Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v2.0 [2012-10-22] pg1

Postby Seamus76 on Mon Oct 22, 2012 11:06 pm

Found one more that might work. I'll give it a shot.
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Re: Tribal War - Ancient Israel v2.0 [2012-10-22] pg1

Postby koontz1973 on Mon Oct 22, 2012 11:08 pm

Have another look. When you do though, turn the text to tiny and 50 fonts per page. It comes out just larger than yours. Then find one that looks good at that size and sod the name. I really do not care if it is called Japanese bum rush, I want to read it without surgery. ;)

Seamus76 wrote:Found one more that might work. I'll give it a shot.


Goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood. :mrgreen:



Might of overdone the o there.
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Re: Tribal War - Ancient Israel v2.1 [2012-10-23] pg2

Postby Seamus76 on Tue Oct 23, 2012 10:43 pm

CURRENT UPDATE INFO-2012-10-23:
- Updated font - I think this is a little more clear, but not sure. Thoughts?
- Added Rivers and Mountains to the Impassable legend. I like how they look there, but no so much on the map, so I am still working on them.

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Re: Tribal War - Ancient Israel v2.1 [2012-10-23] pg2

Postby BluU on Tue Oct 23, 2012 11:32 pm

If you want some real warrior names from the book of Judges:
With their tribe they came from


Othniel, Ibzan from the tribe of Judah
Ehud - Benjamin
Deborah (a woman), Ebdon - Ephraim (You can also use Joshua from that tribe)
Barak - Naphtali
Gideon, Jair, Jephthah - Manasseh
Tola - Issachar
Elon - Zebulon
Samson - Dan
Yael (A woman)- Not an Israeli
Shamgar - unknown Israeli Tribe
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Re: Tribal War - Ancient Israel v2.1 [2012-10-23] pg2

Postby Seamus76 on Wed Oct 24, 2012 8:59 am

Just wanted to add this side conversation I had with BluU, since he has some great info that should be in the thread.

Re: New Map
Sent: Wed Oct 24, 2012 9:55 am
by Seamus76
That makes sense. I think changing it to Major City works for me just the same as Capital. Will just have to play with the spacing in the legend. Also by going to Major City it gives a little more freedom like you said to pick ones that fit the game play, like in Judah, Hebron will be the Refuge, but Jerusalem or Gaza could be the Major City.

Also, I was thinking about still including the cities of refuge and the now "major city" in each war zone. That would mean Shechem would be the CoR (city of refuge) for the Western War Zone, and Golan would be for the East. Then each would have a major city as well, like Jerico in the West and not sure about the East.

This is great stuff, thanks so much.

Re: New Map
Sent: Wed Oct 24, 2012 8:43 am
by BluU
That is correct
The term capital was used more often as the seat of the king. but since the tribes didn't have separate kings, no capital was mentioned... Maybe you should title them Major City instead

Hebron was the center of the tribe of Judah, but it is a city of refuge, so you might have some problem with that duality.
So was Shechem. but you are going to use Manassah are as WZ so that is irrelevant. Samaria btw was a capital in later stage in the bible after Solomon death and the split to two kingdoms.

Gibeon should be the center of Benjamin
Shiloh for Ephraim
Beth Shemesh for Dan
Jabesh Gilad for Gad
Beersheba fro Simeon

For the rest you might as well just pick one the feets your gameplay

Re: New Map
Sent: Wed Oct 24, 2012 7:37 am
by Seamus76
Thanks so much for your help so far, you are going to be invaluable.

I haven't placed the cities of refuge or the "capitals". What are your thoughts actually? I know the six cities, and will place the symbol and name in the territory where it goes, but from what I can tell there were no actual "capitals" for the regions, correct me if I'm wrong. So my thought was to pick a city within each region to designate as a "capital", using the largest most well know one for each.
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Re: Tribal War - Ancient Israel v2.2 [2012-10-24] pg2

Postby Seamus76 on Wed Oct 24, 2012 4:31 pm

CURRENT UPDATE INFO-2012-10-24:

I like the direction this is going in. Big props to BluU for his help on this.

- Added a few of the Warriors to the War Zone, as well as some of the territories, cities, and capitals.
- Also starting to like the mountains and rivers, but need a little more input.
- I want to get most if not all of the impassables done before starting to place the regular terts, so I'll be working on that for the next update.
- Will also place the weapons, which will mostly be located in the war zones, and will also try to finish those two sections.

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Re: Tribal War - Ancient Israel v2.2 [2012-10-24] pg2

Postby koontz1973 on Thu Oct 25, 2012 3:33 am

Seamus, that text is still bad but it might be because of the shiny background. Gets some texture in their and get the colours reduced some and it should work.

You asked about my mountains on Vertex. Here is how I did them.
Find a V font you like. Turn it upside down.
Layer below. Fill the V shape up with a colour or colours.
Merge the V down with the colour.
Now you can copy and paste this one to where ever you want them.
Make sure you do different ones so they are not all the same.
When you have them in place, reduce opacity to about 60-70%. This will soften the black V shapes.
Select all, increase by 1 pixel and feather by 5, fill the layer below with a colour you like to bring out the colour again.
Layer below. Again, select all, increase by 2, feather by 6 and fill with black. Reduce opacity on all layers till you find the right mix of shadow, solid mountains.

It is a pretty easy way to do mountains without all of the hassle.

But with your ones, some solid colour would be nice. I take it they are brushes? If so, Copy the finished mountians onto a new layer. Increase the size by 200-300%. Fill the layer behind with a colour and reduce the opacity of the mountain brush or set the layer to overlay or grain merge. Then all you need to do is shrink back down.
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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby Seamus76 on Mon Oct 29, 2012 3:28 pm

CURRENT UPDATE INFO-2012-10-29:
I'm still working on quite a few things including:
- Adding texture to the land and water, and possibly working on a coastline.
- Finishing the placement of the Territories, Cities of Refuge and Capitals.
- Other mountains and rivers.
- Bridges need work, these are kind of a placeholder to show where they will go.

Thoughts on:
- Adding weapons to other regions besides the War Zones. This adds more opportunities for bonuses, but limits the larger Territory Bonus, since players might have to kill 1 or more neutrals to gain the overall bonus. My vote is to leave them only in the War Zone.

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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby generalhead on Mon Oct 29, 2012 8:41 pm

Is it my eyes or are the colors around the regions on the middle and bottom half of the map a little bright?
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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby Seamus76 on Mon Oct 29, 2012 8:49 pm

Both. :lol:

I can tone them down.

What else you got?
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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby generalhead on Mon Oct 29, 2012 9:06 pm

:lol:
That's it for now I will check in later.
I need to go and work on my map for a while.
Are you still adding territories in the bonus regions?
Then you will add the bonus #'s later?
I didn't know if it wasn't done or if I was missing something.
btw, I like the mountains and the skull and cross bones in the dead sea. Sweet.
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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby tkr4lf on Tue Oct 30, 2012 12:26 am

I think you really need to find a better text for the map. It fits the theme, but it's really, really hard to read, in both the legend and the map, but more so on the map.
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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby Seamus76 on Thu Nov 01, 2012 12:14 pm

CURRENT UPDATE INFO-2012-11-01:

I made all of the text larger and added a white background/glow to help bring them out a little more. I think the font will work as it is now, but let me know your thoughts.
- Mocked up a quick small version, but did not adjust the text yet, just wanted to show this font should work for that version as well.
- Updated all of the text, including a white background/glow
- Added more warriors to each war zone, which I think are now at their capacity
- Added possible bonus values, thoughts?

From the last update I'm still working on quite a few things including:
- Adding texture to the land and water, and possibly working on a coastline.
- Finishing the placement of the Territories, Cities of Refuge and Capitals.
- Other mountains and rivers.
- Bridges need work, these are kind of a placeholder to show where they will go.

Thoughts on:
- Adding weapons to other regions besides the War Zones. This adds more opportunities for bonuses, but limits the larger Territory Bonus, since players might have to kill 1 or more neutrals to gain the overall bonus. My vote is to leave them only in the War Zone.

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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby koontz1973 on Thu Nov 01, 2012 12:22 pm

Getting there Seamus. You are right, that text might just work.

Do you need so many dead sea territs? Just one would work better IMO. With a slightly higher neutral. ;) Remove the bridge over the dead sea (find better ones on your to do list?). Remove the skull/crossbones from the sea.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Thu Nov 01, 2012 12:41 pm

Do you need so many dead sea territs? Just one would work better IMO. With a slightly higher neutral.

I was thinking about how the terts in Judah would lay out, with prob three bordering the dead sea, then making a way for someone in the bottom tert to go up and over to Judah with out going through the other two nothern Judah terts, but would lose the troops to the killer neutral.

Remove the bridge over the dead sea (find better ones on your to do list?).

Currently on the map there is no bridge on the dead sea, but yes all of the bridges are pretty much just place holders until I can come up with something better. You got something for me? :D

Remove the skull/crossbones from the sea.

Party pooper! Get him generalhead, I know you dug those. :lol: I'll see if I can just lighten them so much they are practically gone.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby koontz1973 on Thu Nov 01, 2012 12:53 pm

Skull and crossbones for a pirate map - yes!
Skull and crossbones for an Israel map - really?

Bridges, rectangle of wood texture. :roll:
Bridge Hazor to eastern war zone? Is that not the dead sea? It looks connected to me but it might be a river coming of. Either way, it is one body of water and would need to be treated as such.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby AndyDufresne on Thu Nov 01, 2012 1:05 pm

Some first impressions, is that the legend text is somewhat difficult to read easily. The actual text for regions names isn't too bad, but some letters are difficult to make out... like 'a' and few others.

The color scheme also kind of feels off. The more muted colors you had on your Florida map generally worked pretty well. But these more vibrant and primary colors once again feel off.

In terms of gameplay, I'll have to give that a more thorough look.


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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Thu Nov 01, 2012 3:02 pm

Skull and crossbones for a pirate map - yes!
Skull and crossbones for an Israel map - really?

lol, I was using more as a universal symbol for death

Bridge Hazor to eastern war zone? Is that not the dead sea? It looks connected to me but it might be a river coming of. Either way, it is one body of water and would need to be treated as such.

That's actually the Sea of Galilee, but hasn't been labeled or turned into a tert yet. The river between them is the Jordan, and keeps the two sides separate except for the limited crossing points.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby generalhead on Fri Nov 02, 2012 7:44 pm

A bridge across a sea would be strange. I think a boat would be more realistic. I still like the skull and cross bones representing death, but Koontz is the "Boss Man". Image
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I cannot find any other death symbol. the only other option would be to not have it at all
maybe you can have a picture of Davey Jones locker
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Fri Nov 02, 2012 9:12 pm

by generalhead » Fri Nov 02, 2012 8:44 pm
A bridge across a sea would be strange.

Yes it would. The bridge actually runs across the northern part of the Jordan River, which leads into the Sea of Galilee, and then out of the South and down to the Dead Sea. I'm planning to leave the bridge where it is and just label the sea, and not make it a tert.

I cannot find any other death symbol. the only other option would be to not have it at all
maybe you can have a picture of Davey Jones locker

lol, how about this? :lol:
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby generalhead on Sat Nov 03, 2012 5:32 am

Seamus76 wrote:lol, how about this? :lol:
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Image That is Awesome.Image
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Mon Nov 05, 2012 11:02 pm

CURRENT UPDATE INFO-2012-11-05:
- Added all of the territories
- Updated all bridges
- Removed the skull and crossbones on the Dead Sea terts

Working on:
- Adding texture to the land and water, and possibly working on a coastline
- Possible update to the colors of the regions
- Spacing of the tribe names in the legend
- Changing the font of the bonus values to be a little more legible
- Finishing the color on the mountains. Started a couple but got sidetracked

Thoughts on:
- Bonus values

CURRENT MAP VERSION:

v3.1 - Large (840x800)
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Re: Tribal War - Ancient Israel v3.1 [2012-11-05] pg3

Postby Seamus76 on Tue Nov 06, 2012 1:05 pm

CURRENT UPDATE INFO-2012-11-06:
- Gave a little more space to the tribe names in the legend
- Changed the font of the bonus values to be a little more legible
- Added some color on the mountains
- Added War Zone text to bottom right corner

Thoughts on:
- Bonus values

CURRENT MAP VERSION:
v3.2 - Large (840x800)
Click image to enlarge.
image
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby koontz1973 on Tue Nov 06, 2012 1:37 pm

Seamus, still waiting for a texture. ;)
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby Seamus76 on Tue Nov 06, 2012 2:51 pm

koontz1973 wrote:Seamus, still waiting for a texture. ;)


While you're waiting how about a Draft stamp and a move up? ;) I'm pretty sure this meets all of the requirements as it is.
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