Re: Ziggurat (high ground) [31/12] V5 P2
Posted: Tue Jan 01, 2013 12:06 am
P.S. Just realized i'm 15 pixels too wide. Shouldn't be a problem to make it small enough without applying for supersize unless I get carried away with rivers, valleys and bridges all around the zig...
PPS I'm leaving a little extra room on top and left for now until I can draw in the camps.
One concept to explain one-way attacks from camps to the ziggurat is hanging bridges or even small wooden ones that can be easily destroyed if attacked. The Incas actually used these a lot (even at Machu Picchu). Might be tough to draw though. Here's an idea:
I also forgot to mention I've been playing with shadows. Not sure if it's worth the work, but you can see them at the bottom of the ziggurat.
OR is shading the bottom side of everything a little darker sufficient - as on the rest of the map?
And one more thing... I think I'll get rid of the white stroke around the region numbers (some have it some don't) - it doesn't seem necessary.
PPS I'm leaving a little extra room on top and left for now until I can draw in the camps.
One concept to explain one-way attacks from camps to the ziggurat is hanging bridges or even small wooden ones that can be easily destroyed if attacked. The Incas actually used these a lot (even at Machu Picchu). Might be tough to draw though. Here's an idea:
I also forgot to mention I've been playing with shadows. Not sure if it's worth the work, but you can see them at the bottom of the ziggurat.
OR is shading the bottom side of everything a little darker sufficient - as on the rest of the map?
And one more thing... I think I'll get rid of the white stroke around the region numbers (some have it some don't) - it doesn't seem necessary.