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The Conquer 500

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Re: [Beta] The Conquer 500

Postby iancanton on Thu Mar 27, 2014 2:17 am

the map is designed to make sure that it's very difficult (though not impossible) to win if u've been forced off the track.

ian. :)
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Re: [Beta] The Conquer 500

Postby dolomite13 on Thu Mar 27, 2014 9:30 pm

Yep if your forced off the track it is possible to get back in the game. Especially in an escalating game but is certainly is difficult.

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Re: [Beta] The Conquer 500

Postby Jdsizzleslice on Fri Mar 28, 2014 10:44 am

iAmCaffeine wrote:
Jdsizzleslice wrote:
Gilligan wrote:
Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.


Pit row?

Well by that time toe opponent gets 40 troops then you're screwed.


Then get better and don't get kicked off the track..

Do you always have a spurious post for everything? Geez... Lol.
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Re: [Beta] The Conquer 500

Postby iAmCaffeine on Mon Mar 31, 2014 10:27 am

Jdsizzleslice wrote:
iAmCaffeine wrote:
Jdsizzleslice wrote:
Gilligan wrote:
Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.


Pit row?

Well by that time toe opponent gets 40 troops then you're screwed.


Then get better and don't get kicked off the track..

Do you always have a spurious post for everything? Geez... Lol.


It's not spurious and your comment was stupid.. Next.
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Re: [Beta] The Conquer 500

Postby dgz345 on Mon Mar 31, 2014 5:29 pm

iAmCaffeine wrote:
Jdsizzleslice wrote:
iAmCaffeine wrote:
Jdsizzleslice wrote:
Gilligan wrote:
Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.


Pit row?

Well by that time toe opponent gets 40 troops then you're screwed.


Then get better and don't get kicked off the track..

Do you always have a spurious post for everything? Geez... Lol.


It's not spurious and your comment was stupid.. Next.


you guys are just trolling.

i liked this map because of the uniques and its like maximus but with bonuses and more fun!!

and i dislike when the opponent goes to throw me of the track early xD

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Re: [Beta] The Conquer 500

Postby facet on Wed Apr 02, 2014 3:48 am

[beta map challenge]

I loved the loop.

I disliked trying to figure out how the territories were linked together. How do you get 'into' another car?
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Re: [Beta] The Conquer 500

Postby dolomite13 on Thu Apr 03, 2014 10:00 pm

facet wrote:[beta map challenge]

I loved the loop.

I disliked trying to figure out how the territories were linked together. How do you get 'into' another car?


Can only get into your own car from your pit crew... once you lose the crew you cant get attack any car ... the pit equipment is one way to bombard other cars.

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Re: [Beta] The Conquer 500

Postby snizzake on Fri Apr 04, 2014 2:49 pm

Ok, maybe I am a total n00b, but can someone explain to the the general concept of this game and how it is won? It makes no sense to me at all.
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Re: [Beta] The Conquer 500

Postby Gilligan on Thu May 22, 2014 11:00 am

              Quenching

---The Beta period has concluded for the Conquer 500 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations dolomite13, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: [Beta] The Conquer 500

Postby iAmCaffeine on Thu May 22, 2014 4:47 pm

Finally! Wahoo!
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Re: The Conquer 500

Postby dolomite13 on Wed May 28, 2014 11:06 pm

Can you believe we are closing in on 5 years since the original post.

Wow!!!

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Re: The Conquer 500

Postby iAmCaffeine on Thu May 29, 2014 8:33 am

Has any map ever taken longer in the production line?
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Re: The Conquer 500

Postby ManBungalow on Wed Jun 11, 2014 3:55 am

iAmCaffeine wrote:Has any map ever taken longer in the production line?

Das Schloss took a while, not sure exactly how long though.

Research and Conquer (in the main foundry at the moment) has been around for nearly 6 years now.
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Re: The Conquer 500

Postby SiriusCowKing on Mon May 25, 2015 1:45 pm

Although very unlikely, I found out that there is a way to have a stalemate on this map if there is no round limit in a game.

Player x capture a pit stop item, player y capture a different pit stop item. Player x bombard player y's crew, then player y bombard player x's crew. The pit stop items can no longer be reached by any mean and so they cannot be eliminated from the game.

The map needs an objective to prevent this from happening. I suggest controlling the entire road, every positions on every segments.
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Re: The Conquer 500

Postby iAmCaffeine on Mon May 25, 2015 2:40 pm

SiriusCowKing wrote:Although very unlikely, I found out that there is a way to have a stalemate on this map if there is no round limit in a game.

Player x capture a pit stop item, player y capture a different pit stop item. Player x bombard player y's crew, then player y bombard player x's crew. The pit stop items can no longer be reached by any mean and so they cannot be eliminated from the game.

The map needs an objective to prevent this from happening. I suggest controlling the entire road, every positions on every segments.


That eventuality is impossible.
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Re: The Conquer 500

Postby Donelladan on Mon May 25, 2015 3:08 pm

There is always someone on the tracks on some segments. From the segments you can always take the Winner's Circle and bombard everything.
Plus the pit item can attack the pit row, and therefore go back on the road again, from the road they can then attack the winner's circle.

No stalemate.

Winner's circle doesn't only bombard the crew, it bombards everythings ( except the regions on the road).
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