The Conquer 500

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Mon Sep 02, 2013 11:58 am

Before you upload... please check the xml you are uploading has these numbers. I may have uploaded one with the wrong numbers.

=D13=

Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>80</upper>
      <divisor>81</divisor>
   </reinforcement>
</reinforcements>
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby isaiah40 on Mon Sep 02, 2013 12:11 pm

That is the correct one. All files have been sent to be uploaded!!
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Mon Sep 02, 2013 12:30 pm

isaiah40 wrote:That is the correct one. All files have been sent to be uploaded!!


Excellent, Thanx!!!!

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Thu Sep 05, 2013 4:12 pm

Any eta on the upload?

=D13=
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby -=- Tanarri -=- on Thu Sep 05, 2013 11:11 pm

dolomite13 wrote:Any eta on the upload?

=D13=


I'm wondering the same thing... I'm in a game where I can't attack out of the pits and someone's a turn or two from running away with the game because of it :/
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby SirLindsley on Fri Sep 06, 2013 11:50 am

Game Number 13004698, Conquer 500, I'm not getting a pit equipment bonus for holding the three fuel. Is this a bug or a misread on my part?
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Fri Sep 06, 2013 12:35 pm

SirLindsley wrote:Game Number 13004698, Conquer 500, I'm not getting a pit equipment bonus for holding the three fuel. Is this a bug or a misread on my part?


It is a bug that crept in a few updates ago. It should be fixed very soon as an update has been sent for upload.

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Fri Sep 06, 2013 6:39 pm

When can we expect this to be quenched? :D
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Fri Sep 06, 2013 10:14 pm

iAmCaffeine wrote:When can we expect this to be quenched? :D


After upcoming update we need it to stay in beta for a while to make sure the new changes haven't screwed anything up.

I would guess another month.

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby SirLindsley on Sat Sep 07, 2013 4:26 pm

Game 13004698, thanks for the reply.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby thenobodies80 on Sun Sep 08, 2013 4:29 pm

dolomite13 wrote:Any eta on the upload?

=D13=


Not sure the update has been uploaded so I'm going to send it again.
I'll let you know as soon as it is done.

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Sun Sep 08, 2013 5:14 pm

thenobodies80 wrote:
dolomite13 wrote:Any eta on the upload?

=D13=


Not sure the update has been uploaded so I'm going to send it again.
I'll let you know as soon as it is done.

Nobodies


Thanx, should be both an image and xml push.

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby thenobodies80 on Mon Sep 09, 2013 1:51 pm

mmm i've sent just the xml....what image must be updated?
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Mon Sep 09, 2013 2:34 pm

thenobodies80 wrote:mmm i've sent just the xml....what image must be updated?


These are the xml and images that need to be uploaded.

=D13=

New XML - Conquer500x
Conquer500x.xml
(58.52 KiB) Downloaded 23 times


Small 1.1.7
http://imageshack.com/a/img823/783/d14i.png
Image

Large 1.1.7
http://imageshack.com/a/img837/5214/coww.png
Image
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Tue Sep 10, 2013 8:21 am

I don't see any point in the Final Lap..
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Donelladan on Tue Sep 10, 2013 8:25 am

Final Lap is here to solve this problem :
https://www.conquerclub.com/game.php?game=12995740
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Gilligan on Tue Sep 10, 2013 8:26 am

Donelladan wrote:Final Lap is here to solve this problem :
https://www.conquerclub.com/game.php?game=12995740


oh, lol. it'll only be used in trench games then.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Tue Sep 10, 2013 8:29 am

In all my games on this map Winner's Circle has been able to bombard everything..
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Donelladan on Tue Sep 10, 2013 9:22 am

You didnt look correctly as the link I post, or you really meant everything?

Winner circle can bombard crews, cars and pit equipment. But the winner circle cannot bombard on the track.
On the link I posted, pb is, players did use winner's circle to bombard everything I mentionned, then they are stuck on the track where they cannot kill each other. Final's lap should help them.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Tue Sep 10, 2013 10:06 am

Donelladan wrote:You didnt look correctly as the link I post, or you really meant everything?

Winner circle can bombard crews, cars and pit equipment. But the winner circle cannot bombard on the track.
On the link I posted, pb is, players did use winner's circle to bombard everything I mentionned, then they are stuck on the track where they cannot kill each other. Final's lap should help them.


I'm puzzled because in my games Winner's Circle has always been able to bombard everything, including the track. Check my history of 1v1s, it's how I finish the game off.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Donelladan on Tue Sep 10, 2013 10:14 am

I checked.
First, you have a impressive win % in 1vs1 on this map. =D>
But you're wrong. You may be misguided by the fact that first you kick your opponent off the track, then you receive the +40 bonus, take winner's circle, and bombard everthing else. That is your usual strategy.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Tue Sep 10, 2013 10:47 am

iAmCaffeine wrote:
Donelladan wrote:You didnt look correctly as the link I post, or you really meant everything?

I'm puzzled because in my games Winner's Circle has always been able to bombard everything, including the track. Check my history of 1v1s, it's how I finish the game off.


Winners Circle has indeed never been able to bombard every territory. It has always been there to bombard the pits and "end the race" however we have found that in trench games it is possible to get to a state where there are 2 players going in a circle and the game may never end. I have recommended before that people playing trench games put a 100 turn limit on their game to help with this however that is not always practical. So the "Final Lap" was created, it has a very high neutral value (100) and is killer. This should allow players in trench games where they have built up sizable forces to jump around the track and break their opponent. It may be useful in all escalating games late in the game but only testing will determine how useful it really is.

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Wed Sep 11, 2013 5:46 am

Donelladan wrote:I checked.
First, you have a impressive win % in 1vs1 on this map. =D>
But you're wrong. You may be misguided by the fact that first you kick your opponent off the track, then you receive the +40 bonus, take winner's circle, and bombard everthing else. That is your usual strategy.


Thanks. :D

Yeah, you're both correct. My head's obviously a mess - I can't even remember how I win on that map haha. Thanks guys.

By the way, whatever's happened, I can now not see any troops on this map.. I'd give you an example but my games are foggy. However, I'm assuming the new images and XML have been updated, because I'm looking at a blank map with no troops whatsoever.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Donelladan on Wed Sep 11, 2013 6:14 am

I have same pb , can't see troops anymore.

Plus. using bob I can see there is the final lap area. But on the map it is not. So I guess xml codes has been updated but not the image :D
And final lap, still according to bob, can attack any regions on the track except E3.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Wed Sep 11, 2013 10:40 am

Donelladan wrote:I have same pb , can't see troops anymore.

Plus. using bob I can see there is the final lap area. But on the map it is not. So I guess xml codes has been updated but not the image :D
And final lap, still according to bob, can attack any regions on the track except E3.


Something seems to have gone horribly wrong.

Hopefully we can chalk it up to being in the middle of the update process and everything will return to normal when all uploads have been completed.


I did manage to get some numbers to appear in a game by flipping back and for the between the two map sizes and see a null value on engine 3 and I believe on this map that the green player should not have troops on "Final Lap". I'm guessing that the addition of a territory has thrown off the game. Maybe it caches something somewhere that isn't currently updated? If they use a CDN it could take up to 24 hours.

I have notified the proper people via PM so hopefully we will get this resolved before it affects too many people.

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Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

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