EricPhail wrote:1. Wizards: given you must conquer maestrom from a favourite territory and its a killer neutral, is the bombardment from maelstrom itself to your favourite territories a bit redundant, since your favourite territories are now adjacent?
I would like a way to use up forces that you have on the maelstrom so you don't get anything stuck there but maybe its not necessary at all. I thint that the bombard can be removed. Or maybe the bombard can be changed to bombards the forbidden lands.
Any thoughts about that?
EricPhail wrote:Also the maestrom symbols should have the same coloration (all pale or none pale) minor nitpick but...
EricPhail wrote:2. General terminology:
I am assuming that by borders you mean is next to, and adjacent means can be reinforced/attacked from/to (otherwise the concept of adjacency seems a needless description with no value)
given that borders is the word used for attacks/reinforces across this line both ways in both the standard rules and in the BOB rollover description (ie. territory a borders territory b) Is this choice of wording not confusing since you've effectively change the meaning of a site wide word for this maps legend only
I will look at the terminology... thanks...
EricPhail wrote:3. The legend is worded such that the elementalist bonus is given if you control 2 volcanos or 2 tundra but not twice if you control both is the case? If not VV +2 TT+2 is clearer
Agreed this can be laid out better.
EricPhail wrote:4. Druid bonus as elementalist in 3. above
EricPhail wrote:5. Given plains has 2 crypts and tundra 2 radiation, (all other types have 1 each of 2 types save volcanos which only has a crypt)
is the drop of Humans + dwellers or Yeti + cultists unfairly powerfull
If the symbols on P4 and T3 swap and we swap f3 and d4 it would balance them a bot better... any thoughts?
EricPhail wrote:6. Dragonkin seems the weakest race because volcanoes are the only terrain type not to border the forbidden lands, and they only have one feature (1 crypt) where everyone else has 2, or am I just reading to much into that?
Actually volcano's and desert's don't... but since you start with only one territory, what borders the forbidden lands isn't really that important as by the time you can utilize it you will most likely have at least half of the map.
Good stuff Eric* very good stuff.
The interesting thing about this map will be how the players react to what race/special combos everyone starts with. If one is seen as overpowered I expect that people will target that player first and it will be a strategy that develops over time as people play the map. The real goal of this map is not 100% balance but a map that gives us a lot of variety and changes our strategies every game. And I think that what we have will do just that.