[Beta] - Ethiopia [26.8.13] V16 XML Stamped

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Re: Re: Ethiopia [26.6.13] V10-p6 Gfx Discussion

Postby cairnswk on Mon Jul 01, 2013 8:33 pm

Aleena wrote:(Side Note)
I like Labyrinth which is a map in Beta...
At one time it had cups scattered around the map which was called FOOD and if gathered gained a bonus..

(Idea for this map)
You should do something like that as well - add a scatter bonus - maybe toss different types of foods all over the map and if the player gathers all the food - or maybe just gains any food - then they get a bonus of some type..

Just an idea... .



Aleena, this url viewtopic.php?f=242&t=174289&start=45#p4002301
links to that idea i had some time ago and some people didn't like it...they wanted simple.
Thanks for your idea...at this stage unless there is massive support ( like over 20 players commenting) for putting the food back (in some sort of version) i'll give it a miss. :)
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Re: Re: Ethiopia [26.6.13] V10-p6 Gfx Discussion

Postby koontz1973 on Mon Jul 01, 2013 11:27 pm

Agreed with cairns, I remember that talk about the scatter bonus, all it added was confusion and delay (too much Thomas the tank engine). This to go back cairns?
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Re: Ethiopia: [16.2.13] V09-P6 Gfx Discussion

Postby cairnswk on Tue Jul 02, 2013 12:33 am

cairnswk wrote:
RedBaron0 wrote:While I see that you have put a disclaimer in the legend that DD doesn't border Central Oromai, I believe it will absolutely cause confusion. Having a territory touching a border, but not actually border it? Your best bet is going to be rearranging stuff in there so DD is completely within N. Somali. Having the territory name, or even the army circle run over a little isn't going to cause the confusion having the little DD box on the border will.


isaiah40 wrote:I'm going to have to agree with RB0, can you have it the same as Harari? I believe you have the room there to do it.


I beieive this has been fixed.

RedBaron0 wrote:Seems the production of this map has stalled... likely due to rl schooling priorities we all know cairns is up to. This map for the time being will be considered to be on vacation for maximum of 6 months. Should the mapmaker wish to continue this project please contact any CA, once an update is made. Gameplay standards may change between now and when (or if) ever the the project it picked back up. Further gameplay scrutiny may be required upon return to the Foundry, at the discretion of the CA's.


An update was done 25 June, yet the map still sits in the Recycling box! :shock:


koontz1973 wrote:Agreed with cairns, I remember that talk about the scatter bonus, all it added was confusion and delay (too much Thomas the tank engine). This to go back cairns?


Ah, i think so thanks koontz1973 :)
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Re: Re: Ethiopia [26.6.13] V10-p6 Gfx Discussion

Postby koontz1973 on Tue Jul 02, 2013 1:16 am

Here you go cairns.
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Re: Re: Ethiopia [26.6.13] V10-p6 Gfx Discussion

Postby cairnswk on Tue Jul 02, 2013 1:18 am

koontz1973 wrote:Here you go cairns.

Ta muchly koontz :)
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Re: Ethiopia [26.6.13] V10-p6 Gfx Discussion

Postby cairnswk on Thu Jul 04, 2013 3:04 pm

This was done in Firewroks originally...now moving it over to PS5 :)
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Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby cairnswk on Thu Jul 04, 2013 10:36 pm

new photoshop version 11

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Re: Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby Bruceswar on Thu Jul 04, 2013 11:47 pm

Where are the bonus values?
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Re: Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby cairnswk on Fri Jul 05, 2013 12:21 am

Bruceswar wrote:Where are the bonus values?

:oops: on the map ;)
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Re: Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby Bruceswar on Fri Jul 05, 2013 9:02 am

I also think with a light map like this you do not need army circles? Seems a bit unneeded?
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Re: Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby cairnswk on Fri Jul 05, 2013 5:38 pm

Bruceswar wrote:I also think with a light map like this you do not need army circles? Seems a bit unneeded?

fair enough, but not necessarily my view :)
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Re: Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby RedBaron0 on Mon Jul 08, 2013 10:10 pm

I'd agree with Bruce, the bevel around them now also makes the circles vaguely look like pimples on the map. :? The outline around the Red Sea is also oddly different from the other lines on the map.
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Re: Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby cairnswk on Mon Jul 08, 2013 11:20 pm

RedBaron0 wrote:I'd agree with Bruce, the bevel around them now also makes the circles vaguely look like pimples on the map. :?

Pimples yes i agree, but i like them like that...somewhat different from other maps ;)

The outline around the Red Sea is also oddly different from the other lines on the map.

Yes it is isn't it? but i am happy with it. :)
although i will adjust the opacity of the pimple there.
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Re: Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby perchorin on Tue Jul 09, 2013 2:24 am

cairnswk wrote:
RedBaron0 wrote:I'd agree with Bruce, the bevel around them now also makes the circles vaguely look like pimples on the map. :?

Pimples yes i agree, but i like them like that...somewhat different from other maps ;)

The outline around the Red Sea is also oddly different from the other lines on the map.

Yes it is isn't it? but i am happy with it. :)
although i will adjust the opacity of the pimple there.

I think the pimples look pretty unique and cool. Looks like glass disks that have been placed over a cloth map at the strategic locations, awaiting miniature figurines of Dragoons to be placed atop them :D
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Re: Ethiopia [5.7.13] V11(PS)-p7 Gfx Discussion

Postby Teflon Kris on Tue Jul 09, 2013 7:55 am

Graphics look great to me - nothing I would specifically want to change - the cities insets are particularly ace :-)
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