Conquer Club

Three Kingdoms of China - v10.1 [2015-02-01] p15 [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Three Kingdoms of China - v3.0 [2013-01-11] p4

Postby nolefan5311 on Tue Jan 15, 2013 7:04 pm

Seamus76 wrote:
nolefan5311 wrote:Can you post a map in the OP with the starting neutrals? The cities will have to start neutral.

Working on it now.

Currently I have the 8 Cities as starting positions with each player receiving one, and the others being neutral. So in 1v1 games players will start with 1 each, and the other 6 will be neutral, and in 8 player games each player will have 1. Koontz and I worked this out a while back, and I think it works really well for making the cities a playable option in all game types. Does that work for you?


Yeah, I really like this. n2 or n3?

V.J. wrote:Here are the starting positions and neutrals we came up with(this includes 1 city per player):

In 2 Player game 10 fields each and that's 20 total
3p = 8 each = 24 total
4p = 8 each = 32 total
5p = 6 each = 30 total
6p = 6 each = 32 total
7p = 4 each = 28 total
8p = 4 each = 32 total

3 hard coded neutral fields would be:
"bei ping west" because it could be a starting bonus for someone that gets the City next to it. Other two "Liang North" and "Nanman" are again going make it harder to get +2 bonus.


And to prevent a bonus being dropped. You guys are on the ball! =D>
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: Three Kingdoms of China - v3.0 [2013-01-11] p4

Postby Seamus76 on Tue Jan 15, 2013 11:06 pm

nolefan5311 wrote:
Seamus76 wrote:
nolefan5311 wrote:Can you post a map in the OP with the starting neutrals? The cities will have to start neutral.

Working on it now.

Currently I have the 8 Cities as starting positions with each player receiving one, and the others being neutral. So in 1v1 games players will start with 1 each, and the other 6 will be neutral, and in 8 player games each player will have 1. Koontz and I worked this out a while back, and I think it works really well for making the cities a playable option in all game types. Does that work for you?


Yeah, I really like this. n2 or n3?

Awesome, this is going to be a good map for sure. What do you think about this? I was thinking n3 but only until you said n2, which makes it interesting.

V.J. wrote:Here are the starting positions and neutrals we came up with(this includes 1 city per player):

In 2 Player game 10 fields each and that's 20 total
3p = 8 each = 24 total
4p = 8 each = 32 total
5p = 6 each = 30 total
6p = 6 each = 32 total
7p = 4 each = 28 total
8p = 4 each = 32 total

3 hard coded neutral fields would be:
"bei ping west" because it could be a starting bonus for someone that gets the City next to it. Other two "Liang North" and "Nanman" are again going make it harder to get +2 bonus.


And to prevent a bonus being dropped. You guys are on the ball! =D>

O:) Thank you, we aim to please. Most of the time. :D
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v3.1 [2013-01-11] p5

Postby Swimmerdude99 on Thu Jan 17, 2013 10:26 am

OH MY GOSH!!!! HOW HAVE I NOT SEEN THIS?! IM SO EXCITED!
Image
Offsite to 12/31/2023. Reach out to TheSpaceCowboy to reach me
User avatar
Major Swimmerdude99
 
Posts: 2370
Joined: Mon Aug 09, 2010 6:07 pm
Location: North Carolina
2435

Re: Three Kingdoms of China - v3.1 [2013-01-11] p5

Postby Seamus76 on Thu Jan 17, 2013 11:43 am

swimmerdude99 wrote:OH MY GOSH!!!! HOW HAVE I NOT SEEN THIS?! IM SO EXCITED!

Thanks swimmerdude! We're pretty excited about this one as well.

I'm not sure I mentioned it, but the OP has been updated with the 888 and Starting Neutral version. It's right under the current map version.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v3.1 [2013-01-11] p5

Postby sam_levi_11 on Fri Jan 18, 2013 2:25 pm

Really like this map. Too many maps are over complicating, so it's nice to see one I have a genuine interest in kept simple for those of us who are more casual players.
Well balanced and looks good. The major cities are a nice addition to add a new dimension yet not over complicate matters.
User avatar
Sergeant 1st Class sam_levi_11
 
Posts: 2872
Joined: Mon Dec 11, 2006 2:48 pm

Re: Three Kingdoms of China - v3.1 [2013-01-11] p5

Postby Seamus76 on Fri Jan 18, 2013 11:34 pm

sam_levi_11 wrote:Really like this map. Too many maps are over complicating, so it's nice to see one I have a genuine interest in kept simple for those of us who are more casual players.
Well balanced and looks good. The major cities are a nice addition to add a new dimension yet not over complicate matters.

Thanks so much sam. You were instrumental in helping develop the original idea, so I'm really glad you like what I've done with it.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v3.2 [2013-01-22] p6

Postby Seamus76 on Tue Jan 22, 2013 11:36 am

CURRENT UPDATE INFO - 2013-01-22:
- Added a light shadow to the mountains.

CURRENT MAP VERSION

v3.2 - Large (840x800)
Click image to enlarge.
image
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v3.1 [2013-01-11] p5

Postby AndyDufresne on Tue Jan 22, 2013 4:06 pm

sam_levi_11 wrote:Really like this map. Too many maps are over complicating, so it's nice to see one I have a genuine interest in kept simple for those of us who are more casual players.
Well balanced and looks good. The major cities are a nice addition to add a new dimension yet not over complicate matters.

I am always an advocate for interesting yet streamlined and standard maps as well.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Three Kingdoms of China - v3.2 [2013-01-22] p6

Postby The Bison King on Tue Jan 22, 2013 9:52 pm

Seems to me that Yueh-Sui could be broken up into 2 territories. That could give the region 3 border's rather than 2. You could bump the bonus up to +3 and make the Green Shu Kingdom more of a contender compared to the other 2 Kingdoms. Also it wouldn't change the number of borders for a player who's focusing on capturing the entire Shu Kingdom.
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Seamus76 on Wed Jan 23, 2013 12:24 pm

CURRENT UPDATE INFO - 2013-01-23:
- Split Yueh-Sui into two terts, which was something I had been looking at for awhile, but was confirmed by bison kings comment. It had come up in the original thread, but for some reason gimil was against splitting it.
- Updated the tert count info at the top of the OP, can someone take a look and make sure it all adds up and makes sense based on the updated v4.0 with 888's and starting neutrals below? Do any more terts need to be coded neutral, etc.?

CURRENT MAP VERSION

v4.0 - Large (840x800)
Click image to enlarge.
image
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Dukasaur on Wed Jan 23, 2013 1:15 pm

Looking good.
Image
User avatar
Major Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 26925
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby nolefan5311 on Thu Jan 24, 2013 9:29 am

I'm going to go ahead and sticky this for a couple days (probably until after the weekend) as the gameplay looks solid.

If anybody has any issues regarding Gameplay, now is the time to speak up. Otherwise, this will be stamped in a few days.
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Seamus76 on Thu Jan 24, 2013 12:52 pm

nolefan5311 wrote:I'm going to go ahead and sticky this for a couple days (probably until after the weekend) as the gameplay looks solid.

If anybody has any issues regarding Gameplay, now is the time to speak up. Otherwise, this will be stamped in a few days.

Sounds good, and thank you very much.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby koontz1973 on Thu Jan 24, 2013 1:10 pm

Seamus, cannot remember, but what neutrals did you decide on for the cities? Are they 3 as well like the capitals?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Seamus76 on Thu Jan 24, 2013 1:35 pm

koontz1973 wrote:Seamus, cannot remember, but what neutrals did you decide on for the cities? Are they 3 as well like the capitals?

Currently they are n3, but I'm open to thoughts either way, n3 or n2.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby nolefan5311 on Thu Jan 24, 2013 1:44 pm

I think you should probably run with n2, since nobody will ever start with more than 1. Can you update this in the first post?
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby koontz1973 on Thu Jan 24, 2013 1:47 pm

N2 seems good. It would allow players an easy bonus and make some think twice.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Seamus76 on Fri Jan 25, 2013 1:17 pm

nolefan5311 wrote:I think you should probably run with n2, since nobody will ever start with more than 1. Can you update this in the first post?

I have updated the first post to include wording which states that starting neutral cities will start 2 neutral.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby skychaser on Sat Jan 26, 2013 12:07 pm

Wow. Nice. I would ask for this map here.

The Three Kingdoms(San Guo) is the name of an "AGE" of the Chinese history populated by the most bravest, smartest and badassests heroes of all time.

There's a book called Romance of the Three Kingdoms(san guó zhi) which is a mix of ancient history and romance itself. It's kind of a huge book(about 3.000 pages) full of dids of intelligence(Zhuge Liang is the most fucking strategic bastard of all times and Guan Yu is so bold he's revered today as a god in some regions, bold to the point a doctor would cut his meat and clean his bone with a blade while he plays chess calmly) but I think it's a must read for anyone who's slightly interested in strategies. There's also the Records of Three Kingdoms which is the history de facto.


Conditions to win(if applied) could be by having most cities but not by commercial routes. Commercial routes where opened and were of importance at the time and these routes are still active today basically 18 centuries later but the deciding factor was always the war and the commercial routes only reflected the wars and the power shifted caused by the wars.
And the history itself only ends in the book when all the kingdoms are united again under a lord.
The book has it's 3000 pages but he starts and ends with the same paragraph.

There could be a bigger version of the map. There are lots and lots of cities at the book and at the maps
User avatar
Colonel skychaser
 
Posts: 138
Joined: Mon Aug 01, 2011 11:22 pm

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby neanderpaul14 on Sat Jan 26, 2013 9:31 pm

Having flashbacks to the old Romance of the Three Kingdoms video games, can almost hear that haunting music.
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Cook neanderpaul14
 
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Seamus76 on Sat Jan 26, 2013 10:14 pm

neanderpaul14 wrote:Having flashbacks to the old Romance of the Three Kingdoms video games, can almost hear that haunting music.

Good stuff, I'm glad you like the map. Maybe we should ask for map soundtracks for the next "update". :lol:

skychaser, you are correct, what an amazing time period, and some of the most important writings in history. I would love to make a larger map featuring the battles and wars, this one though is meant to be a simple representation of the Kingdoms, which is what I feel a lot of players are looking for these days. I would love to see any maps or ideas you have though.

Thanks again guys, keep the feedback coming.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby skychaser on Sun Jan 27, 2013 8:29 am

I think Shu is a good name however Shu-Han would be more suitable to the western region. Liu Bei conquered it as the means of preserving the Han dynasty so that's why the name for.
User avatar
Colonel skychaser
 
Posts: 138
Joined: Mon Aug 01, 2011 11:22 pm

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby skychaser on Sun Jan 27, 2013 8:36 am

There's a lot of battles that can be made into maps. Red Cliff as an example would be a good naval battle map.
User avatar
Colonel skychaser
 
Posts: 138
Joined: Mon Aug 01, 2011 11:22 pm

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Dukasaur on Mon Jan 28, 2013 11:58 am

neanderpaul14 wrote:Having flashbacks to the old Romance of the Three Kingdoms video games, can almost hear that haunting music.

+1

Nothing better than trapping Dong Zhou in a corner and setting fire to him, and watching him roast while he tries to charge his way out!
Image
User avatar
Major Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 26925
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Three Kingdoms of China - v4.0 [2013-01-23] p6

Postby Seamus76 on Tue Jan 29, 2013 10:47 am

nolefan5311 wrote:I'm going to go ahead and sticky this for a couple days (probably until after the weekend) as the gameplay looks solid.

If anybody has any issues regarding Gameplay, now is the time to speak up. Otherwise, this will be stamped in a few days.

Just checking on the status.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users