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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Fri Apr 09, 2010 5:40 pm

Updated files sent to lack:
WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.

Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.png

ender516 wrote:Hive_revised.xml
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Mon Apr 12, 2010 10:54 am

MrBenn wrote:Updated files sent to lack:
WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.

Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.png

ender516 wrote:Hive_revised.xml

The update has gone live!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby killerpit4e on Mon Apr 12, 2010 1:54 pm

=)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ManBungalow on Sun Apr 18, 2010 9:27 am

lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Mon Apr 19, 2010 5:47 pm

ManBungalow wrote:
lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

Assuming it's something that WM would be happy to implement, how much of the map should be required (in terms of territory numbers - there are 350 in total)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Mon Apr 19, 2010 7:37 pm

Hmm.. it should be at least 300. Otherwise, it'll be problematic for 2-3 player games...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby WidowMakers on Mon Apr 19, 2010 7:49 pm

MrBenn wrote:
ManBungalow wrote:
lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

Assuming it's something that WM would be happy to implement, how much of the map should be required (in terms of territory numbers - there are 350 in total)

Sounds good to me. I say 2/3rd of the map is good. That way in a 2 or 3 player game the goal of killing everyoen is not as important as just grabbing hexes.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Tue Apr 20, 2010 2:29 pm

So in a 2/3 person game, each player starts with 115 terrs? (actually it's fractionally more for 2 player games because of the starting positions, but nevermind that). So the objective could be for 230 hexes? Does that sound reasonable? Or should we just say 250 because it's a 'rounder' number?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby killerpit4e on Sun Apr 25, 2010 8:41 am

i would say 250 since its a rounder number
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ManBungalow on Mon Apr 26, 2010 1:56 pm

I know I'd play the map more if it was easier to finish the games in this way.
killerpit4e wrote:i would say 250 since its a rounder number

Vote +1.

Perhaps we should open a discussion thread in General Discussion for some more opinions before making a change?
We all know that changes don't always go down with the appropriate level of gratitude...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Mon Apr 26, 2010 4:22 pm

Rather than a GD discussion thread, I've just posted a site headline to gather attention to the proposal, and collect feedback relating to the change, which is to require 250 terrs (of a total 350) as a victory condition...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby psychobkrazy on Mon Apr 26, 2010 4:32 pm

250 out of 350 sounds good to me. :)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby billssn on Mon Apr 26, 2010 4:54 pm

I play hive and would much prefer the 250 criteria. The last several rounds get pretty boring...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Fazeem on Mon Apr 26, 2010 5:23 pm

leave it be I like it the way it is and have played it often
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby TaCktiX on Mon Apr 26, 2010 5:52 pm

I agree with adding a victory condition. The map is big, and by the time you own 66%* of the map, you have a commanding advantage.

*71.43%
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