Three or four Clan War

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Re: Three Clan War

Postby BGtheBrain on Mon Jul 08, 2013 7:50 am

Team 1: AQOH
Team 2: TNC

Still need a 3rd team
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Re: Three Clan War

Postby kuma32478 on Mon Jul 08, 2013 9:04 am

Perhaps a four team war may be the way to go to prevent double teaming.
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Re: Three Clan War

Postby BGtheBrain on Mon Jul 08, 2013 9:10 am

kuma32478 wrote:Perhaps a four team war may be the way to go to prevent double teaming.

Let me see who I can drag into here
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Re: Three Clan War

Postby Donelladan on Mon Jul 08, 2013 9:14 am

LHDD might be interested, I will discuss it with my clan and give an answer soon.
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Re: Three Clan War

Postby kuma32478 on Mon Jul 08, 2013 9:14 am

Fiso expressed possible interest earlier
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Re: Three Clan War

Postby BGtheBrain on Mon Jul 08, 2013 9:19 am

Nice, this should be a fun war for sure
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Re: Three Clan War

Postby Donelladan on Tue Jul 09, 2013 12:30 am

After discussion, LHDD isn't interested.
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Re: Three Clan War

Postby Vid_FISO on Tue Jul 09, 2013 7:30 am

kuma32478 wrote:Fiso expressed possible interest earlier


I'm sure I can persuade enough to play = basically I just send the invites and they join :D

Happy to discuss terms either openly or via 3-way pm
FISO - home of the winners, FPL, SDT, TFF (unfortunately none of them play CC :-))
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Re: Three Clan War

Postby BGtheBrain on Tue Jul 09, 2013 8:35 am

20 home games each clan?
Automatic
sequential
Any Spoils (Nukes limited to 20% of home maps)
No Unlimited Reinforcements
Fog ok, Trench ok (trench has 30 round limit and no more than 50% of home games, just in case, most likely wont hit the round limit anyways)
Map Restriction: Maps can be used once per clan, but each clan can use the same map. (Not sure why I cant explain this in a way that makes sense.)

Games will be sent in 3 sets (1 week apart)
Week 1: 10 TNC 10 AQOH
Week 2: 10 AQOH 10 FISO
Week 3: 10 FISO 10 TNC

Max player usage: ????

This is what im thinking, feel free to add remove as you see fit.
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Re: Three Clan War

Postby kuma32478 on Tue Jul 09, 2013 8:54 am

I'd vote for no Nukes. Tiebreaker is random map with standard sunny settings.

Also, why not just have one clan send out their 20 in RD1, another clan in RD2 and the final clan in RD3
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Re: Three Clan War

Postby BGtheBrain on Tue Jul 09, 2013 8:57 am

kuma32478 wrote:I'd vote for no Nukes. Tiebreaker is random map with standard sunny settings.

Also, why not just have one clan send out their 20 in RD1, another clan in RD2 and the final clan in RD3

Im fine with no nukes, I dont like them anyways lol
tiebreaker played only if needed right?
As for the staggered invites.... :shrug: Im weird....

Either way is fine with me, Was just throwing it out there :)
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Re: Three Clan War

Postby kuma32478 on Tue Jul 09, 2013 8:59 am

I think we really need to make it a four clan war to assure no gang ups.
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Re: Three Clan War

Postby BGtheBrain on Tue Jul 09, 2013 9:03 am

kuma32478 wrote:I think we really need to make it a four clan war to assure no gang ups.

15 home games each or 20 still?
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Re: Three Clan War

Postby kuma32478 on Tue Jul 09, 2013 9:31 am

If we went to 4 clans, I think 15 would be satisfactory. I can check with a couple clans and see if they are interested.
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Re: Three or four Clan War

Postby Gilligan on Tue Jul 09, 2013 10:33 am

Let me see if G1 is interested.
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Re: Three or four Clan War

Postby Gilligan on Tue Jul 09, 2013 11:36 am

Will there be a round limit on all games, say 20 or 30? Some games like this could easily stalemate.
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Re: Three or four Clan War

Postby kuma32478 on Tue Jul 09, 2013 11:40 am

That's probably a good idea. I'd propose 50 rounds to make sure it only comes into play in case of stalemate
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Re: Three or four Clan War

Postby Gilligan on Tue Jul 09, 2013 12:31 pm

kuma32478 wrote:That's probably a good idea. I'd propose 50 rounds to make sure it only comes into play in case of stalemate


I'd day anything at 30 is a goner :D
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Re: Three or four Clan War

Postby Gilligan on Tue Jul 09, 2013 12:39 pm

Another thing I meant to ask, when do you plan on starting?
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Re: Three or four Clan War

Postby kuma32478 on Tue Jul 09, 2013 12:48 pm

I hadn't given start date much thought. Was just seeing if there was interest. I'd say probably sometime in late July or Aug.
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Re: Three or four Clan War

Postby BGtheBrain on Tue Jul 09, 2013 12:52 pm

kuma32478 wrote:I hadn't given start date much thought. Was just seeing if there was interest. I'd say probably sometime in late July or Aug.

The sooner the better.
Id say July 22
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Re: Three or four Clan War

Postby Gilligan on Tue Jul 09, 2013 1:12 pm

BGtheBrain wrote:
kuma32478 wrote:I hadn't given start date much thought. Was just seeing if there was interest. I'd say probably sometime in late July or Aug.

The sooner the better.
Id say July 22


The issue with that is we have a war with WAR planned sometime in August. So I have to agree with BG, do the 22nd through the 5th, 3 week period (if G1 is in...I'll let you know tomorrow)
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Re: Three or four Clan War

Postby kuma32478 on Tue Jul 09, 2013 2:19 pm

Gilligan wrote:
BGtheBrain wrote:
kuma32478 wrote:I hadn't given start date much thought. Was just seeing if there was interest. I'd say probably sometime in late July or Aug.

The sooner the better.
Id say July 22


The issue with that is we have a war with WAR planned sometime in August. So I have to agree with BG, do the 22nd through the 5th, 3 week period (if G1 is in...I'll let you know tomorrow)


I'm on vacation from the 13th - 21st so if we could do the 28th, that would be better.
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Re: Three or four Clan War

Postby kuma32478 on Tue Jul 09, 2013 2:20 pm

To confirm:

AQoH - Confirmed
TNC - Confirmed
FISO - Confirmed?
G1 - Waiting on confirmation
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Re: Three or four Clan War

Postby Vid_FISO on Tue Jul 09, 2013 4:06 pm

A 4th clan potentially takes a lot of maps out of the equation, a good number of maps on CC become total lotteries with 8 players, but whatever, plenty of other maps to choose from. Also not sure just how having a 4th clan will prevent "ganging up", instead of potential 2v1 it can be 3v1 or 2v1v1 - although I would hope that everyone would try to win each game for their clan rather than sacrifice their own chances to stop another clan winning another game, but it is the same as tourney play, if you can't win any given game you will do what you can to help the overall position if there's more to it than just winning/ losing the game.

30/50 round limit for all games, no problems with either as most won't go anywhere near that, personally I prefer to win games by wiping out the opponents/ gaining any objective rather than win by troop count a couple of moves early, but a win is a win.
Trench 50% max, fine.
Nukes, as long as no deliberately timing out is permitted then no need for limits, use at your own risk!

If there's to be 60 games then that's 120 playing slots, there's probably a formula but without one that says different I'd say min 12 players, max 15 games/ player.

I'm not in favour of one clan home set all at the same time, disadvantage for first to select, advantage for last, especially if they're leading.

4 clans - 5 each for 3 sets
3 clans - 7 each for 3 sets (yes I know that's one extra map/ clan, I like symmetry!)

Maps - I use for each clan, fine.

Start date - 3/4 days notice is enough for me to get it planned, so whatever suits everyone else is no problem.
FISO - home of the winners, FPL, SDT, TFF (unfortunately none of them play CC :-))
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