Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel 9.1 [2012-11-30] pg7

Postby Seamus76 on Mon Oct 14, 2013 8:20 pm

The Bison King wrote:I think Napatali is too strong. +5 is too much for a corner bonus with 3 borders.

Thanks Bison. The Naphtali bonus came straight from ian himself, as you can see below, but if others feel strongly as well I'm happy to discuss a change.

iancanton wrote:the layout is certainly unusual, though faithful to tribal war florida. the bonuses are mostly good, except for there being not enough differential between the larger areas and the smaller ones.

my first observation is that judah, which has 15 regions, is lkely to be a wasteland that no-one wants, unless u hike the bonus to something that really cannot be ignored, such as +10.

gad also deserves an additional +2 to bring it up to +7 because trying to occupy and defend such a high number of easily-accessible regions is risky when there are quicker ways to earn a bonus.

an extra +1 for nephtali, making +5, is in order. like gad, it has more regions than most other bonuses and borders one of the war zones.

ian. :)
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Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

Postby thenobodies80 on Wed Oct 16, 2013 3:43 pm

koontz1973 wrote:
Seamus76 wrote:Good question. The corrected xml was posted by vj on the 20th.

Repost it Seamus please.


Waiting like you guys....I've sent another pm..i think they will be uploaded today or tomorrow. If not I'll stress admins again! ;)

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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Faro on Wed Oct 23, 2013 7:55 am

Game 13458393 (1 vs 1)

We start with 33 regions, when it supposed to be less.
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Seamus76 on Wed Oct 23, 2013 8:03 am

Faro wrote:Game 13458393 (1 vs 1)

We start with 33 regions, when it supposed to be less.

Yeah that's not supposed to be like that.

Sorry, the latest fix I guess didn't have the max terts or something.

We'll get right on it.
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Faro on Wed Oct 23, 2013 9:01 am

Seamus76 wrote:
Faro wrote:Game 13458393 (1 vs 1)

We start with 33 regions, when it supposed to be less.

Yeah that's not supposed to be like that.

Sorry, the latest fix I guess didn't have the max terts or something.

We'll get right on it.


No problem, I tried to catch those mistakes when playing on Beta map
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Gilligan on Wed Oct 23, 2013 9:02 am

Which XML did you edit the change with? I believe the one in this post was the update right before this one. It has the max positions correctly, and I don't think there was a change after that.

viewtopic.php?f=64&t=180007&start=300#p4292636
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby isaiah40 on Wed Oct 23, 2013 9:05 am

Gilligan wrote:Which XML did you edit the change with? I believe the one in this post was the update right before this one. It has the max positions correctly, and I don't think there was a change after that.

viewtopic.php?f=64&t=180007&start=300#p4292636

I believe that is the correct one, but I have resent the file to be uploaded!
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Seamus76 on Wed Oct 23, 2013 9:07 am

Gilligan wrote:Which XML did you edit the change with? I believe the one in this post was the update right before this one. It has the max positions correctly, and I don't think there was a change after that.

http://www.conquerclub.com/forum/viewto ... 0#p4292636
I'm not sure, v.j. might know. Can you tell if the xml in the post you linked to also has the Dibon/Ein-gedi fix? You say it has the max positions correct, so if it has that border fix, which is what it was supposed to do, then where could the problem be? They should not border each other in the final game.
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Gilligan on Wed Oct 23, 2013 9:13 am

Seamus76 wrote:
Gilligan wrote:Which XML did you edit the change with? I believe the one in this post was the update right before this one. It has the max positions correctly, and I don't think there was a change after that.

viewtopic.php?f=64&t=180007&start=300#p4292636
I'm not sure, v.j. might know. Can you tell if the xml in the post you linked to also has the Dibon/Ein-gedi fix? You say it has the max positions correct, so if it has that border fix, which is what it was supposed to do, then where could the problem be? They should not border each other in the final game.


Dibon does NOT border Ein-Gedi in that XML. That should be the one to send, then. Perhaps the wrong one was sent, or maybe blake accidentally uploaded an old one. Regardless, that's the XML to send.

Also quoting this for isaiah to see when he sends that XML.

Seamus76 wrote:
V.J. wrote:Here is the updated XML
When the xml gets up loaded can the name please be change to Tribal War - Ancient Israel, instead of just Israel? Thanks.


EDIT: I see where it went wrong. Don't send anything just yet, I'm fixing something.
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Gilligan on Wed Oct 23, 2013 9:17 am

Okay this one is good. It has max positions 14 and Dibon does not border Ein-Gedi
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby isaiah40 on Wed Oct 23, 2013 5:35 pm

New XML has been uploaded, and the name has been changed! :D
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Seamus76 on Fri Nov 15, 2013 10:11 am

Things seem to be working pretty well on this one. I haven't heard any complaints so far.
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby t4mcr53s2 on Mon Dec 02, 2013 10:29 pm

nice to see this back in action.. really enjoyed the games i played in its first life...
Also congrats on Alaska! ;-)
contact chapcrap icepack or rcfritz if time near an hour please
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby agentcom on Fri Dec 06, 2013 12:53 am

Seamus76 wrote:
agentcom wrote:
Seamus76 wrote:
agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.


Then you should take out the little pathway there that makes it look like they're connected. I don't see the point of that little path if the regions aren't going to be connected.
The lines are dividing lines for the two Dea Sea terts, and show which terts on each side attack which of those, or both. I had originally used 1 single divider line, but changed it in v10 on 2012-12-04. So for the last over 8 months there has not been a mention of such confusion. I'm not saying it's not there, but once we get the map back up, and some more games played, we'll have a better idea as to the whether or not this is a problem, or just a case of an XML error giving the wrong impression from the beginning. i.e. Would you have had a problem if the border had been closed the first time you played the map, as it was intended.

Other than that I hope you're enjoying it.


Yeah, it's enjoyable. I'm playing another game on it now. I think you should go back to the single divider line that you say you had in a previous version. Something about a double dashed line makes it seem like it's supposed to be a path to me. Also the crosshatch thing that is oriented vertically and intersects the dashed line looks like it is supposed to indicate that the two seas border each other "under" this "bridge."

Think about it this way, no other territory border on your map has a double line on it. Why does this one? The bridges that are actually intended to be on the map sort of look like a double line line, adding to the confusion.

It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

OK, I'm out of reasons, but the bottom line is that it is confusing and it doesn't have to be. Just replace it with a 'normal' border. Single line and no weird crosshatching.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby isaiah40 on Fri Dec 06, 2013 8:14 am

agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

That was the Red Sea, the Dead sea was never parted. ;)
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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Seamus76 on Sun Dec 08, 2013 11:49 pm

CURRENT UPDATE INFO - 2013-12-08:
- Removed one of the two Dead Sea tert divider lines. Thanks for the feedback agentcom, I hope this removes any possible confusion.

I also need to get the most recent XML and fix the coordinate of that Dead Sea 2 tert.

CURRENT MAP VERSION:

v16.0 - Large (840x800)
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v16.0 - Small (630x600)
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Re: Tribal War - Ancient Israel v16.0 [2013-12-09] pg23 GRAP

Postby Seamus76 on Tue Dec 10, 2013 2:31 pm

CURRENT UPDATE INFO - 2013-12-10:
- Updated the XML to fix a couple of coordinates including Dead Sea 2.
- Also added the full name of the weapons to the abbreviations. i.e. "SW-1" is now "SW-1 (Sickle Sword-1)".

*- I also made one small graphics update, so please use these map images when pulling the xml.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby agentcom on Thu Dec 12, 2013 1:25 pm

isaiah40 wrote:
agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

That was the Red Sea, the Dead sea was never parted. ;)


LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.

I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby koontz1973 on Thu Dec 12, 2013 1:37 pm

agentcom wrote:
isaiah40 wrote:
agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

That was the Red Sea, the Dead sea was never parted. ;)


LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.

I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.

This has/is one of my things as well. With the line now being single, the swords hold no relevance and could confuse. Best to remove them completely. Also, how about making the line the same as the ones on the land?
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby Seamus76 on Fri Dec 13, 2013 1:56 pm

koontz1973 wrote:
agentcom wrote:
isaiah40 wrote:
agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

That was the Red Sea, the Dead sea was never parted. ;)


LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.

I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.

This has/is one of my things as well. With the line now being single, the swords hold no relevance and could confuse. Best to remove them completely. Also, how about making the line the same as the ones on the land?

Here's what it would look like without the arrows. I think it should be pretty clear now, and I'd like to keep the blue line on the water, which I think goes better than the brown lines I have on the land. If there is still a need to fix it I can try making the blue dashes the same size as the brown, and although they would be different colors they would be more "uniform". That is if the posted example doesn't work, which I think it does.

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Re: Tribal War - Ancient Israel v16.0 [2013-12-10] pg23 XML&

Postby koontz1973 on Fri Dec 13, 2013 3:02 pm

Much better. But yes, try to get them the same size.
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Re: Tribal War - Ancient Israel v16.0 [2013-12-10] pg23 XML&

Postby agentcom on Fri Dec 13, 2013 9:47 pm

Yeah, I like this better, although I can see why from an aesthetics standpoint you might prefer the embellishment provided by the "arrows" (I didn't realize that's what they were until just now). Overall, though, I think the cost in aesthetics is outweighed by the clarity provided.

And like Koontz, I wasn't really thinking about the color of the lines but more their "texture" so I think I agree with at least trying out the same border style as the land territs.
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Re: Tribal War - Ancient Israel v16.0 [2013-12-10] pg23 XML&

Postby Seamus76 on Sat Dec 14, 2013 12:39 am

CURRENT UPDATE INFO - 2013-12-14:
- Removed the Dead Sea directional attack arrows, and changed the large dashes to the same smaller dots as on the land.

- Didn't realize changing some of the names in the xml would be a domino effect on some other errors, which I had to fix. Although I did not get any errors from the xml wizard, I can't say I'm 100% confident this will ultimately work correctly. If not just let me know.

*Please update Graphics and XML from this posting.

CURRENT MAP VERSION:

v16.1 - Large (840x800)
Click image to enlarge.
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v16.1 - Small (630x600)
Click image to enlarge.
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Attachments
israel12.14.13.xml
Final XML as of 2013-12-14
(50.46 KiB) Downloaded 29 times
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby agentcom on Sun Dec 15, 2013 11:28 pm

Looks good to me :)
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby Gilligan on Sat Mar 08, 2014 8:23 pm

Updated!
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