Labyrinth [Quenched]

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Mon May 27, 2013 7:45 am

It's FINISHED!!!!!!
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby betiko on Mon May 27, 2013 9:01 am

wow all this because of a game that lasted 2 month? :(

cool if labyrinth comes back!
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Mon May 27, 2013 10:46 am

great news that this is finished. Lets see if this works now and get some games played on it.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby mint-murray on Mon May 27, 2013 5:28 pm

Let's get ready to rumble..
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Wed May 29, 2013 3:39 pm

koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Wed May 29, 2013 11:00 pm

thenobodies80 wrote:koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)

Sent a PM to nole.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby nolefan5311 on Sat Jun 01, 2013 6:09 am

Here is the last xml I updated, posted in the thread on March 27th. I'm pretty sure this file solves all the issues, but I don't think reflects any GP changes discussed in the thread, as I don't think any of those changes were agreed on.

http://www.fileden.com/files/2012/5/13/ ... archV2.xml
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Labs27MarchV2.xml
(49.94 KiB) Downloaded 5 times
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Tue Jun 04, 2013 6:05 pm

Ladies and Gentlemen,
It's with a great pleasure that I can say that the xml was updated
I'm going to unlock the map again, let me know if anything works in an unexpected manner.

Nobodies

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 7:35 am

Thank you! thank you thank you
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 8:17 am

You still have the disappearing cup on K5 (small map does not have it, large does)
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Donelladan on Wed Jun 05, 2013 10:03 am

I think more neutral are needed. Especially on Pegasus. It allow way too fast attack between player IMO. Then most of the map is ignored, it is just the one that can break his opponent first, at least in 1vs1, making it unbalanced for 1vs1 game..
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Wed Jun 05, 2013 10:24 am

puppydog85 wrote:You still have the disappearing cup on K5 (small map does not have it, large does)


File with cup is above.
donelladan wrote:I think more neutral are needed. Especially on Pegasus. It allow way too fast attack between player IMO. Then most of the map is ignored, it is just the one that can break his opponent first, at least in 1vs1, making it unbalanced for 1vs1 game..

Will wait fir a few more games to be played for this to change. I agree to a point but am not going to change it this quickly as it has only just be re opened.
puppydog85 wrote:Thank you! thank you thank you

Your welcome.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 1:24 pm

koontz1973 wrote:http://img547.imageshack.us/img547/2004/labarynthsmall.png
File with cup is above.


What are you saying? that it is unique to me? should I post a screen shot? Or that you have it fixed for the next upload?
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Thu Jun 06, 2013 1:30 am

puppydog85 wrote:
koontz1973 wrote:http://img547.imageshack.us/img547/2004/labarynthsmall.png
File with cup is above.


What are you saying? that it is unique to me? should I post a screen shot? Or that you have it fixed for the next upload?

No, the map was not uploaded as we locked the map. The new map with the cup was lost in all of the games finishing. It will be uploaded soon.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Thu Jun 06, 2013 1:43 pm

Apologies if this has been asked before but:
Why do C8 and L9 (the spears) have different neutral values given they are functionally identical?

Edit: Haven't reached a slave entrance to check yet (though it's my first priority in the game I'm playing) but BOB seems to imply you can assault them anytime, is this just that BOB can't interpret conditional borders correctly or is the prometheus problem still in existance?
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