Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v14.0 [2013-01-14] pg12

Postby RedBaron0 on Mon Jan 14, 2013 11:18 am

Looks good to me kiddo, update your small, do the standard tests (colored numbers, vischeck) and as long as there isn't any other major issues brought up, you should be well on your way.
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Re: Tribal War - Ancient Israel v14.0 [2013-01-14] pg12

Postby Seamus76 on Mon Jan 14, 2013 11:23 am

RedBaron0 wrote:Looks good to me kiddo, update your small, do the standard tests (colored numbers, vischeck) and as long as there isn't any other major issues brought up, you should be well on your way.

Thanks so much. That's certainly encouraging news. I'll get working on them.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby Seamus76 on Fri Jan 18, 2013 12:02 pm

CURRENT UPDATE INFO - 2013-01-18:
- Redid all of the bonus borders for the small version.
- Touched up all borders for both versions.
Edit: will fix the border glow at the bottom of Mt Nebo later today and repost.

CURRENT MAP VERSION:

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v14.1 - Small (630x600)
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby RedBaron0 on Sun Jan 20, 2013 8:51 pm

test images? (colorblindness/vischeck and colored numbers)
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby Seamus76 on Mon Jan 21, 2013 9:28 pm

CURRENT UPDATE INFO - 2013-01-21:
- Added versions of starting neutrals and 888's, as well as CB filter versions of the large to the OP.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby Exphenon on Thu Jan 24, 2013 8:54 pm

I appreciate you creating this map...I just joined CC and this map was an idea I thought would be great.

Looking at your map, the only thing kinda hard to accomplish is creating 12 different colors and have them distinct. But, no biggie...just my two cents worth. The off white/tan background maybe aiding in the difficulty.

Regardless, please let me know if it's available for testing/playing...I already have friends, students of the bible too, ready to play this map.

Thanks and looking forward to it.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby RedBaron0 on Sun Jan 27, 2013 11:00 am

Looks good to me, lets hear any and all final issues on gfx.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby RedBaron0 on Thu Jan 31, 2013 6:48 pm

Too quiet... but no issues, so:

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Onward and upward!!
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby ManBungalow on Sat Feb 02, 2013 7:00 pm

I still think Heshbon borders Dead Sea 1.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby puppydog85 on Sat Feb 02, 2013 7:33 pm

I'll put in a weak second for that manbungalow. It depends if you think that qualifies as a river according to the legend or as part of the dead sea according to the color code.

I think it should be split and the color to match all the other rivers (ie. the little bit below the dead sea), but hey, I've seen harder to decode maps out there.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby RedBaron0 on Sat Feb 02, 2013 10:05 pm

Simple fix... just erase the river up to the mountains.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby Seamus76 on Sun Feb 03, 2013 12:19 am

CURRENT UPDATE INFO - 2013-02-03:
- Shortened the river running into Reuben, thanks RedBaron for the suggestion, which should now end any concern about the Dead Sea terts attacking Heshbon.

*Note on this: The water for the Med Sea and all of the rivers is the 2nd layer of the map. The next layers are the glows on top of the Dead Sea, which only run up the river into Reuben a few pixels to blend in. The rest of the river in Reuben is the exact same color as every other rivers.

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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby koontz1973 on Sun Feb 03, 2013 2:01 pm

Seamus, how is the xml going on this one? Do not forget to post it here when it is done with all relevant maps.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Seamus76 on Sun Feb 03, 2013 10:45 pm

koontz1973 wrote:Seamus, how is the xml going on this one? Do not forget to post it here when it is done with all relevant maps.

V.J. is working on it, but he's Croatian so he's having trouble with all of the names. LOL Just kidding.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Seamus76 on Wed Feb 20, 2013 11:17 am

We posted this the other day, sorry I forgot to add here.

Map name: Tribal War - Ancient Israel
Link to thread: viewtopic.php?f=10&t=180007
Link to large image: http://img5.imageshack.us/img5/8929/tri ... lv1421.png
Link to small image: http://img5.imageshack.us/img5/8929/tri ... lv1421.png
Link to an image with neutrals and starting positions: http://img266.imageshack.us/img266/1407 ... 141888.png
http://img685.imageshack.us/img685/6594 ... 41smal.png
XML: http://www.fileden.com/files/2011/9/30/ ... srael3.xml
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby ManBungalow on Sun Feb 24, 2013 9:13 am

I think the mountains look slightly too pixely to go with the general softness of the rest of the map.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Gilligan on Thu Feb 28, 2013 4:56 pm

VJ, are you aware that the XML you have posted has no small coordinates?

I can check the XML easier with the small map, as more of the mapmaker can fit on the screen to check bonuses etc.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby V.J. on Thu Feb 28, 2013 5:07 pm

ok, I'll fix that. Thanks for replying.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Gilligan on Wed Mar 06, 2013 12:15 am

Thanks for the update. It may take a few extra days to check, since I'm on spring break this week. :mrgreen:
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Seamus76 on Wed Mar 06, 2013 12:27 am

Gilligan wrote:Thanks for the update. It may take a few extra days to check, since I'm on spring break this week. :mrgreen:

Ohhh the good old days. Enjoy, and I hope you're going somewhere warm.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Gilligan on Sat Mar 09, 2013 1:52 pm

Haha, nope. If anything, we shouldn't be getting snow in March. :roll:

Anyway. Some issues:

Capitals10 doesn't override Capitals5
Tyre is a part of Capitals10, shouldn't be
I can't tell what the capital in the eastern war zone is. You have it as Edrei in the XML. perhaps move it to the top of the army number? Same with Samaria.
Does the menorah go to Golan or Avisha?

Coordinates that could use an adjustment:
Small
Bezer
Beth-Nimrah (thinking on top of name)
Mahanam
Yedid
Samuel
SS-1
Golan
Chana
Vujo
Samson
Adamah
Abdon
Ebdon
Elon
SS-2
Sharuhen
Ziklag

Large
Bezer
Mahanaim
Bethel (a little more left)
Dead Sea 2 (a little more left)

Most of these either cover up some of the capitals/menorahs/territory names or borders.

Borders are okay. Once the above things are changed, this can get stamped.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby koontz1973 on Sat Mar 09, 2013 2:04 pm

If this plays like Florida, I am going to love this map.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Seamus76 on Sun Mar 10, 2013 10:38 pm

ManBungalow wrote:I think the mountains look slightly too pixely to go with the general softness of the rest of the map.

Sorry I never followed up on this MB. Obviously I'm happy with them and think they look pretty good, as did others along the way, but if more people have a problem with them I am more than willing to take another look at them.

Thanks for the feedback.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Seamus76 on Mon Mar 11, 2013 10:29 am

Gilligan wrote:Haha, nope. If anything, we shouldn't be getting snow in March. :roll:

Anyway. Some issues:

Capitals10 doesn't override Capitals5
Tyre is a part of Capitals10, shouldn't be
I can't tell what the capital in the eastern war zone is. You have it as Edrei in the XML. perhaps move it to the top of the army number? Same with Samaria.
Does the menorah go to Golan or Avisha?

Thanks so much for all of your help, time, and energy Gilligan.

- Correct, Tyre shouldn't be a part of the Capital bonus.
- Edrei is the Capital in the Eastern, and Samaria is for Western.
*Right now the capitals and the levite city (menorah) symbols are under their respective names, so Golan is the levite city for the east, as is Shechem for the west. I'm not sure moving them to the top of the army number makes it less confusing, but rather more because then they are a little more disconnected from the rest of the set. Also, if one is changed they would all need to be changed in order to keep consistent and not be even more confusing. Moving them is not really an issue, just looking at the 888's in the OP though they seem to be pretty well laid out, but certainly you have an eye for this stuff.

Maybe we have just been looking at it for a while, so would love some other eyes to make sure there are no issues. It would be great if we could get it in beta to see if it's really an issue though.
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Re: Tribal War - Ancient Israel v14.2 [2013-02-02] pg13

Postby Gilligan on Mon Mar 11, 2013 10:37 am

Now that I look at it a little bit more, it seems like the capitals should be fine as the other territory it "could be" is the slingshot. Not thinking the capital would be a slingshot. :mrgreen: But at a glance, though, it was a bit "which one is it?!"

I still think the Golan one is a bit confusing, but as you said we can see after Beta if many people bring it up. A simple remedy could just be moving the "eastern war zone" over a little bit, and making some more room for the menorah to seemingly belong to Golan only.
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