thanks for ur comments, chouette, and welcome to the foundry!
the last 30 completed 1v1, auto-placement, sequential, escalating, chained, sunny, non-trench games with unlimited rounds are those from Game 14572968
to Game 15045777
inclusive (excluding Game 14760447
, where one player deadbeated). these all used the xml with the +6 bonus for holding 3 capitals
. 3 capitals were attacked successfully in 6 games (20%), 2 capitals in 11 games (37%), 1 capital in 5 games (17%) and 0 capitals in 8 games (27%). the 2 capitals
bonus was held in 11 games (37%) and the 3 capitals
bonus in 2 games (7%). in 10 of the 11 games (91%) where the 2 capitals
bonus was held, the first player to receive this bonus won. in both games (100%) where the 3 capitals
bonus was held, the only player to receive this bonus was the eventual winner. 45 capitals were held in these 30 games, which is an average of 1.5 per game.
given the above figures, the +6 bonus is big enough to prevent the capitals from being ignored, even though the +6 rarely pays out in full. on the contrary, 2 capitals
is one of the most popular bonuses now.
adding an auto-deploy bonus to each capital is something that we're trying on the czecho slovak fragmentation
map. despite this map being in some ways similar, we can probably conclude that there is enough capital activity to be satisfied with the gameplay.
as well as the red names mentioned by chouette, there are two graphics niggles from a previous post of mine that haven't yet been answered. once seamus puts these to bed, i see no reason to delay quenching the map.
iancanton wrote:two things i've noticed about the map images are that the shu character to the left of the kingdom of shu mini-map is barely visible and there appears to be the shadow of a character to the left of jiaozhi. perhaps u can darken slightly the background behind the shu character?