Terrific, thanks for the response. Can you also point me to where I can read how to do that? I've read many pages about XML (haven't done more than play with chipv's recently updates discontinued online XML tool) and couldn't find how to specify 3 different starting position areas per player
This will then give you 8 sets of positions (each should have a territ from each bonus in it). The computer will then hand these out per player. You can put a max on positions so in a 1v1 game, only 2 could be used or 3, 4, 5, 6, 7 or 8. That is up to you and what you want.