Moderator: Cartographers
DearCyrus wrote:can't wait!
dolomite13 wrote:No more active games =)
=D13=
Gilligan wrote:cosmic radiation should be:
<bonus required="2">1</bonus>
<bonus required="3">1</bonus>
<bonus required="4">2</bonus>
<bonus required="5">3</bonus>
cosmic + 1 radiation = +1
cosmic + 2 radiation = +2
cosmic + 3 radiation = +4
cosmic + 4 radiation = +6
Same with Demonic, correct? It's the same bonus structure.
Gilligan wrote:Fanatic bonus is right, but I think the "required" should be 4,5,6.
Gilligan wrote:I double-checked all of the other collections cause of that and the rest seems good.
Gilligan wrote:Looking more in depth now...it seems like Cosmic still may be a bit strong? Considering anyone without Cosmic needs 4 specific territories to attack Forbidden Lands, the Cosmic need only two and can attack it from 4 separate territories. We'll have to see how that plays out! But I might be thinking that Cosmic would be fine without the Forbidden Lands access.
Dolomite, did you intend to change the starting positions from Dragonkin AND V1 to just Dragonkin? In one of my test games, my opponent was a Cosmic Yeti, took T2 and then took V1 and now I'm in trouble. It also means you cannot fort out of your kingdom
Seems a bit too powerful to be able to attack any of your favored territories on turn 1?
Gilligan wrote:Ohh ohh, I missed the <required> tag in the Blood Tower bonus. Yes that makes more sense and much better!
And yeah you're right about Cosmic/Demonic bonus as well. Got my mind a bit mixed up with the two separate bonuses in one continent!
Gilligan wrote: Dolomite, did you intend to change the starting positions from Dragonkin AND V1 to just Dragonkin? In one of my test games, my opponent was a Cosmic Yeti, took T2 and then took V1 and now I'm in trouble. It also means you cannot fort out of your kingdom
Seems a bit too powerful to be able to attack any of your favored territories on turn 1?
dolomite13 wrote:Gilligan wrote: Dolomite, did you intend to change the starting positions from Dragonkin AND V1 to just Dragonkin? In one of my test games, my opponent was a Cosmic Yeti, took T2 and then took V1 and now I'm in trouble. It also means you cannot fort out of your kingdom
Seems a bit too powerful to be able to attack any of your favored territories on turn 1?
Yes the change makes it so you could conquer any of your favored on turn one. The problem I am seeing at the moment is that you can;t reinforce it once you have it. But once someone knocks you out you should be able to conquer a different favored territory. I sent you a PM about it.
=D13=
Gilligan wrote: "If your Kingdom holds no basic land, it may assault any of its 2, 3, or 4 favored territories. It can always assault your 1 territory".
Gilligan wrote:you don't need the required tags.
this will make the file much bigger.
dolomite13 wrote:OK this xml should allow you to reinforce favored territories that you control.
I'm probably not going to add that to the key as it should just be a given... at least I feel like people will figure it out pretty quick.
=D13=
<territory>
<name>Treefolk</name>
<borders>
<border condition="No Basic Land">F1 - Caverns</border>
<border condition="No Basic Land">F2 - Crypts</border>
<border condition="No Basic Land">F3</border>
<border condition="No Basic Land">F4</border>
<border condition="Treefolk - F1 - Caverns">F1 - Caverns</border>
<border condition="Treefolk - F2 - Crypts">F2 - Crypts</border>
<border condition="Treefolk - F3">F3</border>
<border condition="Treefolk - F4">F4</border>
</borders>
<coordinates>
<smallx>36</smallx>
<smally>79</smally>
<largex>51</largex>
<largey>98</largey>
</coordinates>
<neutral>3</neutral>
<bonus>1</bonus>
</territory>
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