Labyrinth [Quenched]

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Limdul on Tue Aug 27, 2013 8:14 am

Hi everyone,

I just started by hasard this map and I already like it but I have a question about the reinforcement : it says 1 for every 4 territories but it doesn't shown any bonus to the guys who have it in my game... do I miss something obvious or is it a bug ?
You can check it out at Game 12849667, it's without fog ;)
I guess Red doesn't have any bonus because of the -1 of Siren's call but shouldn't orange get the +1 ?
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Tue Aug 27, 2013 8:35 am

Limdul wrote:Hi everyone,

I just started by hasard this map and I already like it but I have a question about the reinforcement : it says 1 for every 4 territories but it doesn't shown any bonus to the guys who have it in my game... do I miss something obvious or is it a bug ?
You can check it out at Game 12849667, it's without fog ;)
I guess Red doesn't have any bonus because of the -1 of Siren's call but shouldn't orange get the +1 ?

The +1 for every four territs is the normal reinforcements and not a bonus. So between 1 and 19 territs, you will receive 3 troops, but at 20 regions, you will get 4, 24 -5, 28 - 6. So it is not a bug but it is not a bonus.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Limdul on Tue Aug 27, 2013 10:40 am

Thanks !
I didn't though of that logical answer :lol:

Well I guess it's then wiser to wait and build in early game at 8 players. Too much to lose compared to what bonus you can gain.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Tue Aug 27, 2013 12:17 pm

Limdul wrote:Thanks !
I didn't though of that logical answer :lol:

Well I guess it's then wiser to wait and build in early game at 8 players. Too much to lose compared to what bonus you can gain.

I have heard that it is wise to wait till you have a few good men in the slave entrance but I have just won my first game by getting out and building fast.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Aleena on Tue Aug 27, 2013 12:36 pm

I played the map once - and lost ... Though it is a good map...

I tried to get out and capture a few key spots to control the board - like both Gorgons (Medusa) and Gaia's Spears..

yet, I left my slave entrances unprotected thinking the fire ring will help a lot fr that...

The other player just played the sides of the board and my key locations did not seem to ever be needed - as I was quickly wiped out...

But it's a great game - and glade it was made
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Limdul on Wed Aug 28, 2013 11:21 am

I just realised something, my game is with Adjacent reinforcements... thus the ring of fire is really a pain now. I mean, as soon as I take it and go out, the auto deploy of the slave entrance becomes useless until someone try to take it from me :roll:

EDIT : Forgot what I just said, I'm an idiot :lol:
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby DoomYoshi on Thu Aug 29, 2013 8:45 am

Loving this map.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Thu Aug 29, 2013 11:00 am

DoomYoshi wrote:Loving this map.

Loving this feedback.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Sat Oct 05, 2013 8:11 am

Now, apart the small and temporary issue with conditionals ( that it wasn't just related with this map), is there anything to change here? Is everyone happy with the map as it is now?

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Mon Oct 14, 2013 5:03 pm

              Quenching

---The Beta period has concluded for the Labyrinth Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations koontz1973 and nolefan5311, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Mon Oct 14, 2013 5:04 pm

Now, in the next hours or so, some of you may notice that even if the map is quenched, it is listed as Beta into the start a game page, etc etc.
This because I'm not going to change the status. Admins have to do a test, not directly related to the map but with the recently released Beta Medals. For this reason we need to wait they do their job, it shouldn't take too long.
Apart for the status, everything else works as usually.

well done koontz! ;)
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby isaiah40 on Mon Oct 14, 2013 5:07 pm

=D> =D> =D> =D> Congrats koontz!! Very well done! =D> =D> =D> =D>
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Re: Labyrinth [Quenched]

Postby Blakkrose on Thu Oct 17, 2013 1:11 am

Hello,
i'm playng this game: Game 13157636

For the first time, after several games played, I attached a Siren with a good number of troops and I realized that once taken can no longer use those troops that have entered the territory.
I can not even transfer at the end of turn.
For me this is a bug!
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Re: Labyrinth [Quenched]

Postby koontz1973 on Thu Oct 17, 2013 1:31 am

Blakkrose wrote:Hello,
i'm playng this game: Game 13157636

For the first time, after several games played, I attached a Siren with a good number of troops and I realized that once taken can no longer use those troops that have entered the territory.
I can not even transfer at the end of turn.
For me this is a bug!

Not a bug, they work as intended. They give a big bonus for one region so you need to defend them. With how many you defend them with is up to you.
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Re: Labyrinth [Quenched]

Postby Faro on Mon Oct 21, 2013 5:06 am

I have a quick question regarding this map (really nice one btw).
It's my first team/polymorphic game and I am unsure on how to manage Prometheus: does the player attacking true the ring of fire needs to be the same as the one holding Prometheus?

Never-mind I found it by looking at the thread. Can the mapmaker make a note of it on the first page of this thread, I am pretty sure some other people will have the same question.

Thank you
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Re: Labyrinth [Quenched]

Postby koontz1973 on Mon Oct 21, 2013 5:22 am

Faro wrote:I have a quick question regarding this map (really nice one btw).
It's my first team/polymorphic game and I am unsure on how to manage Prometheus: does the player attacking true the ring of fire needs to be the same as the one holding Prometheus?

Never-mind I found it by looking at the thread. Can the mapmaker make a note of it on the first page of this thread, I am pretty sure some other people will have the same question.

Thank you

It is noted on the map. :?
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Re: Labyrinth [Quenched]

Postby Faro on Mon Oct 21, 2013 8:12 am

Yes I know it's on the map. What I meant is that it was (at least for me) unclear when he come to team game if a member can hold Prometheus while another one attack true the ring of fire.

For me it make sense that only the player that hold it can attack but I was not sure. I went to the thread to check and did not find that information on the first post, therefore I asked,

Does it make sense what I ask or it is just me who has a small brain today :)
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Re: Labyrinth [Quenched]

Postby koontz1973 on Mon Oct 21, 2013 10:01 am

Faro wrote:Yes I know it's on the map. What I meant is that it was (at least for me) unclear when he come to team game if a member can hold Prometheus while another one attack true the ring of fire.

For me it make sense that only the player that hold it can attack but I was not sure. I went to the thread to check and did not find that information on the first post, therefore I asked,

Does it make sense what I ask or it is just me who has a small brain today :)

Small brain, only your mother can say. :P

I will add to the OP this week a set of rules for everyone.
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Re: Labyrinth [Quenched]

Postby Gilligan on Mon Oct 21, 2013 11:13 am

It's a general rule that polymorphic games work like team games - you can't mutually hold a bonus, you can't mix up conditional borders, can't reinforce through members, etc etc
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Re: Labyrinth [Quenched]

Postby Faro on Tue Oct 22, 2013 1:05 am

Conditional border are pretty new, it make sense that the same player needs to have it, but in case of doubt it's nice to be able to read it somewhere ;)

BTW great job by the foundry community lately, loving those new maps
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Re: Labyrinth [Quenched]

Postby Blakkrose on Fri Oct 25, 2013 3:46 am

koontz1973 wrote:
Blakkrose wrote:Hello,
i'm playng this game: Game 13157636

For the first time, after several games played, I attached a Siren with a good number of troops and I realized that once taken can no longer use those troops that have entered the territory.
I can not even transfer at the end of turn.
For me this is a bug!

Not a bug, they work as intended. They give a big bonus for one region so you need to defend them. With how many you defend them with is up to you.

I understand but the fact remains that the Sirens are blind territories, traps! I can not get out.
Is this right? is allowed in the creation of maps?
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Re: Labyrinth [Quenched]

Postby koontz1973 on Fri Oct 25, 2013 5:01 am

Blakkrose wrote:I understand but the fact remains that the Sirens are blind territories, traps! I can not get out.
Is this right? is allowed in the creation of maps?

Yes it is right, yes you can do it on maps. In fact the sirens are not the first map to have them. San Francisco map has Alcatraz which is also one.
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Re: Labyrinth [Quenched]

Postby codierose on Sun Oct 27, 2013 3:41 pm

koontz1973 wrote:
Blakkrose wrote:Hello,
i'm playng this game: Game 13157636

For the first time, after several games played, I attached a Siren with a good number of troops and I realized that once taken can no longer use those troops that have entered the territory.
I can not even transfer at the end of turn.
For me this is a bug!

Not a bug, they work as intended. They give a big bonus for one region so you need to defend them. With how many you defend them with is up to you.

but does it explain anywhere once siren taken you are stuck
your example of san fran clearly shows arrows what does this map have.
also sirens dont look nothing like the pic in the legend not very clear at all should be the same or nothing at all very confusing. Same for the pic for the sirens call is alluring what does that pic represent ? again very confusing people are going to get caught out all the time not fair for new players.
Also whilst I'm bitching text hard to read especially on small map and whilst using a phone.
apart from this great map :D =D>
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Re: Labyrinth [Quenched]

Postby Gilligan on Wed Oct 30, 2013 3:52 pm

D5 is incorrectly marked as D4 in the XML
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Re: Labyrinth [Quenched]

Postby Gilligan on Wed Nov 13, 2013 1:52 pm

Forgot to post this, but i fixed it.
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