[Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby dolomite13 on Thu Feb 27, 2014 11:39 am

S4 T2 and D4 are all bugged

=D13=
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby cooldeals on Thu Feb 27, 2014 3:00 pm

dolomite13 wrote:S4 T2 and D4 are all bugged

=D13=


Do you know if I have D4 and V1 and Cosmic will V1 still attack the other radiation terts if D4 is bugged?
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby dolomite13 on Thu Feb 27, 2014 5:25 pm

cooldeals wrote:
dolomite13 wrote:S4 T2 and D4 are all bugged

=D13=


Do you know if I have D4 and V1 and Cosmic will V1 still attack the other radiation terts if D4 is bugged?


Those 3 territories don't have the proper symbols associated in the code. So no.

==D13=
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby DearCyrus on Sat Mar 01, 2014 9:13 pm

Still one of my favorite maps Dolomite. I like that each game is a completely different experience. The one issue that I have come across is bad dice on your first couple rolls can cost you the game if your opponent is able to build a quick bonus... While dice is unavoidable, is there any ideas floating around about balancing the start of the game? I haven't been in the forums in a while... Might be time to pull my map out of the recycle bin. ;)
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby c c on Tue Mar 04, 2014 4:43 pm

this map is just confusing to me i like the idea of it but the instructions for a first time player are not very clear . over all i love the grafics to the map and the whole dd look .
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby plurple on Tue Mar 04, 2014 5:42 pm

i like the versatility of the map in the fact that each time you play it you will need to be playing it differently there is no one strategy i dislike that there is only one real way to win the fact that you moght get to the win in different ways but you will always win by going through the center in some way.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby DoomYoshi on Thu Mar 06, 2014 12:12 am

Dwellers is definitely the strongest special feature.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby iAmCaffeine on Thu Mar 06, 2014 11:58 am

The legend says Seas are killer 2. I don't think that's very clear. If I understand correctly, the Sea regions will always revert to a 2 neutral, but I think the legend is misguiding in that regard. Either just "killer neutral" or "reverts to 2" would be better.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby jeffjustice on Thu Mar 06, 2014 3:28 pm

Hi,
Me and a friend started playing this map but cant end. We are both totally baffled by it all. She has taken all my players on the main map and I only have troops remaining in those little side power bits. How can we end this?
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby dolomite13 on Fri Mar 07, 2014 12:33 am

jeffjustice wrote:Hi,
Me and a friend started playing this map but cant end. We are both totally baffled by it all. She has taken all my players on the main map and I only have troops remaining in those little side power bits. How can we end this?


Forbidden Lands

=D13=
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby DoomYoshi on Fri Mar 07, 2014 5:10 pm

I don't understand the coding here. According to the legend, all bonuses are cumulative. I have a favored territory which is also a cavern and I have the dwellers bonus. Shouldn't I get +1 for it being favored and +1 for it being a cavern?

I am only getting +1 (according to panel interface anyway, which may be wrong).
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Gilligan on Fri Mar 07, 2014 6:31 pm

DoomYoshi wrote:I don't understand the coding here. According to the legend, all bonuses are cumulative. I have a favored territory which is also a cavern and I have the dwellers bonus. Shouldn't I get +1 for it being favored and +1 for it being a cavern?

I am only getting +1 (according to panel interface anyway, which may be wrong).


the panel interface is wrong, yes - it does not understand collection bonuses or conditional borders. however, in this case, you are also right in that caverns and dwellers need a tweak. once dolomite gives me an xml i will forward it to upload.

the "troops due" column in the overview appears to be correct though. just not the bonus section of stats.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby jigger1986 on Sun Mar 09, 2014 11:01 pm

Ive been a fan of this map since the day it came out...

I like....the variable bonus structure
I dislike...there still seems to be some bugs in regards to being able to see my opponents on areas I dont think I should be able to.
This may not be true however, I may just need to read the legend more closely.

Thanks for the great map!
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby dolomite13 on Mon Mar 10, 2014 1:23 am

I'll upload a new xml shortly I have been so sick I haven't been online much.

=D13=
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Vorpal Blade on Mon Mar 10, 2014 6:47 pm

Please explain the rules for attacking through the blood towers.

In game 14114514, green held v4 and f2 and was able to attack s2.

When red held s2 and t2 with 4 on t2, red was unable to attack either v4 or f2.

What rules apply?

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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Vorpal Blade on Mon Mar 10, 2014 7:17 pm

Getting even more confused, in game 14114513 I held held v4 and f2 and was able to attack s2 from v4.

Please help with a rules explanation
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby SiriusCowKing on Tue Mar 11, 2014 8:26 am

Vorpal Blade wrote:Getting even more confused, in game 14114513 I held held v4 and f2 and was able to attack s2 from v4.

Please help with a rules explanation

Do you have the wizard power? The wizard power is: +2 for each 2 territory next to a tower, and once you got 2 you can attack any territory next to a tower from a territory next to a tower.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Armandolas on Wed Mar 12, 2014 2:46 pm

getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Gilligan on Wed Mar 12, 2014 3:02 pm

Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?


from yeti? no. once you take a basic land, all others are blocked.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Armandolas on Wed Mar 12, 2014 5:31 pm

so that means im stuck there? cant even fort to my basic land?

what does it mean..territ adj to sea cannot attack sea..so what can attack the sea?
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby DoomYoshi on Wed Mar 12, 2014 7:17 pm

I think there is something wrong with the XML... here is my loss message:
2014-03-12 18:46:53 - DoomYoshi no longer holds Only Special Features

I do hold "Only Special Features"... that's why I lost... it reads weird.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Gilligan on Wed Mar 12, 2014 7:28 pm

Armandolas wrote:so that means im stuck there? cant even fort to my basic land?

what does it mean..territ adj to sea cannot attack sea..so what can attack the sea?


only aquatic players can attack the sea.

DoomYoshi wrote:I think there is something wrong with the XML... here is my loss message:
2014-03-12 18:46:53 - DoomYoshi no longer holds Only Special Features

I do hold "Only Special Features"... that's why I lost... it reads weird.


yes that could definitely use rewording
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby Vorpal Blade on Thu Mar 13, 2014 5:35 am

Game 14132373 I had cosmic. In my first turn, I took a radiation region which is also my favored. The way the legend reads I would have expected to receive one bonus for the radiation and one for favored. But I did not receive the radiation bonus. Is that correct behavior?

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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby dolomite13 on Fri Mar 14, 2014 10:34 am

Vorpal Blade wrote:Game 14132373 I had cosmic. In my first turn, I took a radiation region which is also my favored. The way the legend reads I would have expected to receive one bonus for the radiation and one for favored. But I did not receive the radiation bonus. Is that correct behavior?

Thanks


That is expected but I believe you are talking about taking D4 which is bugged.

Between a horrible cold that keeps coming back and late nights at work I haven't had much time to look into what happened to my fixes for that. I need to try and take care of that today. Perhaps during lunch.

=D13=
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (1/25/14)

Postby dolomite13 on Fri Mar 14, 2014 10:47 am

Gilligan wrote:
Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?


from yeti? no. once you take a basic land, all others are blocked.


I know it seems strange but the mechanic is there to simulate a magical portal that gets cut off once you send your initial exploration force through it and only reopens when you have no presence on the map. It is the only way I could give players a choice of starting position on the map and make it more difficult for someone to figure out your position on the map in a fog of war game.

An alternative way to do this would be to allow you to assault any of your favored territories if you hold none and yo be able to reinforce any of them you control that way you could move forces that you accidentally left behind or got via reinforcements from set trade-ins.

I will see if something like that is feasible and possible to fit in the map key.

=D13=
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