Classic Cities: Madrid [Quenched]

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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby cairnswk on Thu Oct 18, 2012 9:23 am

ManBungalow wrote:This is still graphically overloaded.


Koontz, i haveto agree with MB, ilooked at an earlier version and apart from the large buildings at the top of the map, i thought how nice and simply it is was, but then i saw this version and almost had caniptions....way too much happeneing on it now. :o
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby koontz1973 on Thu Oct 18, 2012 9:36 am

cairnswk wrote:
ManBungalow wrote:This is still graphically overloaded.


Koontz, i haveto agree with MB, ilooked at an earlier version and apart from the large buildings at the top of the map, i thought how nice and simply it is was, but then i saw this version and almost had caniptions....way too much happeneing on it now. :o


That may be so, but the larger buildings looked really bad when placed on the map all over. More buildings needed to go on and at the larger size, you could not get enough on to make it worth while. So the buildings became smaller. I understand the idea that it may have a lot going on, but it is still clear and not complicated. People may think that it has to many, some others may like it as it is. Either way, I am not going to win.

Here are the larger buildings, and to have them at this size where needed would not be a good idea. More are needed now for the impassables, and I do not think adding more roads to this one will make any difference apart from making it a more generic map (like all other city maps) and and even worse graphically.
Image

Guys, I understand that some of you lot may not like the style and can make the buildings a tad bigger but they will not go to the size they once where. But as for graphically overloaded, I have to disagree as I could of gone far more into the individual buildings. As now, all territs have one building that is unique for that area and the territ is names after it. Also, the above image, although clearer, is a complete waste of space as it is not even good.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby cairnswk on Thu Oct 18, 2012 10:26 am

koontz, there is a big difference between style and overcrowding. :)
Who said you have to win in the debate about buildings...i thought the idea was to strike some balance between what people want !
i luv the style, it is quite unique, but you have it overcrowded with trees and buildings that do nothing to enhance the visuality of the piece.
Just because there is space available, does not mean you have to fill it up...less is more remember :) unless it fulfills a gameplay function.
Also, not a fan of the spanish text...when this is an english site and instructions need to be in english unless using names of places etc. otherwise nearly all of us will be rushing for the google translator :P
the crossing in the legend blends into the background also, can you lift it out a fraction so it is more visible.
i am not being overly critical here either, i am simply stating what i see between earier version and the current version, and i am offering to you that the map is overcrowded with icons. :)
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby koontz1973 on Thu Oct 18, 2012 11:31 am

I agree with the overcrowding part and that is what I wanted. Remember, this is a city that is full of life. Madrid is for a better word, overcrowded. But will make the buildings a tad larger and that will take care of the problem.

About the Spanish text, nola asked for it and isasah said it is worth a try so did it. I am happy either way.

Not taking this in a bad way at all has I always value your opinion (as it is given rarely).

Will make the buildings around 25-50% bigger. This will mean less of them on the map and solve the problem. Your point n the trees is also accepted, but remember, the zone with them in is the largest park within a city in the world.

But before I go through the trouble of redoing the buildings, I want the GP stamp. THat way I am not continuously doing them.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby nolefan5311 on Thu Oct 18, 2012 1:20 pm

We'll go ahead and get this stickied for the gameplay stamp.

If anyone has any issues/concerns/questions, now is the time to make them heard. Otherwise, this will be stamped in 48 hours.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby Pirlo on Fri Oct 19, 2012 8:53 am

I heard Madrid is the only European capital with no river :-k
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby koontz1973 on Fri Oct 19, 2012 9:22 am

Pirlo wrote:I heard Madrid is the only European capital with no river :-k

It is called Manzanares.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby puppydog85 on Fri Oct 19, 2012 12:07 pm

That's because it was a hunting lodge, not a city.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby pamoa on Fri Oct 19, 2012 12:37 pm

I'm not a great fan of your graphics but all tastes are in nature...
isn't your Spanish text in Italian ?!? :lol:
haven't you something more appealing for your bonus zone than colours
on gameplay side its just a plain classic map
is your neutral/start pos strategy still valid to avoid bonus at drop in the 2 a 3 zones bonuses
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby koontz1973 on Fri Oct 19, 2012 12:42 pm

pamoa wrote:I'm not a great fan of your graphics but all tastes are in nature...
isn't your Spanish text in Italian ?!? :lol:
haven't you something more appealing for your bonus zone than colours
on gameplay side its just a plain classic map
is your neutral/start pos strategy still valid to avoid bonus at drop in the 2 a 3 zones bonuses

Graphics will change a tad as always. Cairns has asked for larger buildings so will work on those in a bit after stamp.
Bonus zones have to be colours as now it is only the centre of Madrid and only covers one and some districts.
The neutral starts will stop all bonuses being dropped every time in all game types. No one will ever get a bonus drop.
As for normal game play, I know we have it around a million times, but I wanted a map that has not got anything done to it and small.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby pamoa on Fri Oct 19, 2012 3:48 pm

oh now I see your first image in the first post isn't up to date
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby koontz1973 on Fri Oct 19, 2012 11:10 pm

pamoa wrote:oh now I see your first image in the first post isn't up to date

My bad, fixed it and added the new game play notes to the correct spoiler.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby mviola on Sat Oct 20, 2012 1:50 am

The Spanish is actually Italian.

And what you wrote doesn't even make grammatical sense...

What is written: Ponti e attraversamenti permette di attraversare fiumi e strade. Gli edifici sono impraticabili.
What should be written: Ponti sono attraversamenti che permettono di attraversare fiumi e strade. Gli edifici sono impraticabili.

You can probably take that and switch it to Spanish easily now since Italian and Spanish are so similar and have the same basic structure.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby koontz1973 on Sat Oct 20, 2012 2:15 am

I know it is wrong but the text will stay in the English anyway.
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Re: Classic Cities Madrid [18/10] V11 Pg 1/5 Spanish Text

Postby ManBungalow on Sat Oct 20, 2012 12:54 pm

koontz1973 wrote:Image


I notice that the trees you have in this image are the same as in the one on page 1...only you've cranked the contrast up for the current draft and it's quite hard on the eyes as a result.

If this were my map/decision, it would have softer colours and less clutter.

That is all.
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