SiriusCowKing wrote:Although very unlikely, I found out that there is a way to have a stalemate on this map if there is no round limit in a game.
Player x capture a pit stop item, player y capture a different pit stop item. Player x bombard player y's crew, then player y bombard player x's crew. The pit stop items can no longer be reached by any mean and so they cannot be eliminated from the game.
The map needs an objective to prevent this from happening. I suggest controlling the entire road, every positions on every segments.
That eventuality is impossible.