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yeti_c wrote:Chip - just used this to test some XML...
Worked like a dream...
I did have some hanging hovers though - not sure why... couldn't reproduce it either - probably an event not firing properly - stupid browser.
C.

natty_dread wrote:yeti_c wrote:Chip - just used this to test some XML...
Worked like a dream...
I did have some hanging hovers though - not sure why... couldn't reproduce it either - probably an event not firing properly - stupid browser.
C.
Yeah, well I'm not getting the gameplay work at all. The way I understand it from the introduction in this thread I should be able to simulate a whole game with "players" playing their "turns"... I press play but all it does is change colours of a few territories. And then if I try to click the territories it just goes to territory edit mode. It's not supposed to be like this right?
Can you try if you can get it to work? Here's a map image: http://img69.imageshack.us/img69/842/northeuropev28.png
Does it need a small image too for the game testing to work?
natty_dread wrote:Hey, thanks for the super-fast fix and hosting my xml!

natty_dread wrote:Btw noticed another bug: in the window where it shows the player names and whose turn it is, and who gets what bonuses and autodeploys, all autodeploys show as +0 even though the players are getting autodeploys according to game log...
chipv wrote:Fixed. Sorry, this probably ruins your first impression, but at least the tool is being given a proper workout.

natty_dread wrote:chipv wrote:Fixed. Sorry, this probably ruins your first impression, but at least the tool is being given a proper workout.
Not at all, really. In fact I was just ranting in my map thread how useful this is for working out flaws in the gameplay! (now if you can make a version with accurate deployments and dice throws so that you could really simulate a game 100% through... that'd be awesome! but I might be asking for too much here...) Anyway this system also works well, at least you can get an estimate of how a game might possibly be played on your current map rules.
Keep up the good work!
I was going to do that, then someone convinced me this would be nothing more than a gimmick so stopped short.


natty_dread wrote:Oh, and another small thing: when territory or continent names have non-standard characters, like ä, ö and such, that require to be coded with &-codes in the XML, they are not however... They appear in the XML as they are. Could it be made so that they automatically get encoded into those &xxx codes?
(also when you load an XML file, and it has special characters, they show up as those weird blocks with hex numbers in the XML wizard).
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