Labyrinth [Quenched]

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Limdul on Tue Aug 27, 2013 8:14 am

Hi everyone,

I just started by hasard this map and I already like it but I have a question about the reinforcement : it says 1 for every 4 territories but it doesn't shown any bonus to the guys who have it in my game... do I miss something obvious or is it a bug ?
You can check it out at Game 12849667, it's without fog ;)
I guess Red doesn't have any bonus because of the -1 of Siren's call but shouldn't orange get the +1 ?
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Tue Aug 27, 2013 8:35 am

Limdul wrote:Hi everyone,

I just started by hasard this map and I already like it but I have a question about the reinforcement : it says 1 for every 4 territories but it doesn't shown any bonus to the guys who have it in my game... do I miss something obvious or is it a bug ?
You can check it out at Game 12849667, it's without fog ;)
I guess Red doesn't have any bonus because of the -1 of Siren's call but shouldn't orange get the +1 ?

The +1 for every four territs is the normal reinforcements and not a bonus. So between 1 and 19 territs, you will receive 3 troops, but at 20 regions, you will get 4, 24 -5, 28 - 6. So it is not a bug but it is not a bonus.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Limdul on Tue Aug 27, 2013 10:40 am

Thanks !
I didn't though of that logical answer :lol:

Well I guess it's then wiser to wait and build in early game at 8 players. Too much to lose compared to what bonus you can gain.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Tue Aug 27, 2013 12:17 pm

Limdul wrote:Thanks !
I didn't though of that logical answer :lol:

Well I guess it's then wiser to wait and build in early game at 8 players. Too much to lose compared to what bonus you can gain.

I have heard that it is wise to wait till you have a few good men in the slave entrance but I have just won my first game by getting out and building fast.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Aleena on Tue Aug 27, 2013 12:36 pm

I played the map once - and lost ... Though it is a good map...

I tried to get out and capture a few key spots to control the board - like both Gorgons (Medusa) and Gaia's Spears..

yet, I left my slave entrances unprotected thinking the fire ring will help a lot fr that...

The other player just played the sides of the board and my key locations did not seem to ever be needed - as I was quickly wiped out...

But it's a great game - and glade it was made
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Limdul on Wed Aug 28, 2013 11:21 am

I just realised something, my game is with Adjacent reinforcements... thus the ring of fire is really a pain now. I mean, as soon as I take it and go out, the auto deploy of the slave entrance becomes useless until someone try to take it from me :roll:

EDIT : Forgot what I just said, I'm an idiot :lol:
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby DoomYoshi on Thu Aug 29, 2013 8:45 am

Loving this map.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Thu Aug 29, 2013 11:00 am

DoomYoshi wrote:Loving this map.

Loving this feedback.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Sat Oct 05, 2013 8:11 am

Now, apart the small and temporary issue with conditionals ( that it wasn't just related with this map), is there anything to change here? Is everyone happy with the map as it is now?

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Mon Oct 14, 2013 5:03 pm

              Quenching

---The Beta period has concluded for the Labyrinth Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations koontz1973 and nolefan5311, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Mon Oct 14, 2013 5:04 pm

Now, in the next hours or so, some of you may notice that even if the map is quenched, it is listed as Beta into the start a game page, etc etc.
This because I'm not going to change the status. Admins have to do a test, not directly related to the map but with the recently released Beta Medals. For this reason we need to wait they do their job, it shouldn't take too long.
Apart for the status, everything else works as usually.

well done koontz! ;)

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby isaiah40 on Mon Oct 14, 2013 5:07 pm

=D> =D> =D> =D> Congrats koontz!! Very well done! =D> =D> =D> =D>
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Re: Labyrinth [Quenched]

Postby Blakkrose on Thu Oct 17, 2013 1:11 am

Hello,
i'm playng this game: Game 13157636

For the first time, after several games played, I attached a Siren with a good number of troops and I realized that once taken can no longer use those troops that have entered the territory.
I can not even transfer at the end of turn.
For me this is a bug!
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Re: Labyrinth [Quenched]

Postby koontz1973 on Thu Oct 17, 2013 1:31 am

Blakkrose wrote:Hello,
i'm playng this game: Game 13157636

For the first time, after several games played, I attached a Siren with a good number of troops and I realized that once taken can no longer use those troops that have entered the territory.
I can not even transfer at the end of turn.
For me this is a bug!

Not a bug, they work as intended. They give a big bonus for one region so you need to defend them. With how many you defend them with is up to you.
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Re: Labyrinth [Quenched]

Postby Faro on Mon Oct 21, 2013 5:06 am

I have a quick question regarding this map (really nice one btw).
It's my first team/polymorphic game and I am unsure on how to manage Prometheus: does the player attacking true the ring of fire needs to be the same as the one holding Prometheus?

Never-mind I found it by looking at the thread. Can the mapmaker make a note of it on the first page of this thread, I am pretty sure some other people will have the same question.

Thank you
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