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Re: Color Blindness

PostPosted: Thu Jun 05, 2008 10:40 am
by yeti_c
t-o-m wrote:some interesting points there oak, you said that textures could help solve the problem - but are you talking about difference textures or different regions? or just the same all the way through?
different for each region would look messy wouldnt it?
you mentioned the texan wars map and marblling, i like that although i can see the bad aspect for colourblind people; i dont really find it confusing, however.

this is quite a usefull topic - i wonder what ruben has to say?


Different textures to signify different areas.

Oak doesn't have problems differentiating borders - he can see them... the problem lies in working out which territory belongs to what continent...

If you want a great example of textures - see the Berlin map (by oaktown)

C.

Re: Color Blindness

PostPosted: Thu Jun 05, 2008 10:50 am
by t-o-m
yeti_c wrote:If you want a great example of textures - see the Berlin map (by oaktown)

i love those textures!

yeti_c wrote:the problem lies in working out which territory belongs to what continent...

could a mini-map not help that?

Re: Color Blindness

PostPosted: Thu Jun 05, 2008 10:55 am
by yeti_c
t-o-m wrote:
yeti_c wrote:If you want a great example of textures - see the Berlin map (by oaktown)

i love those textures!

yeti_c wrote:the problem lies in working out which territory belongs to what continent...

could a mini-map not help that?


Not if the minimap isn't accurate enough to tell you exactly where the borders are.

Case in point - "Feudal war"

C.

Re: Color Blindness

PostPosted: Thu Jun 05, 2008 11:06 am
by t-o-m
my first few times on feudal war i miss deployed loads, i dont like the fact that barbarian 6 is next to lake 6, ive miss attack/forted a lot. i think that could be addressed, not very urgent though, not a big deal either

Re: Color Blindness

PostPosted: Thu Jun 05, 2008 11:13 am
by TaCktiX
Ouch. I just ran simulations on The Citadel in all three types, and not a single one is particularly nice to the legend, or parts of the map in some cases. Good thing is that most people with colorblindness are deuteranope, which was the kindest one to the map. And I see the conflict with region names quite clearly now.

Re: Color Blindness

PostPosted: Sat Sep 27, 2008 8:41 am
by e_i_pi

Re: Color Blindness

PostPosted: Sat Sep 27, 2008 2:18 pm
by Mjinga
:shock:

I can't tell the difference between your Deuteranope and Protanope images, RJ!

Re: Color Blindness

PostPosted: Sat Sep 27, 2008 3:30 pm
by bryguy
TaCktiX wrote:Ouch. I just ran simulations on The Citadel in all three types, and not a single one is particularly nice to the legend, or parts of the map in some cases. Good thing is that most people with colorblindness are deuteranope, which was the kindest one to the map. And I see the conflict with region names quite clearly now.


i did the same to Famine, and the first to look really bad (the trees turn brown :shock: , water turns grey :shock: , and the oasis looks all funky :shock: ), the second looked alot like the first, and the third looked okay, except all the colors were really dulled, and the desert looked like a burnt pancake in my opinion

Re: Color Blindness

PostPosted: Sun Sep 28, 2008 10:17 am
by yeti_c
Mjinga wrote::shock:

I can't tell the difference between your Deuteranope and Protanope images, RJ!


Isn't that the idea?!

C.

Re: Color Blindness

PostPosted: Thu Oct 02, 2008 6:30 pm
by GrasshopperLies
on that Charleston map it all looks about the same colour to me except for the yellow bit which looks like Florida

Re: Color Blindness

PostPosted: Sat Oct 04, 2008 3:34 am
by reggie_mac
Click image to enlarge.
image


Ouchies .. Might have a look at the Ocean again.

Color blind test

PostPosted: Sat Sep 04, 2010 10:05 am
by Industrial Helix
Does the vischeck on your map got you down? Tired of accommodating the color blind? Well, lets see just how good with colors you are...

http://www.xrite.com/custom_page.aspx?PageID=77

I thought this was fun although my eyes kind of hurt and it made me think of CC cause we're always vischecking our maps. Perfect score, no color blindness for me :P

Re: [Tool] Color Blindness Check

PostPosted: Sat Sep 04, 2010 10:50 am
by natty dread
Here's a tool I made for paint.net that performs colour-blind check for protanope & deuteranope.

http://www.fileden.com/files/2010/2/7/2 ... indsim.zip


there aren't many paint.net users here currently, but perhaps in the future... ;)

to install, unzip the package to the Effects folder under your paint.net folder.

Re: [Tool] Color Blindness Check

PostPosted: Sat Sep 04, 2010 11:46 am
by porkenbeans
I got perfect score too. :D

Re: [Tool] Color Blindness Check

PostPosted: Sat Sep 04, 2010 11:57 am
by natty dread
My score was 6... although I did it a bit sloppily.

Re: [Tool] Color Blindness Check

PostPosted: Sat Sep 04, 2010 10:04 pm
by ender516
I got an 8. Two patches of four single blocks either side of centre on the results screen. Good enough, I think.

Re: Color Blindness

PostPosted: Tue Dec 13, 2011 10:32 pm
by zimmah
gimil wrote:There are many different forms of colour blindness. Usually a good place to start thought is to avoid putting two similar shades of closely related colours together.



Green and Orange aren't closely related, however colorblind persons can often not tell them apart.

the best way to colorblnd-check is to ask a colorblind person, the second best way is to use a filter.

Re: Color Blindness Check

PostPosted: Wed Dec 14, 2011 1:04 am
by natty dread
This would be good to add to the first post:

In GIMP, you can go to View > Display Filters and add the filter "Colour Deficient Vision" on the image. Check the box and select the type of colourblindness, and you can view your image through colourblind filters.

(Oh, and the same for photoshop, but someone else can tell how to do that in ps)

Re: Color Blindness Check

PostPosted: Thu May 03, 2012 10:21 pm
by y2manypbr
I am color blind, avoid many maps due to this! I would be happy to look over any perspective map and give my thoughts. I am sure there are other folks who have this same issue, perhaps some better or worse than mine, different for sure. But if anybody ever wants me to look at a map and give my thoughts would be happy. I am red-green, yellow blue and over all weak in colors. Some say i just cant dress myself- lol

Re: Color Blindness Check

PostPosted: Thu May 03, 2012 11:41 pm
by ender516
If you are interested in helping out, don't wait to be invited. Jump into the Main Foundry Workshop, and look for maps that have the Gameplay Stamp, but not yet received the Graphics Stamp. This is the point in the process where checks related to colour blindness should be most welcome. Of course, maps that have progressed further can still be revised, but fixing these things earlier means less rework for the map artist. (The little coloured balls next to the topic are a guide, but I forget which is what. You can check the first post of any map topic, though, because the stamps will be displayed there.)

Once you find a map you are interested in, simply post in the topic, letting people know about your vision, and guide the artist to a colour scheme which is more effective for you. From your description of your challenges, if a map is legible to you, it should be legible to almost anyone. (I suppose you use the colour codes for the troop numbers. I do, and my colour vision is fine.)

Re: Color Blindness Check

PostPosted: Fri May 04, 2012 7:39 am
by isaiah40
y2manypbr wrote:I am color blind, avoid many maps due to this! I would be happy to look over any perspective map and give my thoughts. I am sure there are other folks who have this same issue, perhaps some better or worse than mine, different for sure. But if anybody ever wants me to look at a map and give my thoughts would be happy. I am red-green, yellow blue and over all weak in colors. Some say i just cant dress myself- lol


Thank you for your concerns about color blind maps. There are a few maps that are ready to get the graphics stamp within the next 48 hours. They are the ones that have the exclamation mark. As ender mentioned above, go into the main foundry and let the mapmakers know and guide them to change the colors.

Re: [Tool] Color Blindness Check

PostPosted: Fri Jun 01, 2012 11:06 pm
by squishyg
ender516 wrote:I got an 8. Two patches of four single blocks either side of centre on the results screen. Good enough, I think.


i also got an 8. do i win saxbucks?

Re: Color Blindness Check

PostPosted: Fri Jun 01, 2012 11:17 pm
by zimmah
ender516 wrote:If you are interested in helping out, don't wait to be invited. Jump into the Main Foundry Workshop, and look for maps that have the Gameplay Stamp, but not yet received the Graphics Stamp. This is the point in the process where checks related to colour blindness should be most welcome. Of course, maps that have progressed further can still be revised, but fixing these things earlier means less rework for the map artist. (The little coloured balls next to the topic are a guide, but I forget which is what. You can check the first post of any map topic, though, because the stamps will be displayed there.)

Once you find a map you are interested in, simply post in the topic, letting people know about your vision, and guide the artist to a colour scheme which is more effective for you. From your description of your challenges, if a map is legible to you, it should be legible to almost anyone. (I suppose you use the colour codes for the troop numbers. I do, and my colour vision is fine.)


](*,) asking a colorblind person to refer to colored balls for information.

Re: Color Blindness Check

PostPosted: Sun Jun 03, 2012 12:02 am
by ender516
zimmah wrote:
ender516 wrote:If you are interested in helping out, don't wait to be invited. Jump into the Main Foundry Workshop, and look for maps that have the Gameplay Stamp, but not yet received the Graphics Stamp. This is the point in the process where checks related to colour blindness should be most welcome. Of course, maps that have progressed further can still be revised, but fixing these things earlier means less rework for the map artist. (The little coloured balls next to the topic are a guide, but I forget which is what. You can check the first post of any map topic, though, because the stamps will be displayed there.)

Once you find a map you are interested in, simply post in the topic, letting people know about your vision, and guide the artist to a colour scheme which is more effective for you. From your description of your challenges, if a map is legible to you, it should be legible to almost anyone. (I suppose you use the colour codes for the troop numbers. I do, and my colour vision is fine.)


](*,) asking a colorblind person to refer to colored balls for information.

#-o That was a major fail, wasn't it? Perhaps we can get some new icons created to include some tiny text which relate to the stamps. You may have seen some like these:
Image Image Image Image
These were recently introduced to the CC forums. I will pass the word to see if the Foundry could get some new, less cryptic, icons than the coloured balls.

Re: Color Blindness Check

PostPosted: Sun Nov 04, 2012 12:22 pm
by koontz1973
For some reason, I cannot get this to work. dana (cow map guy) has had the same problem. He downloaded the script for photoshop but it does not have one for GIMP. Is there another site we can use and site will accept? Or are my screengrabs (again something not everyone can do) good enough?