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iAmCaffeine wrote:Jdsizzleslice wrote:Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Well by that time toe opponent gets 40 troops then you're screwed.
Then get better and don't get kicked off the track..
Jdsizzleslice wrote:iAmCaffeine wrote:Jdsizzleslice wrote:Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Well by that time toe opponent gets 40 troops then you're screwed.
Then get better and don't get kicked off the track..
Do you always have a spurious post for everything? Geez... Lol.
iAmCaffeine wrote:Jdsizzleslice wrote:iAmCaffeine wrote:Jdsizzleslice wrote:Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Well by that time toe opponent gets 40 troops then you're screwed.
Then get better and don't get kicked off the track..
Do you always have a spurious post for everything? Geez... Lol.
It's not spurious and your comment was stupid.. Next.
facet wrote:[beta map challenge]
I loved the loop.
I disliked trying to figure out how the territories were linked together. How do you get 'into' another car?
iAmCaffeine wrote:Has any map ever taken longer in the production line?
SiriusCowKing wrote:Although very unlikely, I found out that there is a way to have a stalemate on this map if there is no round limit in a game.
Player x capture a pit stop item, player y capture a different pit stop item. Player x bombard player y's crew, then player y bombard player x's crew. The pit stop items can no longer be reached by any mean and so they cannot be eliminated from the game.
The map needs an objective to prevent this from happening. I suggest controlling the entire road, every positions on every segments.
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