Vertex/Austrum [Quenched]

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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Fri Aug 30, 2013 7:09 am

Donelladan wrote:I made a typo mistake, I meant +1 for any 4 regions connected not +4.
And you explained what I understood after playing the game. I was just surprised it works that way and not +1 if have 4 and +2 if have 8 but it makes sense now.

Thats is the thing of it, something different. :D
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby grady12345 on Sun Sep 01, 2013 9:50 am

:D i like the map =D>

is this a bug? Game 13137657 chap is listed as being aboput to get bonus for Ha2 (in the island but not connected, and As1 and As2 connected to his 4 Su terts but aren't they a different zone?
bob says : and side stats confirm bonus to be 21

(6 + 15 + 0) = 21 0 Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Ha 2 [-1]As 1 [-1]As 2 [-1]Su 2 [-1]Su 3 [-1]Su 4 [-1]Su 5 [-1]

t4mcr53s2 sitting for grady12345.....of course I may just not understand the legend :roll:

didn't check turn # but as the enemy has 1 tert, is you see this after chaps turn it should be the very last
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sun Sep 01, 2013 11:22 am

The only bonus chap should get for Ha2 is the negative one.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Mon Sep 09, 2013 1:08 am

Vertex is fine as it is but can a player limit be placed onto Austrum at 10 payers max :?: The starting positions are on the ships and there are only ten of those. If not handed out, they start neutral. :-$
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Wed Oct 09, 2013 11:28 pm

koontz1973 wrote:can a player limit be placed onto Austrum at 10 payers max :?:

Any word on this?
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Re: Vertex/Austrum [1/12] [24/3]

Postby pamoa on Sat Oct 12, 2013 7:44 am

I don't know if at has been already told but
in the Vertex map the "Syros Cauda Anticosti Delos" connexion bonus is missing in green left zone
Game 13436027
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Vertex/Austrum [1/12] [24/3]

Postby koontz1973 on Sat Oct 12, 2013 8:16 am

pamoa wrote:I don't know if at has been already told but
in the Vertex map the "Syros Cauda Anticosti Delos" connexion bonus is missing in green left zone
Game 13436027

Good spot and right before quenching. :P
Vertex15 7 13.xml
(22.92 KiB) Downloaded 6 times
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Re: Vertex/Austrum [1/12] [24/3]

Postby ManBungalow on Sat Oct 12, 2013 1:00 pm

I just played Austrum 2vs2 and I'd lost before I could play due to the drop.

I might have been able to go through the neutral ship to break the bonus if the starting value (3) was a little lower. Maybe?
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Re: Vertex/Austrum [1/12] [24/3]

Postby koontz1973 on Sat Oct 12, 2013 9:53 pm

ManBungalow wrote:I just played Austrum 2vs2 and I'd lost before I could play due to the drop.

I might have been able to go through the neutral ship to break the bonus if the starting value (3) was a little lower. Maybe?

And the game would be?

As for the neutrals, they will stay at three, but no one should get a bonus drop. You may of had a bad drop but that is not really a reason to lower the neutrals.
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Re: Vertex/Austrum [1/12] [24/3]

Postby thenobodies80 on Mon Oct 14, 2013 5:17 pm

              Quenching

---The Beta period has concluded for the Vertex/Austrum Maps. All objections have had their time. The Foundry and I hereby brand these maps with the Foundry Brand. Let it be known that these maps are now ready to be released into live play.

Congratulations koontz1973, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Vertex/Austrum [1/12] [24/3]

Postby thenobodies80 on Mon Oct 14, 2013 5:20 pm

Now, in the next hours or so, some of you may notice that even if the map is quenched, it is listed as Beta into the start a game page, etc etc.
This because I'm not going to change the status. Admins have to do a test, not directly related to the map but with the recently released Beta Medals. For this reason we need to wait they do their job, it shouldn't take too long.
Apart for the status, everything else works as usually.

Congrats!

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Re: Vertex/Austrum [Quenched]

Postby Gilligan on Thu Oct 24, 2013 11:42 am

before we officially release this, I have a concern.

Click image to enlarge.
image


as you can see, I have exactly 10 regions. I planned it out so that I would not be able to go below 10 (cause of trench) only to find out Arcturus is not included for some reason?!

I dunno, the way I understand it is that you need to hold Arctous and 10 regions total. Not Arcturus and a separate 10 regions.
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Re: Vertex/Austrum [Quenched]

Postby koontz1973 on Thu Oct 24, 2013 12:02 pm

gilligan, I only count 9 yellow regions. Did you win with holding the ten that included Arctous? The winning condition is set up to hold two things, a region and a bonus. The region Arctous is not in the bonus so it should not of happened. Did you miss a yellow troop somewhere?

EDIT: Is the game poly? This may be a bug then with that style of game.
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Re: Vertex/Austrum [Quenched]

Postby Gilligan on Thu Oct 24, 2013 12:06 pm

koontz1973 wrote:gilligan, I only count 9 yellow regions. Did you win with holding the ten that included Arctous? The winning condition is set up to hold two things, a region and a bonus. The region Arctous is not in the bonus so it should not of happened. Did you miss a yellow troop somewhere?

EDIT: Is the game poly? This may be a bug then with that style of game.


it is poly. in the screenshot above, I had 9 regions and Arctous and did not win. I'm just saying the statement of how to win is a big ambiguous as to whether or not it includes Arctous. I thought I would win with 9 regions + Arctous = 10 regions.
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Re: Vertex/Austrum [Quenched]

Postby koontz1973 on Thu Oct 24, 2013 12:20 pm

Gilligan wrote:
koontz1973 wrote:gilligan, I only count 9 yellow regions. Did you win with holding the ten that included Arctous? The winning condition is set up to hold two things, a region and a bonus. The region Arctous is not in the bonus so it should not of happened. Did you miss a yellow troop somewhere?

EDIT: Is the game poly? This may be a bug then with that style of game.


it is poly. in the screenshot above, I had 9 regions and Arctous and did not win. I'm just saying the statement of how to win is a big ambiguous as to whether or not it includes Arctous. I thought I would win with 9 regions + Arctous = 10 regions.

It does say:
hold Arctous and 10 regions
not
Hold 10 regions including Arctous.

Not sure how to better word something that is pretty plain now.
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