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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Fri Apr 09, 2010 5:40 pm

Updated files sent to lack:
WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.

Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.png

ender516 wrote:Hive_revised.xml
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Mon Apr 12, 2010 10:54 am

MrBenn wrote:Updated files sent to lack:
WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.

Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.png

ender516 wrote:Hive_revised.xml

The update has gone live!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby killerpit4e on Mon Apr 12, 2010 1:54 pm

=)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ManBungalow on Sun Apr 18, 2010 9:27 am

lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Mon Apr 19, 2010 5:47 pm

ManBungalow wrote:
lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

Assuming it's something that WM would be happy to implement, how much of the map should be required (in terms of territory numbers - there are 350 in total)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Mon Apr 19, 2010 7:37 pm

Hmm.. it should be at least 300. Otherwise, it'll be problematic for 2-3 player games...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby WidowMakers on Mon Apr 19, 2010 7:49 pm

MrBenn wrote:
ManBungalow wrote:
lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

Assuming it's something that WM would be happy to implement, how much of the map should be required (in terms of territory numbers - there are 350 in total)

Sounds good to me. I say 2/3rd of the map is good. That way in a 2 or 3 player game the goal of killing everyoen is not as important as just grabbing hexes.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Tue Apr 20, 2010 2:29 pm

So in a 2/3 person game, each player starts with 115 terrs? (actually it's fractionally more for 2 player games because of the starting positions, but nevermind that). So the objective could be for 230 hexes? Does that sound reasonable? Or should we just say 250 because it's a 'rounder' number?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby killerpit4e on Sun Apr 25, 2010 8:41 am

i would say 250 since its a rounder number
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ManBungalow on Mon Apr 26, 2010 1:56 pm

I know I'd play the map more if it was easier to finish the games in this way.
killerpit4e wrote:i would say 250 since its a rounder number

Vote +1.

Perhaps we should open a discussion thread in General Discussion for some more opinions before making a change?
We all know that changes don't always go down with the appropriate level of gratitude...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Mon Apr 26, 2010 4:22 pm

Rather than a GD discussion thread, I've just posted a site headline to gather attention to the proposal, and collect feedback relating to the change, which is to require 250 terrs (of a total 350) as a victory condition...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby psychobkrazy on Mon Apr 26, 2010 4:32 pm

250 out of 350 sounds good to me. :)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby billssn on Mon Apr 26, 2010 4:54 pm

I play hive and would much prefer the 250 criteria. The last several rounds get pretty boring...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Fazeem on Mon Apr 26, 2010 5:23 pm

leave it be I like it the way it is and have played it often
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby TaCktiX on Mon Apr 26, 2010 5:52 pm

I agree with adding a victory condition. The map is big, and by the time you own 66%* of the map, you have a commanding advantage.

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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby john9blue on Mon Apr 26, 2010 5:53 pm

If you've already basically won after you get 250 territories, why bother adding a victory condition? Just to save a few turns? In an escalating game, you could definitely lose after getting 250 territories, if the cards are high enough.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Draco74 on Mon Apr 26, 2010 5:56 pm

once you hold 250 the remaining ones shouldnt be that hard to conquer. leave it bee
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby giantrascal on Mon Apr 26, 2010 6:08 pm

this map has proved to be extremly difficult under fog of war. I would fully agree to the 250 territ hold but maybe not for a 2 player game. more people, sure.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby BBoz on Mon Apr 26, 2010 6:11 pm

You could do something like 66% of the cells AND must hold All 5 Honey Storage Cells for 1 turn to ensure the person really has dominance on the map.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby I_am_DOOZY on Mon Apr 26, 2010 7:05 pm

I'll agree with others to a point on here...if 250 territories are held by one player, the game is basically over, and the rest is basically so many rounds of finishing the game up. Not really a point to that, though it would clear up spots quicker for freemiums, like myself.
Something I have thought to myself was that the map could easily be an objective map with the objective being to hold all the storage cells. Thinking that before, I like BBoz's idea of controlling 250 territories, including the storage cells, for a conditional win. Though as I already said, there wouldn't really be a point...the dominant player would almost be in total control by then.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby I_am_DOOZY on Mon Apr 26, 2010 7:10 pm

Taking a look at my current game, the power is in total control and is only holding 195 territories/regions at this point. So the objective of 250 territories/regions I believe is totally unnecessary.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby carlpgoodrich on Mon Apr 26, 2010 7:46 pm

The point of this 250 territ condition is to end games quickly without changing the eventual winner, not to change the gameplay (which I don't think it will). I like the idea of also holding all the storage cells.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby mattattam on Mon Apr 26, 2010 8:29 pm

250 sounds good
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby volrazz on Mon Apr 26, 2010 9:34 pm

If escalading spoils + fog never finish !!! it s possible to hide a big army !!!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Chariot of Fire on Mon Apr 26, 2010 11:55 pm

I think the escalating spoils argument is a fair one. I'd pity the player who holds two pairs (when trades are big) while the opponent mops up most of the board and can't be taken under 250 on the next turn. Having to hold an objective, e.g. all storage cells, would be a fairer proposition as it gives an opportunity to the player holding two pairs to at least hit one of them and stay in the game. There would therefore be a greater impetus on strategy (gearing up to take and hold all storage cells with sufficient troops) rather than tailoring the new win rule to the player who has probably had the luckier dice and/or cards.
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