Textures & grunge for mapmaking purposes - free for all
Posted: Fri Aug 06, 2010 3:45 pm
Hello everyone. Ever since learning the technique of grunge textures, I have been fascinated with texture making. I've developed quite a few styles of textures on my own, so I want to share and give something back to the mapmaking community. Perhaps someone finds them useful... anyone will be free to use any textures posted here for their maps.
Textures in a nutshell:
1) paste the texture on a layer on top of the layer with your land area / sea/ whatever you want to texturize
2) if your software supports alpha masks, set the mask so that only the part you want to texturize is visible. If not, simply select the area you want to texturize, invert selection and cut away the portion of the texture that is not on top the area you want to texturize.
3) set the texture layer either on multiply or overlay and adjust the opacity according to how strong a texture you want. The difference between multiply/overlay is that in multiply, white is invisible and anything darker than white makes the image darker, while in overlay, grey (7f7f7f) is invisible, anything darker than grey makes the image darker, and anything lighter than grey makes the image lighter. You can also use Colour burn, which is basically a logical AND function... experiment to see which one suits your purpose best.
For a more thorough explanation on texture usage, check out Rjbeals' excellent grunge tutorial.
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So here are some textures, I will be posting more as I make them. If you want I can also make textures on request, just tell me what kind of texture you need and I'll figure out how to make it... I like the challenge ;)
All textures are sized 1000x1000 to suit mapmaking purposes.
Oil painting
Kinda like acryl-painted wall
Bumpy metal
Barren landscape grunge
Umm... rhino skin?
Scratched surface
More to come, and everyone else is also welcome to post their self-made textures.
Textures in a nutshell:
1) paste the texture on a layer on top of the layer with your land area / sea/ whatever you want to texturize
2) if your software supports alpha masks, set the mask so that only the part you want to texturize is visible. If not, simply select the area you want to texturize, invert selection and cut away the portion of the texture that is not on top the area you want to texturize.
3) set the texture layer either on multiply or overlay and adjust the opacity according to how strong a texture you want. The difference between multiply/overlay is that in multiply, white is invisible and anything darker than white makes the image darker, while in overlay, grey (7f7f7f) is invisible, anything darker than grey makes the image darker, and anything lighter than grey makes the image lighter. You can also use Colour burn, which is basically a logical AND function... experiment to see which one suits your purpose best.
For a more thorough explanation on texture usage, check out Rjbeals' excellent grunge tutorial.
------
So here are some textures, I will be posting more as I make them. If you want I can also make textures on request, just tell me what kind of texture you need and I'll figure out how to make it... I like the challenge ;)
All textures are sized 1000x1000 to suit mapmaking purposes.
Oil painting
Kinda like acryl-painted wall
Bumpy metal
Barren landscape grunge
Umm... rhino skin?
Scratched surface
More to come, and everyone else is also welcome to post their self-made textures.