[Beta] - Ethiopia [26.8.13] V16 XML Stamped

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Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

Postby koontz1973 on Wed Dec 26, 2012 3:53 am

cairnswk wrote:Any suggestions for this map?

Give me a chance. Got family coming over today so will look at it later for you.
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Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

Postby cairnswk on Wed Dec 26, 2012 6:07 pm

koontz1973 wrote:
cairnswk wrote:Any suggestions for this map?

Give me a chance. Got family coming over today so will look at it later for you.

Sorry, koontz. can't wait for you...
all bonuses up for review of course...and all very indicative of the country.
1. added coffee bonus
2. added faith bonus for desert regions
3. added cattle bonus...ehtiopia holds possibly largest cattle population in Africa and one of largest in the world
4. impassables added

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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby x-raider on Wed Dec 26, 2012 8:05 pm

Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby cairnswk on Wed Dec 26, 2012 8:24 pm

x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.


Well, x-raider, i havn't exactly ruined it...yet!
It is reversable if people don't like it.
So thanks for you feedback on that.
How many extra bonuses were you thinking of it the extras were kept?
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby x-raider on Wed Dec 26, 2012 9:06 pm

cairnswk wrote:
x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.


Well, x-raider, i haven't exactly ruined it...yet!
It is reversible if people don't like it.
So thanks for you feedback on that.

Sure.
But I can't ask people to support my opinion if I don't voice it now, can I? :P

cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?

I'm talking about the ones you got there already.
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby cairnswk on Thu Dec 27, 2012 4:00 pm

x-raider wrote:
cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?

I'm talking about the ones you got there already.

Suggestions?
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby cairnswk on Thu Dec 27, 2012 4:05 pm

The drop should be:

2P: 8 + 13N
3P: 8 + 5N
4P: 6 + 5N
5P: 4 = 9N
6P: 4 + 5N
7P: 3 + 8N
8P: 3 + 5N
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby ManBungalow on Thu Dec 27, 2012 4:22 pm

Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby cairnswk on Thu Dec 27, 2012 5:01 pm

ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby ManBungalow on Thu Dec 27, 2012 6:13 pm

cairnswk wrote:
ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

You could spread them over the map. But see if anybody else can offer any ideas here.

cairnswk wrote:
And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)

For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby cairnswk on Thu Dec 27, 2012 6:36 pm

ManBungalow wrote:
cairnswk wrote:
ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

You could spread them over the map. But see if anybody else can offer any ideas here.

cairnswk wrote:
And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)

For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.


Coffee...well it is only grown in the regions shown, so it would be silly i think to have them eslewhere.
The other countries...OK....good point...and good stratgey, however, will it affect GP drop too much?
It would add another 7 neutrals.

I would offer 4 of those external countries to be neutral, to make the starting neutrals 9 in total.

That would make the drop:
2P: 6 + 17N
3P: 6 + 11N
4P: 5 + 9N
5P: 4 + 9N
6P: 3 + 11N
7P: 2 + 15N
8P: 2 + 13N
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby cairnswk on Wed Jan 02, 2013 1:20 pm

For the drop above, i don't see the 7 player game as being too much of a problem.
7 player games account for .01% of all games played on the site.
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby nolefan5311 on Fri Jan 04, 2013 9:03 am

I just got back from a long vacation and still trying to get my bearings back, so bear with me :D, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.

Good to see this one back into production though :)
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby cairnswk on Fri Jan 04, 2013 11:42 pm

nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me :D, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.

Good to see this one back into production though :)


OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

Postby nolefan5311 on Mon Jan 07, 2013 11:00 am

cairnswk wrote:
nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me :D, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.

Good to see this one back into production though :)


OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.


That is probably what I would do.
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