Me too - because of the map graphics, the crease lines don't really give the illusion of paper folded map. They just look distracting. But I like the texture itself.generalhead wrote:The lines on the map look awkward to me
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Me too - because of the map graphics, the crease lines don't really give the illusion of paper folded map. They just look distracting. But I like the texture itself.generalhead wrote:The lines on the map look awkward to me
koontz1973 wrote:Seamus, here is your sticky. Stamping in two days as normal. But before I stamp this, I am going to ask if you want it stamped with the new rules now in place?
With the folds, they will need a lot more work done on them but you can do that as you go though game play and graphics. The lines that I think RJ is talking about and I do kind of agree with him is this, you territ lines and land/sea border are just too curvy. rough them up a bit. Not jagged but I can see every single point you have made. Look at Tian Shui - Han Zhong border. That is a nice line. Get the rest like this. It will mean a complete re do I am afraid but you have time.
by RjBeals Ā» Fri Jan 11, 2013 10:41 am
...because of the map graphics, the crease lines don't really give the illusion of paper folded map. They just look distracting. But I like the texture itself.
The Bison King wrote:Looking awesome! Why is this still in the drafting room?
koontz1973 wrote:Seamus, just posted this in GH Easter Island thread and it might help you to. With the mountains, try to change the colour of the smaller ones. Then place some in front of the larger mountains to add depth to them. Where you have the range going between red/green, add a few more going into red. Not as impassables but again to add depth to the range. Apart from that, the only other thing I can think of is adding some shadow to them.
EDIT:
Here you go Seamus. Use this wisely.
nolefan5311 wrote:Can you post a map in the OP with the starting neutrals? The cities will have to start neutral.
Seamus76 wrote:nolefan5311 wrote:Can you post a map in the OP with the starting neutrals? The cities will have to start neutral.
Working on it now.
Currently I have the 8 Cities as starting positions with each player receiving one, and the others being neutral. So in 1v1 games players will start with 1 each, and the other 6 will be neutral, and in 8 player games each player will have 1. Koontz and I worked this out a while back, and I think it works really well for making the cities a playable option in all game types. Does that work for you?
V.J. wrote:Here are the starting positions and neutrals we came up with(this includes 1 city per player):
In 2 Player game 10 fields each and that's 20 total
3p = 8 each = 24 total
4p = 8 each = 32 total
5p = 6 each = 30 total
6p = 6 each = 32 total
7p = 4 each = 28 total
8p = 4 each = 32 total
3 hard coded neutral fields would be:
"bei ping west" because it could be a starting bonus for someone that gets the City next to it. Other two "Liang North" and "Nanman" are again going make it harder to get +2 bonus.
nolefan5311 wrote:Seamus76 wrote:nolefan5311 wrote:Can you post a map in the OP with the starting neutrals? The cities will have to start neutral.
Working on it now.
Currently I have the 8 Cities as starting positions with each player receiving one, and the others being neutral. So in 1v1 games players will start with 1 each, and the other 6 will be neutral, and in 8 player games each player will have 1. Koontz and I worked this out a while back, and I think it works really well for making the cities a playable option in all game types. Does that work for you?
Yeah, I really like this. n2 or n3?
V.J. wrote:Here are the starting positions and neutrals we came up with(this includes 1 city per player):
In 2 Player game 10 fields each and that's 20 total
3p = 8 each = 24 total
4p = 8 each = 32 total
5p = 6 each = 30 total
6p = 6 each = 32 total
7p = 4 each = 28 total
8p = 4 each = 32 total
3 hard coded neutral fields would be:
"bei ping west" because it could be a starting bonus for someone that gets the City next to it. Other two "Liang North" and "Nanman" are again going make it harder to get +2 bonus.
And to prevent a bonus being dropped. You guys are on the ball!
swimmerdude99 wrote:OH MY GOSH!!!! HOW HAVE I NOT SEEN THIS?! IM SO EXCITED!
sam_levi_11 wrote:Really like this map. Too many maps are over complicating, so it's nice to see one I have a genuine interest in kept simple for those of us who are more casual players.
Well balanced and looks good. The major cities are a nice addition to add a new dimension yet not over complicate matters.
sam_levi_11 wrote:Really like this map. Too many maps are over complicating, so it's nice to see one I have a genuine interest in kept simple for those of us who are more casual players.
Well balanced and looks good. The major cities are a nice addition to add a new dimension yet not over complicate matters.
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