Re: Krazy Kingdoms [D, GP] - GR/GP Updated (6/19)
Posted: Thu Jun 20, 2013 7:47 pm
Looks pretty good, at the moment.
I'd suggest unless there is anything else obviously broken it might be wise to leave any further balance work 'till it's in beta
Graphics: S1 needs a more consistent underside with the rest of the map maybe P1 also.
In the legend if space can be found for the eg.:
eg. 4x[f]+[af]=9
would be better than it is now (minor quibble but...)
I'd suggest unless there is anything else obviously broken it might be wise to leave any further balance work 'till it's in beta
Graphics: S1 needs a more consistent underside with the rest of the map maybe P1 also.
In the legend if space can be found for the eg.:
eg. 4x[f]+[af]=9
would be better than it is now (minor quibble but...)