Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v15.0 [2013-09-20] pg20 XML

Postby Seamus76 on Sun Dec 08, 2013 11:49 pm

CURRENT UPDATE INFO - 2013-12-08:
- Removed one of the two Dead Sea tert divider lines. Thanks for the feedback agentcom, I hope this removes any possible confusion.

I also need to get the most recent XML and fix the coordinate of that Dead Sea 2 tert.

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Re: Tribal War - Ancient Israel v16.0 [2013-12-09] pg23 GRAP

Postby Seamus76 on Tue Dec 10, 2013 2:31 pm

CURRENT UPDATE INFO - 2013-12-10:
- Updated the XML to fix a couple of coordinates including Dead Sea 2.
- Also added the full name of the weapons to the abbreviations. i.e. "SW-1" is now "SW-1 (Sickle Sword-1)".

*- I also made one small graphics update, so please use these map images when pulling the xml.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby agentcom on Thu Dec 12, 2013 1:25 pm

isaiah40 wrote:
agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

That was the Red Sea, the Dead sea was never parted. ;)


LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.

I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby koontz1973 on Thu Dec 12, 2013 1:37 pm

agentcom wrote:
isaiah40 wrote:
agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

That was the Red Sea, the Dead sea was never parted. ;)


LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.

I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.

This has/is one of my things as well. With the line now being single, the swords hold no relevance and could confuse. Best to remove them completely. Also, how about making the line the same as the ones on the land?
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Postby Seamus76 on Fri Dec 13, 2013 1:56 pm

koontz1973 wrote:
agentcom wrote:
isaiah40 wrote:
agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.

That was the Red Sea, the Dead sea was never parted. ;)


LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.

I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.

This has/is one of my things as well. With the line now being single, the swords hold no relevance and could confuse. Best to remove them completely. Also, how about making the line the same as the ones on the land?

Here's what it would look like without the arrows. I think it should be pretty clear now, and I'd like to keep the blue line on the water, which I think goes better than the brown lines I have on the land. If there is still a need to fix it I can try making the blue dashes the same size as the brown, and although they would be different colors they would be more "uniform". That is if the posted example doesn't work, which I think it does.

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Re: Tribal War - Ancient Israel v16.0 [2013-12-10] pg23 XML&

Postby koontz1973 on Fri Dec 13, 2013 3:02 pm

Much better. But yes, try to get them the same size.
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Re: Tribal War - Ancient Israel v16.0 [2013-12-10] pg23 XML&

Postby agentcom on Fri Dec 13, 2013 9:47 pm

Yeah, I like this better, although I can see why from an aesthetics standpoint you might prefer the embellishment provided by the "arrows" (I didn't realize that's what they were until just now). Overall, though, I think the cost in aesthetics is outweighed by the clarity provided.

And like Koontz, I wasn't really thinking about the color of the lines but more their "texture" so I think I agree with at least trying out the same border style as the land territs.
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Re: Tribal War - Ancient Israel v16.0 [2013-12-10] pg23 XML&

Postby Seamus76 on Sat Dec 14, 2013 12:39 am

CURRENT UPDATE INFO - 2013-12-14:
- Removed the Dead Sea directional attack arrows, and changed the large dashes to the same smaller dots as on the land.

- Didn't realize changing some of the names in the xml would be a domino effect on some other errors, which I had to fix. Although I did not get any errors from the xml wizard, I can't say I'm 100% confident this will ultimately work correctly. If not just let me know.

*Please update Graphics and XML from this posting.

CURRENT MAP VERSION:

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v16.1 - Small (630x600)
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby agentcom on Sun Dec 15, 2013 11:28 pm

Looks good to me :)
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby Gilligan on Sat Mar 08, 2014 8:23 pm

Updated!
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby sundance123 on Sun Mar 09, 2014 4:48 pm

Just joined another game on this map 1v1. Last started with with 14 territories.


Now it starts with 33!
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby Gilligan on Sun Mar 09, 2014 4:53 pm

sundance123 wrote:Just joined another game on this map 1v1. Last started with with 14 territories.


Now it starts with 33!


I just closed the map, just in case.

Seamus must have updated an old XML on it, I'll take a look.
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby sundance123 on Sun Mar 09, 2014 5:07 pm

Gilligan wrote:
sundance123 wrote:Just joined another game on this map 1v1. Last started with with 14 territories.


Now it starts with 33!


I just closed the map, just in case.

Seamus must have updated an old XML on it, I'll take a look.


That was quick. here is the offending game

Game 14121596
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby Gilligan on Tue Mar 11, 2014 8:45 pm

sundance123 wrote:
Gilligan wrote:
sundance123 wrote:Just joined another game on this map 1v1. Last started with with 14 territories.


Now it starts with 33!


I just closed the map, just in case.

Seamus must have updated an old XML on it, I'll take a look.


That was quick. here is the offending game

Game 14121596


Thank you for your report, the issue was fixed. Somehow the max positions got removed between updates.
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby sundance123 on Mon Mar 31, 2014 9:12 am

I love this map for 1v1 play - the bonuses are evenly balanced and allow a good fighting chance to the second person to move.
There are two things I dislike and so i suggest these changes.

Replace "God's prophecy" with "biblical prophesy"
I have not read the bible from cover to cover - I assume there is something in it that caused you to refer to God's prophesy but I don't recall God writing down any prophecies. Although there are many prophecies in the bible these are usually attributed to various people, that includes those relaying the "word of god".

Change how the Manessah no bonus is displayed I would suggest change the shading of the two war zones to solid blue. The blue shading at the border suggests they are no different to the other bonus regions. The bonus list is not at all clear that there are two war zones that off no bonus. Perhaps you could also change the word Maneesah to "west and east war zones" with a clear visual link (e.g solid shading). It too complicated to have a separate box explaining that Manessah refers to two regions on the map,

I have play this a good bit on the phone -those on PCs may not see the need.
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby josko.ri on Tue Apr 01, 2014 5:20 am

I found this map interesting. In general, I like maps where one territory can attack multiple others around, like it is in this map and in the other Tribal War map.

One thing I like about the map: Principle of many LeviteCities or Refugees which start with 2 neutrals but are worth +1 auto deploy. In such an open map where all attacks are coming to play very quickly, going for some +1 bonuses which are inside our outside the center zone can be one sneaky strategic move. In fact, I have almost lost my game which was kind of secured win because my opponent took those regions and started having bigger troop yield than me. It is especially interesting with Nuclear spoils, and with unlimited reinforcements. In addition to this, the SS and SW bonuses greatly increase strategic level of the map. If is huge risk to spend troops to kill 3 neutrals, but trying that and succeeding to hold it can turn around lost game into winning game.

One thing I dislike about the map: Two center zones with many regions (Eastern and Western War Zone) have no bonus value by itself, so owning any region there (excluding those where neutrals need to be killed) cannot have bonus impact. It would be better to include 3-4 remote regions (one from Eastern War Zone, one from Western War Zone and one from Judah and/or Gad) to make some additional bonus, so someone may think about sneaky move to aim to own that bonus. I think similar bonus principle is used in other Tribal War map, and I like that very much on the other map.
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby Gilligan on Thu May 22, 2014 11:02 am

              Quenching

---The Beta period has concluded for the Tribal War - Ancient Israel Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Seamus76 and V.J., your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby Seamus76 on Thu May 22, 2014 9:29 pm

Gilligan wrote:
              Quenching

---The Beta period has concluded for the Tribal War - Ancient Israel Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Seamus76 and V.J., your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Gilligan

Thanks!!

And thanks for all of your help through out the process.
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Re: Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&

Postby Dukasaur on Wed May 28, 2014 8:21 am

Congratulations!
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