nolefan5311 wrote:I don't like the objective koontz...I'd remove it. I can't really even tell which people I would need to hold.
koontz1973 wrote:Sorry ian but if you and nole both do not like the objective on the map now, I will remove it and keep it as it was. A very simple map with simple gameplay. I know it is nothing special and game play wise I am embarrassed to have my name on it, but graphically I think now it is more than a breath of fresh air.
ManBungalow wrote:What is even going on in this map ?
koontz1973 wrote:Not districts but a general what is in that area feel.
koontz1973 wrote:PMed the Madrid players that have helped me on this one to suggest some. Will get it done as soon as they respond as this is there city and they know what's what.
snelliugmj wrote:I hardly recognize any of the buildings that are there, In fact the city has several distinct atractions (check on google images for: Puerta del sol, puerta de alcalá, oso y madroño, plaza castilla, cibeles, neptuno, palacio real, plaza mayor, parque del retiro, museo del prado, atocha, Santiago bernabeu, torre picasso, conjunto 4 torres).
koontz1973 wrote:ian, I am doing the re draw now but I need to know, is the GP good for you and nole? Each of these buildings take time to draw so to cut back on the wasted time, is there any territ lines, crossings or anything else that needs to be moved or changed? If I know now, then I can incorporate it in.
iancanton wrote:merge orange and pink, which are two tiny bonus zones on the edge of the map. similarly, yellow and cyan. consider splitting green into two, to prevent the central area from becoming a wasteland that no-one wants.
straighten out most of the roads if u can. straight roads that take a turn only at intersections are typical of the city itself, while the motorway-style curves that u have fit the outer suburbs better. eliminate the centre line on the roads, to help to distinguish the zebra crossings.
koontz1973 wrote:Opened up orange so it is harder to get and hold and also stops it having one leading to the other bonus syndrome. Splitting green gives a 2 more regions of 3 but have reduced it by one and added retiro part to cyans area.
koontz1973 wrote:Straighten out the roads? I do not understand this one.
koontz1973 wrote:Kept all bridge crossings as is.
koontz1973 wrote:What I meant about the roads (I know most are straight in the city) is that what impression have I given that this is in any way a normal city map. I wanted it to be colourful, fun, bring a little life to it so we do not get another straight map. I would like to keep them as they are (straighter than last time) but with that sense of fun about them.
NoSurvivors wrote:looks like fun!
koontz1973 wrote:Will move the palace and bridge. Can I keep the bridge I have so players recognise it?
koontz1973 wrote:Will move atocha north (I take it I can move the territ line itself and not the buildings?
koontz1973 wrote:santa cristina is north of san miguel arcangel so will not swap, but will move the buildings in that area to form an impassable and open up the other route.
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