[Beta] The Conquer 500

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: The Conquer 500 - New Gameplay Ideas (1/28/2010)

Postby Mad-elph on Thu Feb 04, 2010 12:18 pm

iancanton wrote:
+1 bonus for every 3 track locations you control while your car has fuel.

ian. :)


I think this is a fine suggestion.
User avatar
Lieutenant Mad-elph
 
Posts: 52
Joined: Fri Apr 11, 2008 12:48 am
Location: Canada
Medals: 6
Standard Achievement (2) Terminator Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Thu Feb 18, 2010 8:28 pm

I have been working on making a two lane track but I am having a hell of a time with the graphics on it right now.

I want to do something like a slot car track and have locations either on a single track or on both tracks but creating the base graphics with two lines around it has thus far proven to be incredibly difficult.

I will tray and work on it this evening but it could be a week or two before I have a final graphic. I will post my working graphics as I go along for people to comment on.

=D=
User avatar
Cadet dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1442
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 32
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (2) General Contribution (3)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Thu Mar 04, 2010 2:21 pm

I haven't had time to do any work on this .. I don't want to put the map in mothballs just yet ... I will devote more time when Monsters! is moved into Beta =)
User avatar
Cadet dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1442
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 32
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (2) General Contribution (3)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Thu Apr 01, 2010 11:05 am

Monsters! is finally in Beta ... I am finishing up graphics on "Gulfe" and will have an update to this map very soon.

Lanes are still a problem ... I have tried making good lane lines many times over the past few months and have been having almost no success. But I will give it another try .

=D=

p.s. I just got engaged =)
User avatar
Cadet dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1442
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 32
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (2) General Contribution (3)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby yeti_c on Fri Apr 02, 2010 12:28 pm

yeti_c wrote:Note that Objectives aren't allowed to contain continents - and therefore will make your XML VERY large.

C.


Just to point out - this comment is no longer valid.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Fri Apr 02, 2010 1:30 pm

yeti_c wrote:
yeti_c wrote:Note that Objectives aren't allowed to contain continents - and therefore will make your XML VERY large.

C.


Just to point out - this comment is no longer valid.

C.

YEA!!!
User avatar
Cadet dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1442
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 32
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (2) General Contribution (3)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby yeti_c on Fri Apr 02, 2010 3:56 pm

dolomite13 wrote:p.s. I just got engaged =)


Big Congratulations...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby natty dread on Fri Apr 02, 2010 4:16 pm

Yeah, congratulations dolomite! Don't know how I missed that earlier...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13258
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby iancanton on Wed May 12, 2010 4:53 pm

[Moved]

it appears that development of this map has stalled. when u want to continue with the map, one of the cartography volunteers will be able to put the thread back into the foundry system, after an update has been made.

congratulations on ur engagement!

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1685
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Fri Jun 18, 2010 10:30 pm

OK ... I have been pondering this map for a while now and decided that I don't want to do lanes like the circus maximus map ... I however did decide that I would break the track down into 10 segments of 3 locations each. I also decided that I want to create a split map like Arms Race ... and I didn't want a victory condition map type map. So I split the pit crews, cars, and pit equipment into one half and the track into the other half and separated them by a "Winners Circle".

Feel free to submit your feedback =)

=D=

http://farm5.static.flickr.com/4016/471 ... cb2e_b.jpg

Click image to enlarge.
image


Territories: 78
- 24 car conditions (tires, fuel, engine)
- 8 pit crew
- 15 pit equipment
- 30 track locations
- 1 winners circle

Connections
Track Locations
- Track locations can assault other track locations in the same track segment or next segment counter clockwise.
- All track locations can assault the winner circle.
Pit Crews
- Your pit crew can one way assault all of your teams car conditions.
- All pit crews can assault any pit equipment.
- All pit crews can assault the winners circle.
Pit Equipment
- Pit equipment can assault other locations of the same equipment.
- Pit equipment can bombard car conditions of the same name.
Winners Circle
- Can bombard any map location.

Starting Forces
- Cars conditions start with 1 neutral on each location.
- Winners Circle starts with 20 neutrals.
- Pits crews start with 3 on each location.
- Pit equipment starts with 2 neutral on each location.

Bonus Forces
+1 for every 3 sections of track you hold (minimum +1)
+1 for holding all 3 track locations in a given track segment.
+5 for holding one of each piece of pit equipment.
+2 for holding a tools and jack pair.
+1 for each of your teams car conditions you control.
+2 for controlling all 3 of your car conditions
+40 if you hold one track location in each of the 10 track segments.

Deployment
- All car conditions loose 1 per turn.
- Winners Circle resets to 20 each turn.

Starting Forces
Players are assigned the pit crews as starting positions.

In a 2 player game
- both players would have 4 pit crew each. (8/2)
- both players would have 10 track locations each with 10 remainder set to 3 neutral. (30/3)

In a 3 player game
- all players would have 3 pit crew each with 2 remainder set to 1 neutral. (8/3)
- all players would have 10 track locations each. (30/3)

In a 4 player game
- all players would have 2 pit crew each. (8/4)
- all players would have 7 track locations each with 2 remainder set to 3 neutral. (30/4)

In a 5 player game
- all players would have 1 pit crew each with 3 remainder set to 1 neutral. (8/5)
- all players would have 6 track locations each. (30/5)

In a 6 player game
- all players would have 1 pit crew each with 2 remainder set to 1 neutral. (8/6)
- all players would have 5 track locations each. (30/6)

In a 7 player game
- all players would have 1 pit crew each with 1 remainder set to 1 neutral. (8/7)
- all players would have 4 track locations each with 2 remainder set to 3 neutral. (30/7)

In a 8 player game
- all players would have 1 pit crew each. (8/8)
- all players would have 3 track locations each with 6 remainder set to 3 neutral. . (30/8)
Last edited by dolomite13 on Mon Jun 21, 2010 6:13 pm, edited 1 time in total.
User avatar
Cadet dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1442
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 32
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (2) General Contribution (3)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby Evil DIMwit on Sun Jun 20, 2010 9:58 am

[Moved]

I'm a little tired right now so let's take this one step at a time. The Winner's Circle: Does that bombard just every territory on the track, or every territory on the map at large?
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1628
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ
Medals: 20
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (2) Cross-Map Achievement (2) Map Contribution (4) General Contribution (3)

Re: The Conquer 500 - Gameplay Discussion (Lanes)

Postby dolomite13 on Sun Jun 20, 2010 10:27 am

Evil DIMwit wrote:[Moved]

I'm a little tired right now so let's take this one step at a time. The Winner's Circle: Does that bombard just every territory on the track, or every territory on the map at large?
I was thinking every territory on the map but I was also thinking of having it bombard every territory not on the track and adding "Pit Row" as a place that the crews can attack same as the winners circle and allow it to bombard the track. The track is still the most important that it gets you the big bonus for a complete lap. Not sure overall though I thing bonuses need some tweaking etc...

=D=
User avatar
Cadet dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1442
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 32
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (2) General Contribution (3)

Re: The Conquer 500 - Back From The Dead

Postby ender516 on Mon Jun 21, 2010 3:10 pm

Your recent post says track locations attack clockwise, but the legend say counter-clockwise, the numbering of locations is counter-clockwise, and I think most tracks in RL go counter-clockwise, so I'm guessing the text in the post is in error.
User avatar
Sergeant 1st Class ender516
Tech Contributor
Tech Contributor
 
Posts: 4451
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: The Conquer 500 - Back From The Dead

Postby dolomite13 on Mon Jun 21, 2010 6:13 pm

ender516 wrote:Your recent post says track locations attack clockwise, but the legend say counter-clockwise, the numbering of locations is counter-clockwise, and I think most tracks in RL go counter-clockwise, so I'm guessing the text in the post is in error.

Correct
User avatar
Cadet dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1442
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 32
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (2) General Contribution (3)

Re: The Conquer 500 - Back From The Dead

Postby iancanton on Wed Jun 23, 2010 2:56 am

now that u can no longer eliminate someone's pit crew immediately from the start, the gameplay now looks credible. well done! the segment bonuses have the potential to cause difficulties for player 2 in 1v1 games because they will often be unevenly distributed. this can be solved by letting the 10 middle locations of each segment start with either 1 or 2 neutral troops. if this is done, then changing the track location bonus to +1 or +2 for every 4 (with no minimum) instead of +1 for every 3 (with a +1 minimum) will also be beneficial.

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1685
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

PreviousNext

Return to Beta Maps

Who is online

Users browsing this forum: No registered users and 3 guests

Login