The Conquer 500

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby Industrial Helix on Thu Jan 28, 2010 7:25 pm

dolomite13 wrote:
Industrial Helix wrote:One thing that stands out to me that doesn't make sense is the bit about the car conditions. Is it +1 for each car condition or +1 for not holding all 3 car conditions?

+1 for each and an additional +2 for all 3. So +5 total.

=D=


Right. I dunno if this qualifies under a graphics thing but I think it needs to be expressed that the +2 is additional.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Thu Jan 28, 2010 7:27 pm

Industrial Helix wrote:
dolomite13 wrote:
Industrial Helix wrote:One thing that stands out to me that doesn't make sense is the bit about the car conditions. Is it +1 for each car condition or +1 for not holding all 3 car conditions?

+1 for each and an additional +2 for all 3. So +5 total.

=D=


Right. I dunno if this qualifies under a graphics thing but I think it needs to be expressed that the +2 is additional.

I agree

I have some additional gameplay ideas i'm about to post and the existing map will ned alot of changes.

=D=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - New Gameplay Ideas (1/28/2010)

Postby dolomite13 on Thu Jan 28, 2010 7:39 pm

I was thinking of adding a few locations along with creating more than one path around the track. These changes would make it impossible to conquer a pit crew, but they could be eliminated via bombardment. I would alo remove the automatic win for a lap of the track and instead build in a stalemate breaker with the winner circle similar to the "Arms Race!" nuke.

Territories: 77
- 24 car conditions (tires, fuel, engine)
- 8 pit crew
- 5 pit equipment
- 32 track locations
- 4 corner locations
- 1 pit entrance
- 1 pit exit
- 1 finish line
- 1 winner circle

+1 bonus for every 3 track locations you control.

(NOTE: players start on the pit crews and track locations for a total of 42 starting territories)

Car Conditions
- Start with 1 neutral in each location.
- Loose 1 army per turn.

+1 bonus for holding your teams Tires car condition and your pit crew.
+1 bonus for holding your teams Engine car condition and your pit crew.
+1 bonus for holding your teams Fuel car condition and your pit crew.
+2 bonus for holding all three of your teams car conditions.
(NOTE: the total bonus for all car conditions and your pit crew is +5 however loosing your pit crew and maintaining your car still grants +2)

Pit Equipment
- Tires pit equipment can bombard any Tires car condition.
- Engine pit equipment can bombard any Engine car condition.
- Fuel pit equipment can bombard any Fuel car condition.
- Tools pit equipment can bombard any car condition.
- Can bombard the finish line.

+1 bonus for holding a piece of pit equipment your pit crew.
+3 bonus for holding all pit equipment.
(NOTE: the total bonus for all pit equipment and your pit crew is +8 however loosing your pit crew and holding all pit equipment grants +3)

Pit Crews
- Start with 1 player controlled army.
- Your pit crew can one way attack all of your teams car conditions.
- All pit crews can one way attack all pit equipment.
- All pit crews can one way attack the Pit Exit.

+2 bonus for controlling your pit crew.

Pit Entrance
- can bombard any pit location.
- starts with 5 neutral.
- resets to 5 neutral each turn.
- is not needed to complete a lap of the track.

Pit Exit
- Can be attacked by all pits.
- starts with 5 neutral.
- resets to 5 neutral each turn.
- is not needed to complete a lap of the track.

Finish Line
- Starts with 10 neutral.
- Can one way attack the winners circle.

Winners Circle
- Starts with 20 neutral.
- Resets to 20 neutral every turn.
- Winners circle can bombard any pit location.

+50 bonus for holding the winners circle and an entire lap of the track.
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby ender516 on Fri Jan 29, 2010 12:43 am

If the winners circle resets to neutral every turn, it cannot be held for a bonus.
User avatar
Sergeant 1st Class ender516
 
Posts: 4452
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Fri Jan 29, 2010 10:51 am

ender516 wrote:If the winners circle resets to neutral every turn, it cannot be held for a bonus.


Yep thats true perhapse I was thinking that the finish line and track lap would give the big bonus so you could then attack the winner circle and gain that position to attack pits. I would like it to be as difficult if not moreso to get that bonus as it would be to get a full track lap.

In general tho what do people think of the concept change from a win condition to having the big stalemate buster bonus?

=D=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby Blitzaholic on Fri Jan 29, 2010 10:59 am

nice idea of the race car track, looks kool 8-)
Image
User avatar
General Blitzaholic
 
Posts: 23052
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area
Medals: 129
Conqueror Achievement (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (3) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (31) General Achievement (3) Clan Achievement (12) Map Contribution (1)
Tournament Contribution (32) General Contribution (1)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby Mad-elph on Sat Jan 30, 2010 12:47 pm

dolomite13 wrote:
Yep thats true perhapse I was thinking that the finish line and track lap would give the big bonus so you could then attack the winner circle and gain that position to attack pits. I would like it to be as difficult if not moreso to get that bonus as it would be to get a full track lap.

In general tho what do people think of the concept change from a win condition to having the big stalemate buster bonus?

=D=


I think its fine to have a stalemate buster, but you are forcing games to last a hundred turns or so to fight your way around, then take a 10 neutral and 20 neutral. Thats a lot. Plus if you are in a stalemate, noone would be able to keep the whole track plus winner's circle... as they would then hold 80% of the map and thus have way more than anyone else, thus not a stalemate. Plus, if you were to take it all then hold the winner's circle others might hit your men on the track before you'd get the bonus. Given the cost to get it, and how much you have to hold I doubt anyone would go for it cause they wouldn't likely keep it.
I'd make it a 5 Neutral (10 max), and give a 10 bonus, then everyone would scramble for it early and that would space everyone out throughout the map. It would be something that would be in play the whole game and mimic the ambition to 'win the race' as people would constantly be passing for the lead.
User avatar
Lieutenant Mad-elph
 
Posts: 52
Joined: Fri Apr 11, 2008 12:48 am
Location: Canada
Medals: 6
Standard Achievement (2) Terminator Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Sat Jan 30, 2010 3:18 pm

Mad-elph wrote:
dolomite13 wrote:
Yep thats true perhapse I was thinking that the finish line and track lap would give the big bonus so you could then attack the winner circle and gain that position to attack pits. I would like it to be as difficult if not moreso to get that bonus as it would be to get a full track lap.

In general tho what do people think of the concept change from a win condition to having the big stalemate buster bonus?

=D=


I think its fine to have a stalemate buster, but you are forcing games to last a hundred turns or so to fight your way around, then take a 10 neutral and 20 neutral. Thats a lot. Plus if you are in a stalemate, noone would be able to keep the whole track plus winner's circle... as they would then hold 80% of the map and thus have way more than anyone else, thus not a stalemate. Plus, if you were to take it all then hold the winner's circle others might hit your men on the track before you'd get the bonus. Given the cost to get it, and how much you have to hold I doubt anyone would go for it cause they wouldn't likely keep it.
I'd make it a 5 Neutral (10 max), and give a 10 bonus, then everyone would scramble for it early and that would space everyone out throughout the map. It would be something that would be in play the whole game and mimic the ambition to 'win the race' as people would constantly be passing for the lead.

Interesting I like where your assessment =)
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby natty dread on Mon Feb 01, 2010 5:13 pm

I'm not sure if we're still discussing lanes, but IMO 2 lanes would be good for the gameplay. You could make it so that corners have 1 lane, and straights have 2. So that you can't pass at corners...

In general tho what do people think of the concept change from a win condition to having the big stalemate buster bonus?


I also think it's a good idea. The winning condition would not come to play very often. But the bonus still can't be too big, otherwise it'll be the deciding factor for the whole game.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby yeti_c on Tue Feb 02, 2010 5:10 am

Not sure the last time you watched an F1 race - but the braking zone into corners is where (most of) the overtaking happens...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby natty dread on Tue Feb 02, 2010 7:38 am

yeti_c wrote:Not sure the last time you watched an F1 race - but the braking zone into corners is where (most of) the overtaking happens...

C.


So this is a F1 race now? I thought this was nascar or something?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Tue Feb 02, 2010 12:24 pm

natty_dread wrote:
yeti_c wrote:Not sure the last time you watched an F1 race - but the braking zone into corners is where (most of) the overtaking happens...

C.


So this is a F1 race now? I thought this was nascar or something?
It is f1 style as it isn't simply an oval track
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby natty dread on Tue Feb 02, 2010 12:30 pm

dolomite13 wrote:
natty_dread wrote:
yeti_c wrote:Not sure the last time you watched an F1 race - but the braking zone into corners is where (most of) the overtaking happens...

C.


So this is a F1 race now? I thought this was nascar or something?
It is f1 style as it isn't simply an oval track


Oh well. Still, I think 2 lanes would work best for the map.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby Mad-elph on Tue Feb 02, 2010 5:23 pm

dolomite13 wrote:
natty_dread wrote:
yeti_c wrote:Not sure the last time you watched an F1 race - but the braking zone into corners is where (most of) the overtaking happens...

C.


So this is a F1 race now? I thought this was nascar or something?
It is f1 style as it isn't simply an oval track


By that you mean it is open wheeled formula style racing.... Nascar being close cockpit 'stock' car racing.
To me the little models look Indy esque but we need not attach names to these things as they are only representative of racing. As for the comment, passing happens 70% in the turns (if you exclude passing in the pits).

But I think we all knew this and I just want to see the next mock-up so I can get excited again... in other news anyone following F1s first tests of the season this week?
User avatar
Lieutenant Mad-elph
 
Posts: 52
Joined: Fri Apr 11, 2008 12:48 am
Location: Canada
Medals: 6
Standard Achievement (2) Terminator Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: The Conquer 500 - New Gameplay Ideas (1/28/2010)

Postby iancanton on Wed Feb 03, 2010 5:53 pm

dolomite13 wrote:I was thinking of adding a few locations along with creating more than one path around the track. These changes would make it impossible to conquer a pit crew, but they could be eliminated via bombardment. I would alo remove the automatic win for a lap of the track and instead build in a stalemate breaker with the winner circle similar to the "Arms Race!" nuke.

u have some good support already for the stalemate breaker.

dolomite13 wrote:+1 bonus for every 3 track locations you control.

(NOTE: players start on the pit crews and track locations for a total of 42 starting territories)

Car Conditions
- Start with 1 neutral in each location.
- Loose 1 army per turn.
Pit Crews
- Start with 1 player controlled army.
- Your pit crew can one way attack all of your teams car conditions.
- All pit crews can one way attack all pit equipment.
- All pit crews can one way attack the Pit Exit.

+2 bonus for controlling your pit crew.

Pit Entrance
- can bombard any pit location.
- starts with 5 neutral.
- resets to 5 neutral each turn.
- is not needed to complete a lap of the track.

let's see. 2v2 game. each player starts with 2 pit crews and 8 track locations. in round 1, player 1 receives 3 troops for 10 regions, 4 for 2 pit crews and 2 for 6 track locations. he deploys these 9 troops on one of the 2 track locations that can assault the pit entrance (making a stack of 12), knocks out the 5 pit entrance neutrals and both of player 2's pit crews, leaving his surplus troops on the pit entrance, while forting 2 troops from elsewhere to his teammate, player 3. player 2 deploys his 5 troops to make a stack of 8 and annihilates one of player 3's pit crews. player 3, with his 7 troops, retakes the pit entrance and kills both of player 4's pit crews. if player 4 cannot break through player 3's defence at the pit entrance, then it's game over.

we need to reduce player 1's initial deployment, perhaps by changing

+1 bonus for every 3 track locations you control

to

+1 bonus for every 3 track locations you control while your car has fuel.

ian. :)
Image
User avatar
Brigadier iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1738
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 52
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (5) Clan Achievement (7) General Contribution (13)

Re: The Conquer 500 - New Gameplay Ideas (1/28/2010)

Postby Mad-elph on Thu Feb 04, 2010 12:18 pm

iancanton wrote:
+1 bonus for every 3 track locations you control while your car has fuel.

ian. :)


I think this is a fine suggestion.
User avatar
Lieutenant Mad-elph
 
Posts: 52
Joined: Fri Apr 11, 2008 12:48 am
Location: Canada
Medals: 6
Standard Achievement (2) Terminator Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Thu Feb 18, 2010 8:28 pm

I have been working on making a two lane track but I am having a hell of a time with the graphics on it right now.

I want to do something like a slot car track and have locations either on a single track or on both tracks but creating the base graphics with two lines around it has thus far proven to be incredibly difficult.

I will tray and work on it this evening but it could be a week or two before I have a final graphic. I will post my working graphics as I go along for people to comment on.

=D=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Thu Mar 04, 2010 2:21 pm

I haven't had time to do any work on this .. I don't want to put the map in mothballs just yet ... I will devote more time when Monsters! is moved into Beta =)
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Thu Apr 01, 2010 11:05 am

Monsters! is finally in Beta ... I am finishing up graphics on "Gulfe" and will have an update to this map very soon.

Lanes are still a problem ... I have tried making good lane lines many times over the past few months and have been having almost no success. But I will give it another try .

=D=

p.s. I just got engaged =)
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby yeti_c on Fri Apr 02, 2010 12:28 pm

yeti_c wrote:Note that Objectives aren't allowed to contain continents - and therefore will make your XML VERY large.

C.


Just to point out - this comment is no longer valid.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Fri Apr 02, 2010 1:30 pm

yeti_c wrote:
yeti_c wrote:Note that Objectives aren't allowed to contain continents - and therefore will make your XML VERY large.

C.


Just to point out - this comment is no longer valid.

C.

YEA!!!
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby yeti_c on Fri Apr 02, 2010 3:56 pm

dolomite13 wrote:p.s. I just got engaged =)


Big Congratulations...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby natty dread on Fri Apr 02, 2010 4:16 pm

Yeah, congratulations dolomite! Don't know how I missed that earlier...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby iancanton on Wed May 12, 2010 4:53 pm

[Moved]

it appears that development of this map has stalled. when u want to continue with the map, one of the cartography volunteers will be able to put the thread back into the foundry system, after an update has been made.

congratulations on ur engagement!

ian. :)
Image
User avatar
Brigadier iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1738
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 52
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (5) Clan Achievement (7) General Contribution (13)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Fri Jun 18, 2010 10:30 pm

OK ... I have been pondering this map for a while now and decided that I don't want to do lanes like the circus maximus map ... I however did decide that I would break the track down into 10 segments of 3 locations each. I also decided that I want to create a split map like Arms Race ... and I didn't want a victory condition map type map. So I split the pit crews, cars, and pit equipment into one half and the track into the other half and separated them by a "Winners Circle".

Feel free to submit your feedback =)

=D=

http://farm5.static.flickr.com/4016/471 ... cb2e_b.jpg

Click image to enlarge.
image


Territories: 78
- 24 car conditions (tires, fuel, engine)
- 8 pit crew
- 15 pit equipment
- 30 track locations
- 1 winners circle

Connections
Track Locations
- Track locations can assault other track locations in the same track segment or next segment counter clockwise.
- All track locations can assault the winner circle.
Pit Crews
- Your pit crew can one way assault all of your teams car conditions.
- All pit crews can assault any pit equipment.
- All pit crews can assault the winners circle.
Pit Equipment
- Pit equipment can assault other locations of the same equipment.
- Pit equipment can bombard car conditions of the same name.
Winners Circle
- Can bombard any map location.

Starting Forces
- Cars conditions start with 1 neutral on each location.
- Winners Circle starts with 20 neutrals.
- Pits crews start with 3 on each location.
- Pit equipment starts with 2 neutral on each location.

Bonus Forces
+1 for every 3 sections of track you hold (minimum +1)
+1 for holding all 3 track locations in a given track segment.
+5 for holding one of each piece of pit equipment.
+2 for holding a tools and jack pair.
+1 for each of your teams car conditions you control.
+2 for controlling all 3 of your car conditions
+40 if you hold one track location in each of the 10 track segments.

Deployment
- All car conditions loose 1 per turn.
- Winners Circle resets to 20 each turn.

Starting Forces
Players are assigned the pit crews as starting positions.

In a 2 player game
- both players would have 4 pit crew each. (8/2)
- both players would have 10 track locations each with 10 remainder set to 3 neutral. (30/3)

In a 3 player game
- all players would have 3 pit crew each with 2 remainder set to 1 neutral. (8/3)
- all players would have 10 track locations each. (30/3)

In a 4 player game
- all players would have 2 pit crew each. (8/4)
- all players would have 7 track locations each with 2 remainder set to 3 neutral. (30/4)

In a 5 player game
- all players would have 1 pit crew each with 3 remainder set to 1 neutral. (8/5)
- all players would have 6 track locations each. (30/5)

In a 6 player game
- all players would have 1 pit crew each with 2 remainder set to 1 neutral. (8/6)
- all players would have 5 track locations each. (30/6)

In a 7 player game
- all players would have 1 pit crew each with 1 remainder set to 1 neutral. (8/7)
- all players would have 4 track locations each with 2 remainder set to 3 neutral. (30/7)

In a 8 player game
- all players would have 1 pit crew each. (8/8)
- all players would have 3 track locations each with 6 remainder set to 3 neutral. . (30/8)
Last edited by dolomite13 on Mon Jun 21, 2010 6:13 pm, edited 1 time in total.
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1459
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 35
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (4)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login