Three Kingdoms of China - v10.0 [2013-12-31] p22 GFX & XML

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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby Seamus76 on Mon Oct 21, 2013 12:47 pm

b00060 wrote:Just like 50 other maps on this site. Nothing special at all???
Ok...well that makes the last 10 months of working on the map worth it. I'm not exactly sure what you were expecting, or looking for. Not every map coming out these days has to be "special", with some crazy bonus system, or conditional border, etc. Old and new players are always looking for variety when it comes to simple, yet aesthetically pleasing maps, and I'd like to think this map fills that need.

But really, I'm sorry you feel the map is lacking something, I wish you would have participated in the thread more, so you could have helped influence the map in a way that more players might enjoy. This map is pretty pretty much done, but there is a whole foundry full of maps that are in need of expert opinions, so please join the cause to help make those maps the best they can be...before it's too late like this one. :cry:
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby Gilligan on Mon Oct 21, 2013 12:49 pm

Seamus76 wrote:
b00060 wrote:Just like 50 other maps on this site. Nothing special at all???
Ok...well that makes the last 10 months of working on the map worth it. I'm not exactly sure what you were expecting, or looking for. Not every map coming out these days has to be "special", with some crazy bonus system, or conditional border, etc. Old and new players are always looking for variety when it comes to simple, yet aesthetically pleasing maps, and I'd like to think this map fills that need.

But really, I'm sorry you feel the map is lacking something, I wish you would have participated in the thread more, so you could have helped influence the map in a way that more players might enjoy. This map is pretty pretty much done, but there is a whole foundry full of maps that are in need of expert opinions, so please join the cause to help make those maps the best they can be...before it's too late like this one. :cry:


Even though gameplay is similar to many other maps, I still think that this map is worth being live. Classic gameplay maps run this site...and the graphics are good, too. Don't feel like your time was wasted, Seamus.
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby Seamus76 on Thu Oct 24, 2013 12:00 pm

cairnswk wrote:Seamus...our game...

Southern Shu
5T/3D/4A/2N...shows in my calcuator as +3

compared to Riverland Shu +4 which has two cities for ano0ther +1 effectively making it +5

...yeh something is way out of balance there IMO.

Wuh Jin seems OK at +2

Riverland Shu at +4 is fine, but it gets +1 atop that for two cities, im almost thinking it could be brought back to +3

just my two cents worth.

Sorry for the delay. I've been thinking about this as I play more games, and one thing I just noticed is that you mentioned Riverland having 2 cities, but it only has one. The other tert, Chendu is a capital, not a city. Given that do you still think it should be adjusted? I don't think it does, but let me know your thoughts.
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby iancanton on Sat Oct 26, 2013 4:05 pm

my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.

ian. :)
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby JamesKer1 on Sat Oct 26, 2013 4:29 pm

Quench it! This is one of my new favorite maps on CC btw, tanks for making and introducing me to it a while back Seamus :)
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby koontz1973 on Sun Oct 27, 2013 12:31 am

iancanton wrote:my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.

ian. :)

This is also my observation as well with the games I have played.

Two options for you to make them worth taking. I suggest you do both. Make holding them a winning condition. Very easy to add to the map and xml. Secondly, increase the bonus for holding all three to +6.
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby Seamus76 on Thu Oct 31, 2013 12:47 pm

koontz1973 wrote:
iancanton wrote:my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.

ian. :)

This is also my observation as well with the games I have played.

Two options for you to make them worth taking. I suggest you do both. Make holding them a winning condition. Very easy to add to the map and xml. Secondly, increase the bonus for holding all three to +6.
I agree as well. The only time they are taken is to gain the region bonus. I think there have been maybe 2 games I've played 1v1 where they have been taken, and never in a larger game.

I think something needs to be done, but how can you have it be a bonus and a victory condition at the same time? If you hold all three the victory condition would go into effect before the bonus, correct? So it's really one or the other. Personally a victory condition would be my last choice, with increasing the bonus being one of the top options.

One other option I'd throw out there, and personally like better, would be to make it +4 for holding 2, instead of 3. With them all starting 2n, and only needing to kill 4n to get +4, I think that makes them a whole lot more attractive to players. I think this would also make them more of an option in all game types, whereas a victory condition might be overlooked except for 1v1, where it's easier to hold.

Thoughts?
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby Armandolas on Thu Oct 31, 2013 3:38 pm

how about +3 for holding 2?and +4 for 3 stays?

The effort /risk of grabing only 2 instead of all 3 , is definitly more appealing then aiming for 3.
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby Seamus76 on Fri Nov 15, 2013 10:14 am

Armandolas wrote:how about +3 for holding 2?and +4 for 3 stays?

The effort /risk of grabing only 2 instead of all 3 , is definitly more appealing then aiming for 3.

I like this, but does taking only 2 capitals for +3 make it too easy in 2v2, 3v3, etc.? Would a +2 for 2 and +4 for 3 not be as attractive? Either do you boys in blue have any specific thoughts?
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby thack665 on Sun Dec 08, 2013 12:46 pm

Have been eagerly anticipating this map coming out of beta. Very much looking forward to playing it!
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby iancanton on Sat Dec 14, 2013 11:59 am

Seamus76 wrote:
Armandolas wrote:how about +3 for holding 2?and +4 for 3 stays?

The effort /risk of grabing only 2 instead of all 3 , is definitly more appealing then aiming for 3.

I like this, but does taking only 2 capitals for +3 make it too easy in 2v2, 3v3, etc.? Would a +2 for 2 and +4 for 3 not be as attractive? Either do you boys in blue have any specific thoughts?

agreed and we already know that +4 for 3 capitals is almost always ignored.
koontz1973 wrote:increase the bonus for holding all three to +6.

this appears to be best, with or without a part-bonus of +2 for 2.

ian. :)
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby Seamus76 on Sat Dec 14, 2013 2:48 pm

iancanton wrote:
Seamus76 wrote:
Armandolas wrote:how about +3 for holding 2?and +4 for 3 stays?

The effort /risk of grabing only 2 instead of all 3 , is definitly more appealing then aiming for 3.

I like this, but does taking only 2 capitals for +3 make it too easy in 2v2, 3v3, etc.? Would a +2 for 2 and +4 for 3 not be as attractive? Either do you boys in blue have any specific thoughts?

agreed and we already know that +4 for 3 capitals is almost always ignored.
koontz1973 wrote:increase the bonus for holding all three to +6.

this appears to be best, with or without a part-bonus of +2 for 2.

ian. :)

Ok, here's what it would look like with both bonus options included. At least the map that is.

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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby koontz1973 on Sun Dec 15, 2013 2:30 am

That would work.
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby benga on Sun Dec 15, 2013 4:54 am

Instead of increasing bonus, maybe just decrease neutrals to 1?
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Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

Postby koontz1973 on Sun Dec 15, 2013 6:38 am

benga wrote:Instead of increasing bonus, maybe just decrease neutrals to 1?

You then get the same as the cities. Why have the two if both are the same thing?
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