The Conquer 500

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby GeeksAreMyPeeps on Wed Sep 11, 2013 1:49 pm

I'm getting a small map without the final lap, a blank white space in the place where the large map should be, and no troops on the map.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Wed Sep 11, 2013 2:00 pm

GeeksAreMyPeeps wrote:I'm getting a small map without the final lap, a blank white space in the place where the large map should be, and no troops on the map.


Same

That new territory "Final Lap" was added near the top of the territory list. Did it need to be added at the end of the list? Is that throwing off the engine somehow?

=D13=
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Wed Sep 11, 2013 2:38 pm

I'm not getting a map at all.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Wed Sep 11, 2013 3:00 pm

Both images are coming up fine now. But the forces don't show till i click between small and large map and even then we still have that null problem on engine 3.

I have greasemonky turned off btw.

=D13=
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Apostrophe's are Nucking Futs!

Postby dolomite13 on Wed Sep 11, 2013 3:11 pm

I think I figured it out!!!

I'll bet it's the apostrophe in "Winner's Circle" ... things like that constantly throw off javascript. I also noticed that Track E3 doesn't assault the Final Lap.

Here is a new XML with those changes.

Conquer500y.xml
Fixed link from Track E3 to Final Lap and removed the apostrophe from Winner's Circle
(58.52 KiB) Downloaded 6 times


=D13=
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Re: Apostrophe's are Nucking Futs!

Postby Gilligan on Wed Sep 11, 2013 3:56 pm

dolomite13 wrote:I think I figured it out!!!

I'll bet it's the apostrophe in "Winner's Circle" ... things like that constantly throw off javascript. I also noticed that Track E3 doesn't assault the Final Lap.

Here is a new XML with those changes.

Conquer500y.xml


=D13=


Other maps have apostrophes, so I'm not sure why this would happen?
I know when Das Schlob was changed, there were territories added/or removed. It had to be closed and all active games had to finish before reopening.
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Re: Apostrophe's are Nucking Futs!

Postby dolomite13 on Wed Sep 11, 2013 3:59 pm

Gilligan wrote:
dolomite13 wrote:I think I figured it out!!!

I'll bet it's the apostrophe in "Winner's Circle" ... things like that constantly throw off javascript. I also noticed that Track E3 doesn't assault the Final Lap.

Here is a new XML with those changes.

Conquer500y.xml


=D13=


Other maps have apostrophes, so I'm not sure why this would happen?
I know when Das Schlob was changed, there were territories added/or removed. It had to be closed and all active games had to finish before reopening.


Ah well Track E3 is still bugged and WInner's Circle being called Winners Circle in the troop counts/display won't really make any difference so we should still have an update done to the xml. I didn't want to add that apostrophe anyway ;)

The main problem we are having is that you can't even play the map so no one can finish any games. Should I post a no "Final Lap" XML and link to the past images so we can wait for games to finish?

=D13=
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby GeeksAreMyPeeps on Wed Sep 11, 2013 4:33 pm

I don't know if this is significant but I can't get the stats to appear on the side for this map either. No problem on thers
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby dolomite13 on Wed Sep 11, 2013 4:38 pm

I'm going to be in transit for about an hour I will check in then and see what we need to do to get this running for the existing games.

=D13=
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby dolomite13 on Wed Sep 11, 2013 7:30 pm

I'm just guessing here but did all games get reset?

=D13=
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby Gilligan on Wed Sep 11, 2013 7:31 pm

dolomite13 wrote:I'm just guessing here but did all games get reset?

=D13=


viewtopic.php?f=506&t=195778#p4283741
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby dolomite13 on Wed Sep 11, 2013 8:31 pm

Gilligan wrote:
dolomite13 wrote:I'm just guessing here but did all games get reset?

=D13=


http://www.conquerclub.com/forum/viewto ... 8#p4283741


Ah yes I see. I was unaware that adding a territory would so badly bug the map and thought everyone was aware it was being added. Sorry for all of the problems this has caused.

I would like to fix territory "Track E3" to allow it to assault the Final Lap and possibly tweak Final Lap to the left a little on the small map.

Is this ok?

=D13=
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby Donelladan on Thu Sep 12, 2013 3:56 am

Also, I see that the 100 neutral isn't really in the center of the final lap circle.
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby Donelladan on Thu Sep 12, 2013 5:17 am

Do you think you could modifiy the map to make it for 12 players? Seems to me you only have to add 4 crew and 4 cars and the map is ok for 12 :)
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Re: The Conquer 500 - [Emergency XML Fix Ready 9/11]

Postby dolomite13 on Thu Sep 12, 2013 1:02 pm

Donelladan wrote:Do you think you could modifiy the map to make it for 12 players? Seems to me you only have to add 4 crew and 4 cars and the map is ok for 12 :)


If I make another racing themed map similar to this one (maybe nascar or off road) I will do it for 12 players but this one will remain 8 players.

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Re: The Conquer 500 - [XML Update 9/12]

Postby dolomite13 on Thu Sep 12, 2013 1:22 pm

I think the map can be reopened now that all of the games that were affected were reset.

Here is what I hope will be the final update.

* Fixes connection for Track E3 to Final Lap
* Tweaks the Final Lap unit display slightly to the left to help center it.

Conquer500z.xml (9/12 11:19am)
Conquer500z.xml
(58.55 KiB) Downloaded 27 times


=D13=
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Re: The Conquer 500 - [XML Update 9/12]

Postby ender516 on Thu Sep 12, 2013 5:22 pm

So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.
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Re: The Conquer 500 - [XML Update 9/12]

Postby DoomYoshi on Thu Sep 12, 2013 5:26 pm

dolomite13 wrote:I
* Tweaks the Final Lap unit display slightly to the left to help center it.


I was just coming to report that, glad to see you're already on it!

It sucks because I had an experience advantage the first time we played. When the game got bugged, that advantage left.
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Re: The Conquer 500 - [XML Update 9/12]

Postby dolomite13 on Thu Sep 12, 2013 8:45 pm

ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.


Ah that's why. It wasn't added last on the list. :(

D13
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Re: The Conquer 500 - [XML Update 9/12]

Postby ender516 on Fri Sep 13, 2013 2:32 pm

dolomite13 wrote:
ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.


Ah that's why. It wasn't added last on the list. :(

D13

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Re: The Conquer 500 - [XML Update 9/12]

Postby GeeksAreMyPeeps on Fri Sep 13, 2013 7:36 pm

I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?
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Re: The Conquer 500 - [XML Update 9/12]

Postby dolomite13 on Fri Sep 13, 2013 7:42 pm

GeeksAreMyPeeps wrote:I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?

Dunno ... I posted another quick XML update above as well and hope they can update that and unlock it soon.

=D13=
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Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby thenobodies80 on Mon Sep 16, 2013 3:00 pm

The update has been sent. We will unlock the map as soon everything is in the right place. :mrgreen:

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Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Mon Sep 16, 2013 3:11 pm

thenobodies80 wrote:The update has been sent. We will unlock the map as soon everything is in the right place. :mrgreen:

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Sounds good :)

=D13=
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Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby iAmCaffeine on Wed Sep 18, 2013 6:45 am

Any reason why I still can't start a game on this map?
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