Vertex/Austrum [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Vertex/Austrum [8/12] V15 Page 1/6

Postby koontz1973 on Sat Dec 08, 2012 1:00 am

New game play for both maps.
Hold 4 connected regions in a territory to grab a +1 bonus. So by holding 5 connected you get +2. Bonuses will not get big as the territories are not that big (blue territ will only give +6 or +7 when all is held). But this will give some funny combos to be had. This will lead to some very interesting games and unique strategies IMO.

Vertex
New bridges.
Left side islands have now gone to red to allow for the 4 connected territs.
Click image to enlarge.
image

--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
Austrum
New bridges.
Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [8/12] V15 Page 1/6

Postby Seamus76 on Sat Dec 08, 2012 1:24 am

I like the bonus structure, it should work pretty well. Can't say I like the new bridges though. They look like cars or catapults or something. The old ones, even though simple, looked better and fit the map better in my opinion.
ImageImageImage
User avatar
Captain Seamus76
 
Posts: 1457
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA
Medals: 106
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (29) Clan Achievement (31) Map Contribution (2) Tournament Contribution (8) General Contribution (5)

Re: Vertex/Austrum [8/12] V15 Page 1/6

Postby cairnswk on Sat Dec 08, 2012 1:26 am

koontz. i'm just looking at the design of these maps...know it's not gfx time, but this is found visually counter-effective
you seem to have good symmetry happening on the Austrum map re the gold circles, the wind-blowers and the other outer etchings, althought the gold embelishments at the mid-edges are not centered...is all this deliberate?
on the Vertex map, the green leaf embelishments are not symmertrical and create the counter effect of the rest of the outer edges.
the only other thing are the bridges...they stand out too much and don't have that same pastel effect as the rest of the map.
wondering if these things are on your radar?
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Vertex/Austrum [8/12] V15 Page 1/6

Postby koontz1973 on Sat Dec 08, 2012 1:36 am

Everything is on my radar. Yep, the bridges are testers, I started to dislike the older ones.
cairns, I agree will all of what you say and I am in the process of fixing the whole thing. Some things will not be centred though deliberately. The gold clips are centred for the map size but not to the map itself. This is one example of that. Things like the leaf will get to look like it was supposed to be centred but might be out a little (like a very old map that was drawn by hand). So things like the lines on the map and the gold circles will be identical and centred as they can be done by a stencil, but if it would of been freehand some little defects will go in.

Bridges have to go. Still not finding the ones I like which is bloody annoying. Andy posted a couple of jpegs which do nothing but I will need to keep trying. It might just be I need to lower the opacity to the new ones to let them blend in to the map more.

Christmas holidays are coming up so I will have plenty of time to get those fixed.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [8/12] V15 Page 1/6

Postby macbone on Sat Dec 08, 2012 12:34 pm

I like the feel of these maps. I'm kinda getting a Seafarers of Catan vibe from them. Looking good, man!
User avatar
Major macbone
SoC Training Instructor
SoC Training Instructor
 
Posts: 5550
Joined: Wed Jun 03, 2009 7:12 pm
Location: Looking out over Victoria Harbor, thinking about Middle Earth and how good my wife looks
Medals: 82
Monthly Leader Bronze (1) Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1)
Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Random Map Achievement (3) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (8)
General Achievement (9) Clan Achievement (10) Training Achievement (2) Challenge Achievement (1) Tournament Contribution (2)

Re: Vertex/Austrum [8/12] V15 Page 1/6

Postby iancanton on Sun Dec 09, 2012 5:23 pm

koontz1973 wrote:New game play for both maps.
Hold 4 connected regions in a territory to grab a +1 bonus. So by holding 5 connected you get +2.

requiring 4 connected regions is a big improvement on needing only 3 regions. be aware that, by holding 5 connected regions, it's possible in austrum to gain +3 from this bonus, since there are 3 possible combinations of 4 in asser (not necessarily a problem).

by territory, do u mean bonus zone? if so, then there are only 11 territories, therefore the winning condition in vertex, hold arctous and 10 territories, is so difficult to achieve that virtually all games will finish by all opponents being killed.

in austrum, the winning condition is reasonable, once each player realises what the exploratorum are!

each map has regions called delos and aegina. is this deliberate?

ian. :)
Image
User avatar
Brigadier iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1716
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 52
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (5) Clan Achievement (7) General Contribution (13)

Re: Vertex/Austrum [8/12] V15 Page 1/6

Postby koontz1973 on Sun Dec 09, 2012 10:13 pm

iancanton wrote:
koontz1973 wrote:New game play for both maps.
Hold 4 connected regions in a territory to grab a +1 bonus. So by holding 5 connected you get +2.

requiring 4 connected regions is a big improvement on needing only 3 regions. be aware that, by holding 5 connected regions, it's possible in austrum to gain +3 from this bonus, since there are 3 possible combinations of 4 in asser (not necessarily a problem).

The combonations of the 4s need to be looked at, but I have not seen any territory giving away excessive amount of bonuses.
by territory, do u mean bonus zone? if so, then there are only 11 territories, therefore the winning condition in vertex, hold arctous and 10 territories, is so difficult to achieve that virtually all games will finish by all opponents being killed.

Wording on my part will change. Territory to region so same vocab as troops legend.
in austrum, the winning condition is reasonable, once each player realises what the exploratorum are!

And the two ships in that part of the legend, next to the exploratorum name is not clue enough for payers?
each map has regions called delos and aegina. is this deliberate?

ian. :)

Not only deliberate, but wanted. Many things from the maps cross over to a sense of connection is had.

Vertex
Wording changed as stated above.
Removed neutral 2s from Dominica as the 4 in a row principle removes the requirement for it here.
Click image to enlarge.
image

-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
Austrum
No changes made.
Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby nolefan5311 on Mon Dec 10, 2012 8:57 am

I think this latest update is probably good to go, so I'm putting a last call out there. If anybody has any remaining issues with the gameplay, now is the time to speak. Otherwise, this map will receive the GP stamp in 48 hours.
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby AndyDufresne on Tue Dec 11, 2012 12:08 pm

Still looking good.


--Andy
User avatar
Corporal 1st Class AndyDufresne
Retired Administrator
 
Posts: 25535
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby koontz1973 on Tue Dec 11, 2012 12:28 pm

nolefan5311 wrote:I think this latest update is probably good to go, so I'm putting a last call out there. If anybody has any remaining issues with the gameplay, now is the time to speak. Otherwise, this map will receive the GP stamp in 48 hours.

Thanks nole. As soon as it is stamped, I will get the graphics polished up.
AndyDufresne wrote:Still looking good.


--Andy

Cheers.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby ManBungalow on Tue Dec 11, 2012 12:42 pm

I don't really understand the bonuses.

+1 for every 4 connected regions in a territory

Does this mean that, in Austrum, the region Ha5 can't ever feature in a bonus because it's not directly attached to any other Ha regions ?
Image
User avatar
Colonel ManBungalow
 
Posts: 3337
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby nolefan5311 on Tue Dec 11, 2012 12:59 pm

ManBungalow wrote:I don't really understand the bonuses.

+1 for every 4 connected regions in a territory

Does this mean that, in Austrum, the region Ha5 can't ever feature in a bonus because it's not directly attached to any other Ha regions ?


This is a good point. Now that I look at it, you should probably think of a way to connect Su2 and Su3.
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby koontz1973 on Tue Dec 11, 2012 1:06 pm

Why? It is a dead territ, their is no reason to add it onto the others. All of the Su territs, so no bonus can ever be had from them.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby nolefan5311 on Tue Dec 11, 2012 1:12 pm

koontz1973 wrote:Why? It is a dead territ, their is no reason to add it onto the others. All of the Su territs number 3 so no bonus can ever be had from them.


Having a dead territ is never a good thing. Or you could just change HA5 to another Su territory. And there are 4 Su territs, split into 2's. There is bonus potential there.
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby koontz1973 on Tue Dec 11, 2012 1:35 pm

If it gets me the stamp, then fine, I will change it. Expect the map some time.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby ManBungalow on Tue Dec 11, 2012 1:39 pm

To rephrase my question -

Can Ha5 be a part of the 4 connected regions bonus if the player holds Su1?, thus connecting the regions by a traceable unbroken line in the style of Age of Merchants and - I think - Kings Court.

Also, is there any point to having differently coloured regions in the centre of Vertex? Are they like that so that one can't actually get a bonus from them? ie. there aren't 4 regions of the same colour.
Image
User avatar
Colonel ManBungalow
 
Posts: 3337
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby koontz1973 on Tue Dec 11, 2012 1:43 pm

ManBungalow wrote:To rephrase my question -

Can Ha5 be a part of the 4 connected regions bonus if the player holds Su1?, thus connecting the regions by a traceable unbroken line in the style of Age of Merchants and - I think - Kings Court..

I will post the map as suggested changing Ha5.

Also, is there any point to having differently coloured regions in the centre of Vertex? Are they like that so that one can't actually get a bonus from them? ie. there aren't 4 regions of the same colour.

Yes, continuity of graphics and each one has its own name for the decays. Correct about the bonus though, no bonuses there. You will find nothing there apart from death (decay) and
glory (WC).
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby nolefan5311 on Tue Dec 11, 2012 1:52 pm

Don't sound so enthusiastic about it...
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby ManBungalow on Tue Dec 11, 2012 2:24 pm

koontz1973 wrote:
Also, is there any point to having differently coloured regions in the centre of Vertex? Are they like that so that one can't actually get a bonus from them? ie. there aren't 4 regions of the same colour.

Yes, continuity of graphics and each one has its own name for the decays. Correct about the bonus though, no bonuses there. You will find nothing there apart from death (decay) and
glory (WC).

So, therefore, is there no way of gaining a bonus from holding the Su regions on Austrum? At the moment there are two sets of 2 Su regions, separated by the Meridiem....not connected.
Image
User avatar
Colonel ManBungalow
 
Posts: 3337
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby koontz1973 on Tue Dec 11, 2012 11:27 pm

nolefan5311 wrote:Don't sound so enthusiastic about it...

I am not, their are maps that have territs that award no bonuses (Alexander's Empire, World 2.1, Knights, Classic Sydney). The Ha5 and Su territs where added to Austrum for a couple of reasons. The whole point of those territs was to allow strategy to evolve beyond a normal game play type. To make everything into a bonus, you end up giving away troops. You do not force players to think. It all ends up as a normal land grab like most games. As I said, I will make the changes.

ManBungalow wrote:So, therefore, is there no way of gaining a bonus from holding the Su regions on Austrum? At the moment there are two sets of 2 Su regions, separated by the Meridiem....not connected.

Correct, but will make the changes.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby nolefan5311 on Wed Dec 12, 2012 8:42 am

I fail to see your point koontz, and I think you're justifying something just for the sake of justifying it. This issue would have most likely arisen in beta anyway. If you don't want a bonus to be awarded for these territories, I suggest changing their names. Regardless of what you choose to do, it won't stop you from being awarded this:

Image

Onwards and upwards!
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby koontz1973 on Wed Dec 12, 2012 12:23 pm

Nole, not justifying something for the sake of it, like all map makers, we have an image in our heads and that is what we work from. As I explained to you early on, these are experiments in what I can do graphically, but also what can be done within current xml with the least amount of words on a map. But like all things in life, things have to change. I just wanted to have dead terts on both maps, but if it is the wish, then so be it. As you know, these two days are my busy ones, so expect the maps tomorrow (to show GP only). Then I will start on the graphical changes to get these up to scratch.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [10/12] V15.1 Page 1/7

Postby nolefan5311 on Wed Dec 12, 2012 12:31 pm

koontz1973 wrote:Nole, not justifying something for the sake of it, like all map makers, we have an image in our heads and that is what we work from. As I explained to you early on, these are experiments in what I can do graphically, but also what can be done within current xml with the least amount of words on a map. But like all things in life, things have to change. I just wanted to have dead terts on both maps, but if it is the wish, then so be it. As you know, these two days are my busy ones, so expect the maps tomorrow (to show GP only). Then I will start on the graphical changes to get these up to scratch.


Sounds good koontz. Thanks.
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: Vertex/Austrum [13/12] V15.5 Page 1/8

Postby koontz1973 on Thu Dec 13, 2012 3:04 am

Vertex
No changes.
Click image to enlarge.
image

Austrum
Ha5 is now Su0. This name will change like the others. Ha5 is also part of the Su bonus chain. Added bridge between the Su zones to allow bonus to be had. This is graphically done quickly so no comments on that. I just posting the game play changes agreed. Will get on an clean the images up now for the graphics stamp later.
Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Vertex/Austrum [13/12] V15.5 Page 1/8

Postby iancanton on Fri Dec 14, 2012 5:22 pm

in vertex, is it worth reducing all of the neutrals from n3 to n2? i don't see any advantage from holding more of the regions on the inner four continents than is necessary to reach arctous.

ian. :)
Image
User avatar
Brigadier iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1716
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 52
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (5) Clan Achievement (7) General Contribution (13)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login