Here is a map updated with the comments from above I also redid the starting forces random drop info below.
Based on the fact that you will have a +1 bonus to start on average we probably need to add +2 or +3 for holding a pit crew so that you will start with some reinforcements.
http://farm2.static.flickr.com/1136/472 ... c0b5_b.jpgTerritories: 78
- 24 car conditions (tires, fuel, engine)
- 8 pit crew
- 15 pit equipment
- 30 track locations
- 1 winners circle
Connections
Track Locations
- Track locations can assault other track locations in the same track segment or next segment counter clockwise.
- All track locations can assault the winner circle.
Pit Crews
- Your pit crew can one way assault all of your teams car conditions.
- All pit crews can assault any pit equipment.
- All pit crews can assault the winners circle.
Pit Equipment
- Pit equipment can assault other locations of the same equipment.
- Pit equipment can bombard car conditions of the same name.
Winners Circle
- Can bombard any map location.
Starting Forces
- Cars conditions start with 1 neutral on each location.
- Winners Circle starts with 20 neutrals.
- Pits crews start with 3 on each location.
- Pit equipment starts with 2 neutral on each location.
Bonus Forces
+1 for every 3 sections of track you hold (minimum +1)
+1 for holding all 3 track locations in a given track segment.
+3 for every fuel, tires, engine pit equipment.
+2 for every tools and jack pair.
+1 for each of your teams car conditions you control.
+2 for controlling all 3 of your car conditions
+40 if you hold one track location in each of the 10 track segments.
Deployment
- All car conditions loose 1 per turn.
- Winners Circle resets to 20 neutral each turn.
Starting Forces
Players are assigned the pit crews as starting positions.
In a 2 player game
- both players would have 4 pit crew each. (8/2)
- both players would have 6 track locations each with 8 remainder set to 3 neutral. (20/3)
- starting track bonus +1
In a 3 player game
- all players would have 3 pit crew each with 2 remainder set to 1 neutral. (8/3)
- all players would have 6 track locations each with 2 remainder set to 3 neutral. (20/3)
- starting track bonus +1
In a 4 player game
- all players would have 2 pit crew each. (8/4)
- all players would have 5 track locations each. (20/4)
- starting track bonus +1
In a 5 player game
- all players would have 1 pit crew each with 3 remainder set to 1 neutral. (8/5)
- all players would have 4 track locations each. (20/5)
- starting track bonus +1
In a 6 player game
- all players would have 1 pit crew each with 2 remainder set to 1 neutral. (8/6)
- all players would have 3 track locations each with 2 remainder set to 3 neutral. (20/6)
- starting track bonus +0
In a 7 player game
- all players would have 1 pit crew each with 1 remainder set to 1 neutral. (8/7)
- all players would have 2 track locations each with 6 remainder set to 3 neutral. (20/7)
- starting track bonus +0
In a 8 player game
- all players would have 1 pit crew each. (8/8)
- all players would have 2 track locations each with 4 remainder set to 3 neutral. . (20/8)
- starting track bonus +0