 6 rounds left. 8 players in still so it can be anything from 1 day to 50 days. Anything in between is a guess.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Wed May 22, 2013 12:29 pm

Game 12540329
Last game with 8 players. Amazing how this game will be 2 months old on Saturday. Bloody hell some people play very bloody slow. :?
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby waauw on Sun May 26, 2013 3:13 pm

koontz1973 wrote:Game 12540329
Last game with 8 players. Amazing how this game will be 2 months old on Saturday. Bloody hell some people play very bloody slow. :?


lol your profile pic really fits your statement :D
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Mon May 27, 2013 7:45 am

It's FINISHED!!!!!!
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby betiko on Mon May 27, 2013 9:01 am

wow all this because of a game that lasted 2 month? :(

cool if labyrinth comes back!
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Mon May 27, 2013 10:46 am

great news that this is finished. Lets see if this works now and get some games played on it.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby mint-murray on Mon May 27, 2013 5:28 pm

Let's get ready to rumble..
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Wed May 29, 2013 3:39 pm

koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Wed May 29, 2013 11:00 pm

thenobodies80 wrote:koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)

Sent a PM to nole.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby nolefan5311 on Sat Jun 01, 2013 6:09 am

Here is the last xml I updated, posted in the thread on March 27th. I'm pretty sure this file solves all the issues, but I don't think reflects any GP changes discussed in the thread, as I don't think any of those changes were agreed on.

http://www.fileden.com/files/2012/5/13/ ... archV2.xml
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Tue Jun 04, 2013 6:05 pm

Ladies and Gentlemen,
It's with a great pleasure that I can say that the xml was updated
I'm going to unlock the map again, let me know if anything works in an unexpected manner.

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 7:35 am

Thank you! thank you thank you
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 8:17 am

You still have the disappearing cup on K5 (small map does not have it, large does)
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