[Online] Map XML Wizard

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Re: UPDATED Map XML Wizard

Postby chipv on Tue Mar 02, 2010 5:07 pm

New feature.

Army Numbers added.

When playing a game, instead of the coloured 88s you now get the real army numbers instead.

This now looks exactly like the CC game.
Thanks to lackattack for providing me with the dropshadow code - that now makes the Wizard armies look the same as CC's.

So far I have implemented killer neutrals and autodeploys (the army numbers change automatically as in the game).
Use this to see exactly what the initial drop will look like in terms of numbers of armies.

Starting positions and everything is calculated as you would expect and Map Inspect reflects the number of armies on that territory too.
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Re: UPDATED Map XML Wizard

Postby natty dread on Tue Mar 02, 2010 5:46 pm

Nice! I'll have to try that out...
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Re: UPDATED Map XML Wizard

Postby natty dread on Wed Mar 10, 2010 12:16 pm

Not sure if this has been reported, but the coordinates (the 88:s) seem to be in different positions when red or white. When they're red they're 1 pixel to the left, when white they move 1 pixel to the right...
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Re: UPDATED Map XML Wizard

Postby chipv on Wed Mar 10, 2010 12:23 pm

natty_dread wrote:Not sure if this has been reported, but the coordinates (the 88:s) seem to be in different positions when red or white. When they're red they're 1 pixel to the left, when white they move 1 pixel to the right...


Dead easy to fix.

Can you let me know by colour what the pixel offsets are please?

(e.g. Red incorrect 1px to left)
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Re: UPDATED Map XML Wizard

Postby natty dread on Wed Mar 10, 2010 1:35 pm

Well, the red 88 seems to be in correct position actually.

White 88 is one to the right.

The coloured 3:s seem to be one pixel up.
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Re: UPDATED Map XML Wizard

Postby natty dread on Wed Mar 10, 2010 1:37 pm

Also I seem to have problems loading my XML file to the wizard...

here's my XML:

http://www.fileden.com/files/2010/2/7/2 ... _xml_1.xml


edit: never mind I think I found the problem... & signs
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Re: UPDATED Map XML Wizard

Postby natty dread on Wed Mar 10, 2010 1:52 pm

Actually... it seems to be the other way around, the coloured 3:s are in the right position, while red and white numbers are 1 pixel too low... sorry ;)
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Re: UPDATED Map XML Wizard

Postby OliverFA on Wed Mar 10, 2010 5:48 pm

You are a Master, Sir. Thanks so much for your good job! :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: UPDATED Map XML Wizard

Postby natty dread on Fri Mar 26, 2010 11:41 am

Why isn't this thread stickied?
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Re: UPDATED Map XML Wizard

Postby Evil DIMwit on Thu Apr 01, 2010 12:40 pm

On top of what's been said already, i just got a warning that said "Warning: Territory A attacks Territory B but not vice vera." Should be "vice versa."
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Re: UPDATED Map XML Wizard

Postby MrBenn on Thu Apr 01, 2010 1:50 pm

natty_dread wrote:Why isn't this thread stickied?


I'm not a big fan of stickyed threads - too many of them makes the forum difficult to navigate, but I do get where you're coming from. This XML Wizard is a really good tool, and would be better served in the Tools subforum. I was speaking with chipv about it last night, and ended up forgetting to move the thread... I'll do it now ;-)

[Moved]
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Re: UPDATED Map XML Wizard

Postby ender516 on Thu Apr 01, 2010 2:06 pm

Maybe it's time to update this post: Map Making Tools - Updated [24/11/08] The Map XML Wizard could be mentioned and any links to dead tools (I think there may be some) could be culled (or at least flagged).
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Re: UPDATED Map XML Wizard

Postby MrBenn on Thu Apr 01, 2010 2:14 pm

ender516 wrote:Maybe it's time to update this post: Map Making Tools - Updated [24/11/08] The Map XML Wizard could be mentioned and any links to dead tools (I think there may be some) could be culled (or at least flagged).

One step ahead of you - it's already on my to do list!

The date on that thread is actually incorrect as things have been updated to that thread more recently than 24th Nov 2008. It'll be updated in due course :P
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Re: UPDATED Map XML Wizard

Postby oaktown on Sat Apr 10, 2010 1:53 am

just wanted to say that this is a very nice addition to the foundry - thanks chipv.

Question: I used the character reference codes for special characters; eg. á instead of á. I imported my file into the Wizard to check tweak the coordinates, and it spit the new XML back out with the characters instead of the codes. If my memory serves me well, CC is alright with the characters, but BOB freaks out and requires the codes. Anybody have any thoughts in this? Should I go search and replace the codes back in?

thanks.
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Re: UPDATED Map XML Wizard

Postby chipv on Sat Apr 10, 2010 3:53 am

oaktown wrote:just wanted to say that this is a very nice addition to the foundry - thanks chipv.

Question: I used the character reference codes for special characters; eg. á instead of á. I imported my file into the Wizard to check tweak the coordinates, and it spit the new XML back out with the characters instead of the codes. If my memory serves me well, CC is alright with the characters, but BOB freaks out and requires the codes. Anybody have any thoughts in this? Should I go search and replace the codes back in?

thanks.


Hi Oak, no, the requirement for using the character codes disappeared a while back. So you can retain the characters as they should be displayed but here is the info you need:

viewtopic.php?f=466&t=105494&start=75#p2422101
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