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Conditional Borders Question

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Conditional Borders Question

Postby Teflon Kris on Thu Jun 18, 2015 7:46 pm

Apologies, I dont know enough about xml or I could have worked this out:

Can a combination of regions be the trigger for a conditional border?

The instinctive answer is no, but I am wondering if the combination required could be set-up as a continent with no bonus? So, the two regions are just considered a continent in the code so that the continent name can be used for the conditional border code. However, if this were possible, would the log read something daft such as 'Player X receives 0 troops for holding ...' ?

Thanks
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Re: Conditional Borders Question

Postby waauw on Thu Jun 18, 2015 11:24 pm

Teflon Kris wrote:Apologies, I dont know enough about xml or I could have worked this out:

Can a combination of regions be the trigger for a conditional border?

The instinctive answer is no, but I am wondering if the combination required could be set-up as a continent with no bonus? So, the two regions are just considered a continent in the code so that the continent name can be used for the conditional border code. However, if this were possible, would the log read something daft such as 'Player X receives 0 troops for holding ...' ?

Thanks


Yes it's possible. It's being used in Krazy Kingdoms
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Re: Conditional Borders Question

Postby Teflon Kris on Fri Jun 19, 2015 12:28 pm

Nice one - thanks for the quick answer mate.

:-)
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Polymorphic Achievement (3) Nuclear Spoils Achievement (4) Fog of War Achievement (4) Trench Warfare Achievement (4) Speed Achievement (4)
Teammate Achievement (3) Random Map Achievement (4) Cross-Map Achievement (4) Beta Map Achievement (3) Battle Royale Achievement (1)
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