[Beta] The Conquer 500

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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sun Apr 14, 2013 2:00 am

Here is the map for the existing xml ... I modified the Key slightly for better readability and fixed the jagged edges on the red circles, winners circle, and pit row.

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http://imageshack.us/a/img827/139/c500113lg800782.png
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http://imageshack.us/a/img694/5315/c500113sm614600.png
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sun Apr 14, 2013 2:02 am

I would like to make another change to the map and that is that I believe the cars should assault their pit crew. This will help in "nukes gone bad" situations.

Here are two maps with that additional wording. Use these if Gilligan has time to do the XML.

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http://imageshack.us/a/img705/8128/c500114lg800782.png

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http://imageshack.us/a/img546/9184/c500114sm614600.png
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Re: The Conquer 500 [D GR GP XML Beta]

Postby thehippo8 on Sun Apr 14, 2013 2:52 am

I like the new graphics Dolomite!
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Re: The Conquer 500 [D GR GP XML Beta]

Postby The Voice on Sun Apr 14, 2013 6:26 pm

This map is incredible. What a unique concept. Thank you for creating it!

Quick question: I read in an earlier post that the bonus glitch will be fixed and the crews will be a +2 autodeploy. Is there a date when this new XML will be implemented?
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sun Apr 14, 2013 7:27 pm

The Voice wrote:This map is incredible. What a unique concept. Thank you for creating it!


Thanks =)

The Voice wrote:Quick question: I read in an earlier post that the bonus glitch will be fixed and the crews will be a +2 autodeploy. Is there a date when this new XML will be implemented?


Very soon.

Changes will be....

- Car (fuel, tires, engine) start 2 neutral
- Crews Autodeploy 2
- Bonuses for combos (jacks & tools) and (fuel,tires, engine) set to their bonus per combo not for every piece of equipment.
- Max number of crews in in 2 or 3 player is 2 each player.

Possible addition

- Car (fuel, tires, engine) assaults corresponding pit crew

I just updated the map graphics but we have one more tweak to the XML then it can be rolled out.

=D=
Last edited by dolomite13 on Sun Apr 14, 2013 7:34 pm, edited 1 time in total.
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Re: The Conquer 500 [D GR GP XML Beta]

Postby Gilligan on Sun Apr 14, 2013 7:34 pm

dolomite13 wrote:
The Voice wrote:This map is incredible. What a unique concept. Thank you for creating it!


Thanks =)

The Voice wrote:Quick question: I read in an earlier post that the bonus glitch will be fixed and the crews will be a +2 autodeploy. Is there a date when this new XML will be implemented?


Very soon.

I just updated the map graphics but we have one more tweak to the XML then it can be rolled out.

=D=


that one tweak being that car gauges can attack their respective crews?
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sun Apr 14, 2013 7:35 pm

Gilligan wrote:
dolomite13 wrote:
The Voice wrote:This map is incredible. What a unique concept. Thank you for creating it!


Thanks =)

The Voice wrote:Quick question: I read in an earlier post that the bonus glitch will be fixed and the crews will be a +2 autodeploy. Is there a date when this new XML will be implemented?


Very soon.

I just updated the map graphics but we have one more tweak to the XML then it can be rolled out.

=D=


that one tweak being that car gauges can attack their respective crews?


Yep =)
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Re: The Conquer 500 [D GR GP XML Beta]

Postby Gilligan on Sun Apr 14, 2013 10:18 pm

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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sun Apr 14, 2013 10:26 pm



You are a wonderful person ... has anyone ever told you that =)

Here are the maps that go with it.

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http://imageshack.us/a/img705/8128/c500114lg800782.png
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Small
http://imageshack.us/a/img546/9184/c500114sm614600.png
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=D=
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Re: The Conquer 500 [D GR GP XML Beta]

Postby Gilligan on Sun Apr 14, 2013 10:27 pm

I know. 8-)
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sun Apr 14, 2013 10:35 pm

Gilligan wrote:I know. 8-)
And modest =D>
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Re: The Conquer 500 [D GR GP XML Beta]

Postby jmcm on Mon Apr 15, 2013 2:33 am

Question
(and I hope this hasn't already been asked - i just came in at the end trying to understand the pit equip bonus and why it seemed different than said)

For the pit equip bonus, do you have to have one of each in the same row or just any one of each?
eg, must you have fuel A, tires A, engine A? or can you have fuel A, tires B, engine C?

thanks! fun map
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Mon Apr 15, 2013 2:55 am

jmcm wrote:Question
(and I hope this hasn't already been asked - i just came in at the end trying to understand the pit equip bonus and why it seemed different than said)

For the pit equip bonus, do you have to have one of each in the same row or just any one of each?
eg, must you have fuel A, tires A, engine A? or can you have fuel A, tires B, engine C?

thanks! fun map


It should be "fuel A, tires B, engine C" or any combo like that ... one from each type ... currently its bugged and giving +3 for holding a single fuel or single tires or single engine ... this will soon be updated.

=D=
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Re: The Conquer 500 [D GR GP XML Beta]

Postby scottp on Fri Apr 19, 2013 11:36 pm

hate to be a downer, but I tried this map with a few friends, and it seems like a really bad "if you go first, you win" map. Too easy to load up a ton of bonuses in round 1 (cars) and if the neutral 2s on fuel/tires/engine pit equipment put up any kind of a fight, Player 2 has very little chance to erase them, much less grab any bonus for himself.

my .02
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sat Apr 20, 2013 12:36 am

scottp wrote:hate to be a downer, but I tried this map with a few friends, and it seems like a really bad "if you go first, you win" map. Too easy to load up a ton of bonuses in round 1 (cars) and if the neutral 2s on fuel/tires/engine pit equipment put up any kind of a fight, Player 2 has very little chance to erase them, much less grab any bonus for himself. my .02


Pit equipment bonuses are bugged and there are some tweaks to the map coming that will address those issues.

The only thing that still concerns me a bit is the neutrals on "pit row" and "winners circle" I almost feel that pit row is too high and winners too low but won't make any decision on that till we see how the changes we have in the pipeline work out.

=D=
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