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Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 11:31 am
by mibi
transparent png, all 9 colors including inside and outside.

Color codes supplied my cairnswk

Image


pamoa wrote:Image




Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 11:38 am
by InkL0sed
mibi wrote:transparent png, all 9 colors including inside and outside.

Color codes supplied my cairnswk

Image


They supplied your cairnswk? With what? :P

Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 11:51 am
by Kaplowitz
whats the second to last one?

Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 1:37 pm
by mibi
Kaplowitz wrote:whats the second to last one?



just the 88 fill.

Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 2:10 pm
by gimil
Give me 10mins ill add this to map making tools

Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 2:14 pm
by DiM
why are the neutral armies listed twice??


oh and i want some of mibi's cairnswk :lol:

Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 2:37 pm
by gimil
Added to map making tools.

Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 3:11 pm
by cairnswk
mibi wrote:transparent png, all 9 colors including inside and outside.

Color codes supplied my cairnswk

Image


i may as well get in on the act too mibi....these army colours are courtesy of the xml test page.

if you use Arial font size 14 with colour fill and black borders you should be able to simply type the numbers in a separate layer for testing purposes.

1. #ff0000 = red
2. #009a04 = green
3. #0000ff = dark blue
4. #ffff00 = yellow
5. #ff00ff = pink
6. #00ffff = teal
7. #ff9922 = orange
8. #7f7f7f = gray
9. #ffffff = neutral

Re: Digis 88's in all colors

PostPosted: Sat Apr 05, 2008 4:07 pm
by mibi
DiM wrote:why are the neutral armies listed twice??


oh and i want some of mibi's cairnswk :lol:



the last 88 is just the outline. its actually transparent where as the first 88 is white. I added the fill and outline to people can add additional colors what have you easily.

Re: Digis 88's in all colors

PostPosted: Thu May 22, 2008 2:55 pm
by seamusk
this link doesn't work. Also not getting the font to work for me for some reason.

Re: Digis 88's in all colors

PostPosted: Thu May 22, 2008 3:00 pm
by t-o-m
if ur using FF i did this:

right clicked image > View image > right click > copy image > paste image in PS > layer via cut
and i put them all in.

Re: Digis 88's in all colors

PostPosted: Thu May 22, 2008 3:11 pm
by seamusk
yeah it worked. i'm officially stupid. :lol:

thanks!

Re: Digis 88's in all colors

PostPosted: Thu May 22, 2008 3:34 pm
by t-o-m
lol
np

what map you making/working on?

EDIT:
tell me quick so we dont threadjack :?
lol

Re: Digis 88's in all colors

PostPosted: Thu May 22, 2008 3:39 pm
by seamusk
t-o-m wrote:lol
np

what map you making/working on?

EDIT:
tell me quick so we dont threadjack :?
lol


allegheny national forest. about to do a map update.

army color code 33's

PostPosted: Mon Jul 07, 2008 3:09 am
by pamoa
Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image

Re: army color code 33's

PostPosted: Mon Jul 07, 2008 10:48 am
by InkL0sed
pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...

Re: army color code 33's

PostPosted: Mon Jul 07, 2008 10:49 am
by yeti_c
InkL0sed wrote:
pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...


I think his point is really the g y & p...

C.

Re: Digis 88's in all colors

PostPosted: Mon Jul 07, 2008 11:07 am
by pamoa
Exactly, because "888" is 24 x 12 pixels and "g33" is 24 x 15 or even 18 if you want to have the same space above and below the numbers (vertically centered).
On some "old" small maps it is allready a problem.
The test should even be with 4 digits "g333" to ensure legibility!

I made the test on a map I'm currently editing and it's BIG! The white rectangle is 26 x 20 pixels.
Click image to enlarge.
image

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 1:26 am
by pamoa
question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 1:31 am
by ZeakCytho
pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 2:26 am
by yeti_c
ZeakCytho wrote:
pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.


Correct.

C.

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 3:09 am
by pamoa
So it means between the two first digits. Very accurate answer, thanks!

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 3:10 am
by yeti_c
pamoa wrote:very accurate, thanks


Technically - I think this is a bug...

C.

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 3:11 am
by TaCktiX
You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 3:13 am
by pamoa
yeti_c wrote:Technically - I think this is a bug...
C.

Yeah the answer is accurate but the code is ... let say a bit approximative :D