thenobodies80 wrote:Sorry but what does that change solves? changing the bonus you did nothing else that make the values ridicolous...no one will go for a bonus anymore in bigger games.
Sorry but i don't think this is a solution, maybe the easier way to go to have longer games, but definitively not a solution. You still have a map on which a player could start with an advantage.
A question did you run the prob tools and looked at the percentages? I have too, but as said I don't think they are bad without sp with 3 regions bonuses.
The only issue without sp is to not make possible to start with the 2 region bonus.
Gimme some hours....it's not hard to balance the drop without change the bonuses, I'll post my proposal this evening, then if you want to lower the bonuses anyway...then it's you map and I'll send the update. But i'm sure we can balance the drop without making the value of a 3 region+3 borders only +1. Com'on, you know that's a nonsense!
nolefan5311 wrote:there is a 5.5% chance someone drops one of the 3 region bonuses as well
nolefan5311 wrote:This is more worrisome, to me, then someone only getting a +1 for a 3 region bonus zone.
koontz1973 wrote:Right now, my main concern is this, will the coded neutral mean that the extra troop in 2 and 3 player games mean more bonuses dropped?
koontz1973 wrote:Final thought to leave you with, if the large game is such a problem with this small map, can we limit the amount of players on the map? Either 6 like AOR or just a straight forward 1v1 map only.
thenobodies80 wrote:koontz1973 wrote:Right now, my main concern is this, will the coded neutral mean that the extra troop in 2 and 3 player games mean more bonuses dropped?
Could you please rephrase the question?
bristow47 wrote:Love the map - it's almost whimsical. My only problem is that it's really hard to see the opponent as green font
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