Re: UPDATED Map XML Wizard
Posted: Tue Mar 02, 2010 5:07 pm
New feature.
Army Numbers added.
When playing a game, instead of the coloured 88s you now get the real army numbers instead.
This now looks exactly like the CC game.
Thanks to lackattack for providing me with the dropshadow code - that now makes the Wizard armies look the same as CC's.
So far I have implemented killer neutrals and autodeploys (the army numbers change automatically as in the game).
Use this to see exactly what the initial drop will look like in terms of numbers of armies.
Starting positions and everything is calculated as you would expect and Map Inspect reflects the number of armies on that territory too.
Army Numbers added.
When playing a game, instead of the coloured 88s you now get the real army numbers instead.
This now looks exactly like the CC game.
Thanks to lackattack for providing me with the dropshadow code - that now makes the Wizard armies look the same as CC's.
So far I have implemented killer neutrals and autodeploys (the army numbers change automatically as in the game).
Use this to see exactly what the initial drop will look like in terms of numbers of armies.
Starting positions and everything is calculated as you would expect and Map Inspect reflects the number of armies on that territory too.