[Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby Fuchsia tude on Mon Jul 07, 2014 2:30 pm

Feature arrangements look pretty good. There are still uneven borders between the top- and bottom-most territories (damaged when you closed up the chasms, I believe); it would be nice to go over them again with a uniform-width black line with white drop shadow.

I think I'd say "Territories may bombard seas adjacent to them" in the key; now that [coastline] provides no bonus, the terms "Coastline" (instead of "adjacent to sea") won't appear in the XML anyway. (If they ever do come back, it might be good to print that in the key, though. Hmm.)

Also plains, mountains, tundra, and swamps have two favored territories on either side of one lake and one bordering another lake; desert and volcano have one between two lakes and two others bordering the other two; but forest and jungle only border two each. That could make for very different worth of the Aquatic feature, depending on what Kingdom you roll. Maybe J4 & D2, and F4 & V2, should be swapped?
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby DearCyrus on Fri Jul 25, 2014 7:03 pm

on Game 14665737, I am holding 2 cosmic , but it is not letting me assault the other cosmic territories. Bug, or has there been a change not reflected in the key? I have been gone for a while and haven't kept up with the times... I see some cool things in the work for this map, but that shouldn't effect my current game. just thought you would want to know.

Congrats on Your Blue BTW, D13. I think You wear it well. ;)
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby Fuchsia tude on Wed Aug 06, 2014 1:00 pm

DearCyrus wrote:on Game 14665737, I am holding 2 cosmic , but it is not letting me assault the other cosmic territories. Bug, or has there been a change not reflected in the key? I have been gone for a while and haven't kept up with the times... I see some cool things in the work for this map, but that shouldn't effect my current game. just thought you would want to know.

Congrats on Your Blue BTW, D13. I think You wear it well. ;)

It's a bug. A new XML is in the works.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby dolomite13 on Fri Aug 15, 2014 5:44 pm

I submitted a fix about 6 months ago for many of the problems still plaguing the map and it somehow slipped through the cracks.

I should have the new map image and new XML to send to testing in a few days.

Sorry for the delay. I have been away from CC for the past few months due to personal issues.

=D13=
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby dolomite13 on Mon Sep 22, 2014 7:16 pm

My full time job and several "for profit" evening/weekend project have kept me too busy to be able to devote any time to the new xml for the new map or to do any work on any other map.

I will have time again starting in a few weeks (I hope) However if any of the foundry regulars (who know xml realy well) want to do the new XML please contact me. I can certainly compensate someone for their time.

Sorry for my absence... I will return ... I promise.

=d13=
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby DoomYoshi on Mon Sep 22, 2014 9:10 pm

That makes me a sad panda.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby SiriusCowKing on Fri Oct 10, 2014 12:39 pm

Treefolks with Dwellers power capture F1 - player gets 4 next turn instead of 5.

The issue goes away when the player captures a 2nd cavern, he gets the +2 bonus for having 2 caverns.
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby Vdreams on Fri Oct 24, 2014 8:10 pm

13950268 anyone want to test it?
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby Vdreams on Sun Oct 26, 2014 8:50 pm

in 13950268 the nukes are on! does that mean special abilities can be permanently lost?
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Re: [Beta] - Krazy Kingdoms - Proposed Changes (7/3/14)

Postby Donelladan on Mon Oct 27, 2014 7:07 am

yes if you are lucky with the nuke
Click image to enlarge.
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